Ryujinx-git/Ryujinx.Graphics.Vulkan/EnumConversion.cs
riperiperi 4c0eb91d7e
Convert Quads to Triangles in Vulkan (#3715)
* Add Index Buffer conversion for quads to Vulkan

Also adds a reusable repeating pattern index buffer to use for non-indexed
draws, and generalizes the conversion cache for buffers.

* Fix some issues

* End render pass before conversion

* Resume transform feedback after we ensure we're in a pass.

* Always generate UInt32 type indices for topology conversion

* No it's not.

* Remove unused code

* Rely on TopologyRemap to convert quads to tris.

* Remove double newline

* Ensure render pass ends before stride or I8 conversion
2022-09-20 18:38:48 -03:00

308 lines
17 KiB
C#

using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Shader;
using Silk.NET.Vulkan;
using System;
namespace Ryujinx.Graphics.Vulkan
{
static class EnumConversion
{
public static ShaderStageFlags Convert(this ShaderStage stage)
{
return stage switch
{
ShaderStage.Vertex => ShaderStageFlags.ShaderStageVertexBit,
ShaderStage.Geometry => ShaderStageFlags.ShaderStageGeometryBit,
ShaderStage.TessellationControl => ShaderStageFlags.ShaderStageTessellationControlBit,
ShaderStage.TessellationEvaluation => ShaderStageFlags.ShaderStageTessellationEvaluationBit,
ShaderStage.Fragment => ShaderStageFlags.ShaderStageFragmentBit,
ShaderStage.Compute => ShaderStageFlags.ShaderStageComputeBit,
_ => LogInvalidAndReturn(stage, nameof(ShaderStage), (ShaderStageFlags)0)
};
}
public static PipelineStageFlags ConvertToPipelineStageFlags(this ShaderStage stage)
{
return stage switch
{
ShaderStage.Vertex => PipelineStageFlags.PipelineStageVertexShaderBit,
ShaderStage.Geometry => PipelineStageFlags.PipelineStageGeometryShaderBit,
ShaderStage.TessellationControl => PipelineStageFlags.PipelineStageTessellationControlShaderBit,
ShaderStage.TessellationEvaluation => PipelineStageFlags.PipelineStageTessellationEvaluationShaderBit,
ShaderStage.Fragment => PipelineStageFlags.PipelineStageFragmentShaderBit,
ShaderStage.Compute => PipelineStageFlags.PipelineStageComputeShaderBit,
_ => LogInvalidAndReturn(stage, nameof(ShaderStage), (PipelineStageFlags)0)
};
}
public static SamplerAddressMode Convert(this AddressMode mode)
{
return mode switch
{
AddressMode.Clamp => SamplerAddressMode.ClampToEdge, // TODO: Should be clamp.
AddressMode.Repeat => SamplerAddressMode.Repeat,
AddressMode.MirrorClamp => SamplerAddressMode.ClampToEdge, // TODO: Should be mirror clamp.
AddressMode.MirrorClampToEdge => SamplerAddressMode.MirrorClampToEdgeKhr,
AddressMode.MirrorClampToBorder => SamplerAddressMode.ClampToBorder, // TODO: Should be mirror clamp to border.
AddressMode.ClampToBorder => SamplerAddressMode.ClampToBorder,
AddressMode.MirroredRepeat => SamplerAddressMode.MirroredRepeat,
AddressMode.ClampToEdge => SamplerAddressMode.ClampToEdge,
_ => LogInvalidAndReturn(mode, nameof(AddressMode), SamplerAddressMode.ClampToEdge) // TODO: Should be clamp.
};
}
public static Silk.NET.Vulkan.BlendFactor Convert(this GAL.BlendFactor factor)
{
return factor switch
{
GAL.BlendFactor.Zero or GAL.BlendFactor.ZeroGl => Silk.NET.Vulkan.BlendFactor.Zero,
GAL.BlendFactor.One or GAL.BlendFactor.OneGl => Silk.NET.Vulkan.BlendFactor.One,
GAL.BlendFactor.SrcColor or GAL.BlendFactor.SrcColorGl => Silk.NET.Vulkan.BlendFactor.SrcColor,
GAL.BlendFactor.OneMinusSrcColor or GAL.BlendFactor.OneMinusSrcColorGl => Silk.NET.Vulkan.BlendFactor.OneMinusSrcColor,
GAL.BlendFactor.SrcAlpha or GAL.BlendFactor.SrcAlphaGl => Silk.NET.Vulkan.BlendFactor.SrcAlpha,
GAL.BlendFactor.OneMinusSrcAlpha or GAL.BlendFactor.OneMinusSrcAlphaGl => Silk.NET.Vulkan.BlendFactor.OneMinusSrcAlpha,
GAL.BlendFactor.DstAlpha or GAL.BlendFactor.DstAlphaGl => Silk.NET.Vulkan.BlendFactor.DstAlpha,
GAL.BlendFactor.OneMinusDstAlpha or GAL.BlendFactor.OneMinusDstAlphaGl => Silk.NET.Vulkan.BlendFactor.OneMinusDstAlpha,
GAL.BlendFactor.DstColor or GAL.BlendFactor.DstColorGl => Silk.NET.Vulkan.BlendFactor.DstColor,
GAL.BlendFactor.OneMinusDstColor or GAL.BlendFactor.OneMinusDstColorGl => Silk.NET.Vulkan.BlendFactor.OneMinusDstColor,
GAL.BlendFactor.SrcAlphaSaturate or GAL.BlendFactor.SrcAlphaSaturateGl => Silk.NET.Vulkan.BlendFactor.SrcAlphaSaturate,
GAL.BlendFactor.Src1Color or GAL.BlendFactor.Src1ColorGl => Silk.NET.Vulkan.BlendFactor.Src1Color,
GAL.BlendFactor.OneMinusSrc1Color or GAL.BlendFactor.OneMinusSrc1ColorGl => Silk.NET.Vulkan.BlendFactor.OneMinusSrc1Color,
GAL.BlendFactor.Src1Alpha or GAL.BlendFactor.Src1AlphaGl => Silk.NET.Vulkan.BlendFactor.Src1Alpha,
GAL.BlendFactor.OneMinusSrc1Alpha or GAL.BlendFactor.OneMinusSrc1AlphaGl => Silk.NET.Vulkan.BlendFactor.OneMinusSrc1Alpha,
GAL.BlendFactor.ConstantColor => Silk.NET.Vulkan.BlendFactor.ConstantColor,
GAL.BlendFactor.OneMinusConstantColor => Silk.NET.Vulkan.BlendFactor.OneMinusConstantColor,
GAL.BlendFactor.ConstantAlpha => Silk.NET.Vulkan.BlendFactor.ConstantAlpha,
GAL.BlendFactor.OneMinusConstantAlpha => Silk.NET.Vulkan.BlendFactor.OneMinusConstantAlpha,
_ => LogInvalidAndReturn(factor, nameof(GAL.BlendFactor), Silk.NET.Vulkan.BlendFactor.Zero)
};
}
public static Silk.NET.Vulkan.BlendOp Convert(this GAL.BlendOp op)
{
return op switch
{
GAL.BlendOp.Add or GAL.BlendOp.AddGl => Silk.NET.Vulkan.BlendOp.Add,
GAL.BlendOp.Subtract or GAL.BlendOp.SubtractGl => Silk.NET.Vulkan.BlendOp.Subtract,
GAL.BlendOp.ReverseSubtract or GAL.BlendOp.ReverseSubtractGl => Silk.NET.Vulkan.BlendOp.ReverseSubtract,
GAL.BlendOp.Minimum or GAL.BlendOp.MinimumGl => Silk.NET.Vulkan.BlendOp.Min,
GAL.BlendOp.Maximum or GAL.BlendOp.MaximumGl => Silk.NET.Vulkan.BlendOp.Max,
_ => LogInvalidAndReturn(op, nameof(GAL.BlendOp), Silk.NET.Vulkan.BlendOp.Add)
};
}
public static Silk.NET.Vulkan.CompareOp Convert(this GAL.CompareOp op)
{
return op switch
{
GAL.CompareOp.Never or GAL.CompareOp.NeverGl => Silk.NET.Vulkan.CompareOp.Never,
GAL.CompareOp.Less or GAL.CompareOp.LessGl => Silk.NET.Vulkan.CompareOp.Less,
GAL.CompareOp.Equal or GAL.CompareOp.EqualGl => Silk.NET.Vulkan.CompareOp.Equal,
GAL.CompareOp.LessOrEqual or GAL.CompareOp.LessOrEqualGl => Silk.NET.Vulkan.CompareOp.LessOrEqual,
GAL.CompareOp.Greater or GAL.CompareOp.GreaterGl => Silk.NET.Vulkan.CompareOp.Greater,
GAL.CompareOp.NotEqual or GAL.CompareOp.NotEqualGl => Silk.NET.Vulkan.CompareOp.NotEqual,
GAL.CompareOp.GreaterOrEqual or GAL.CompareOp.GreaterOrEqualGl => Silk.NET.Vulkan.CompareOp.GreaterOrEqual,
GAL.CompareOp.Always or GAL.CompareOp.AlwaysGl => Silk.NET.Vulkan.CompareOp.Always,
_ => LogInvalidAndReturn(op, nameof(GAL.CompareOp), Silk.NET.Vulkan.CompareOp.Never)
};
}
public static CullModeFlags Convert(this Face face)
{
return face switch
{
Face.Back => CullModeFlags.CullModeBackBit,
Face.Front => CullModeFlags.CullModeFrontBit,
Face.FrontAndBack => CullModeFlags.CullModeFrontAndBack,
_ => LogInvalidAndReturn(face, nameof(Face), CullModeFlags.CullModeBackBit)
};
}
public static Silk.NET.Vulkan.FrontFace Convert(this GAL.FrontFace frontFace)
{
// Flipped to account for origin differences.
return frontFace switch
{
GAL.FrontFace.Clockwise => Silk.NET.Vulkan.FrontFace.CounterClockwise,
GAL.FrontFace.CounterClockwise => Silk.NET.Vulkan.FrontFace.Clockwise,
_ => LogInvalidAndReturn(frontFace, nameof(GAL.FrontFace), Silk.NET.Vulkan.FrontFace.Clockwise)
};
}
public static Silk.NET.Vulkan.IndexType Convert(this GAL.IndexType type)
{
return type switch
{
GAL.IndexType.UByte => Silk.NET.Vulkan.IndexType.Uint8Ext,
GAL.IndexType.UShort => Silk.NET.Vulkan.IndexType.Uint16,
GAL.IndexType.UInt => Silk.NET.Vulkan.IndexType.Uint32,
_ => LogInvalidAndReturn(type, nameof(GAL.IndexType), Silk.NET.Vulkan.IndexType.Uint16)
};
}
public static Filter Convert(this MagFilter filter)
{
return filter switch
{
MagFilter.Nearest => Filter.Nearest,
MagFilter.Linear => Filter.Linear,
_ => LogInvalidAndReturn(filter, nameof(MagFilter), Filter.Nearest)
};
}
public static (Filter, SamplerMipmapMode) Convert(this MinFilter filter)
{
return filter switch
{
MinFilter.Nearest => (Filter.Nearest, SamplerMipmapMode.Nearest),
MinFilter.Linear => (Filter.Linear, SamplerMipmapMode.Nearest),
MinFilter.NearestMipmapNearest => (Filter.Nearest, SamplerMipmapMode.Nearest),
MinFilter.LinearMipmapNearest => (Filter.Linear, SamplerMipmapMode.Nearest),
MinFilter.NearestMipmapLinear => (Filter.Nearest, SamplerMipmapMode.Linear),
MinFilter.LinearMipmapLinear => (Filter.Linear, SamplerMipmapMode.Linear),
_ => LogInvalidAndReturn(filter, nameof(MinFilter), (Filter.Nearest, SamplerMipmapMode.Nearest))
};
}
public static Silk.NET.Vulkan.PrimitiveTopology Convert(this GAL.PrimitiveTopology topology)
{
return topology switch
{
GAL.PrimitiveTopology.Points => Silk.NET.Vulkan.PrimitiveTopology.PointList,
GAL.PrimitiveTopology.Lines => Silk.NET.Vulkan.PrimitiveTopology.LineList,
GAL.PrimitiveTopology.LineStrip => Silk.NET.Vulkan.PrimitiveTopology.LineStrip,
GAL.PrimitiveTopology.Triangles => Silk.NET.Vulkan.PrimitiveTopology.TriangleList,
GAL.PrimitiveTopology.TriangleStrip => Silk.NET.Vulkan.PrimitiveTopology.TriangleStrip,
GAL.PrimitiveTopology.TriangleFan => Silk.NET.Vulkan.PrimitiveTopology.TriangleFan,
GAL.PrimitiveTopology.LinesAdjacency => Silk.NET.Vulkan.PrimitiveTopology.LineListWithAdjacency,
GAL.PrimitiveTopology.LineStripAdjacency => Silk.NET.Vulkan.PrimitiveTopology.LineStripWithAdjacency,
GAL.PrimitiveTopology.TrianglesAdjacency => Silk.NET.Vulkan.PrimitiveTopology.TriangleListWithAdjacency,
GAL.PrimitiveTopology.TriangleStripAdjacency => Silk.NET.Vulkan.PrimitiveTopology.TriangleStripWithAdjacency,
GAL.PrimitiveTopology.Patches => Silk.NET.Vulkan.PrimitiveTopology.PatchList,
GAL.PrimitiveTopology.Quads => throw new NotSupportedException("Quad topology is not available in Vulkan."),
GAL.PrimitiveTopology.QuadStrip => throw new NotSupportedException("QuadStrip topology is not available in Vulkan."),
_ => LogInvalidAndReturn(topology, nameof(GAL.PrimitiveTopology), Silk.NET.Vulkan.PrimitiveTopology.TriangleList)
};
}
public static Silk.NET.Vulkan.StencilOp Convert(this GAL.StencilOp op)
{
return op switch
{
GAL.StencilOp.Keep or GAL.StencilOp.KeepGl => Silk.NET.Vulkan.StencilOp.Keep,
GAL.StencilOp.Zero or GAL.StencilOp.ZeroGl => Silk.NET.Vulkan.StencilOp.Zero,
GAL.StencilOp.Replace or GAL.StencilOp.ReplaceGl => Silk.NET.Vulkan.StencilOp.Replace,
GAL.StencilOp.IncrementAndClamp or GAL.StencilOp.IncrementAndClampGl => Silk.NET.Vulkan.StencilOp.IncrementAndClamp,
GAL.StencilOp.DecrementAndClamp or GAL.StencilOp.DecrementAndClampGl => Silk.NET.Vulkan.StencilOp.DecrementAndClamp,
GAL.StencilOp.Invert or GAL.StencilOp.InvertGl => Silk.NET.Vulkan.StencilOp.Invert,
GAL.StencilOp.IncrementAndWrap or GAL.StencilOp.IncrementAndWrapGl => Silk.NET.Vulkan.StencilOp.IncrementAndWrap,
GAL.StencilOp.DecrementAndWrap or GAL.StencilOp.DecrementAndWrapGl => Silk.NET.Vulkan.StencilOp.DecrementAndWrap,
_ => LogInvalidAndReturn(op, nameof(GAL.StencilOp), Silk.NET.Vulkan.StencilOp.Keep)
};
}
public static ComponentSwizzle Convert(this SwizzleComponent swizzleComponent)
{
return swizzleComponent switch
{
SwizzleComponent.Zero => ComponentSwizzle.Zero,
SwizzleComponent.One => ComponentSwizzle.One,
SwizzleComponent.Red => ComponentSwizzle.R,
SwizzleComponent.Green => ComponentSwizzle.G,
SwizzleComponent.Blue => ComponentSwizzle.B,
SwizzleComponent.Alpha => ComponentSwizzle.A,
_ => LogInvalidAndReturn(swizzleComponent, nameof(SwizzleComponent), ComponentSwizzle.Zero)
};
}
public static ImageType Convert(this Target target)
{
return target switch
{
Target.Texture1D or
Target.Texture1DArray or
Target.TextureBuffer => ImageType.ImageType1D,
Target.Texture2D or
Target.Texture2DArray or
Target.Texture2DMultisample or
Target.Cubemap or
Target.CubemapArray => ImageType.ImageType2D,
Target.Texture3D => ImageType.ImageType3D,
_ => LogInvalidAndReturn(target, nameof(Target), ImageType.ImageType2D)
};
}
public static ImageViewType ConvertView(this Target target)
{
return target switch
{
Target.Texture1D => ImageViewType.ImageViewType1D,
Target.Texture2D or Target.Texture2DMultisample => ImageViewType.ImageViewType2D,
Target.Texture3D => ImageViewType.ImageViewType3D,
Target.Texture1DArray => ImageViewType.ImageViewType1DArray,
Target.Texture2DArray => ImageViewType.ImageViewType2DArray,
Target.Cubemap => ImageViewType.Cube,
Target.CubemapArray => ImageViewType.CubeArray,
_ => LogInvalidAndReturn(target, nameof(Target), ImageViewType.ImageViewType2D)
};
}
public static ImageAspectFlags ConvertAspectFlags(this GAL.Format format)
{
return format switch
{
GAL.Format.D16Unorm or GAL.Format.D32Float => ImageAspectFlags.ImageAspectDepthBit,
GAL.Format.S8Uint => ImageAspectFlags.ImageAspectStencilBit,
GAL.Format.D24UnormS8Uint or
GAL.Format.D32FloatS8Uint or
GAL.Format.S8UintD24Unorm => ImageAspectFlags.ImageAspectDepthBit | ImageAspectFlags.ImageAspectStencilBit,
_ => ImageAspectFlags.ImageAspectColorBit
};
}
public static ImageAspectFlags ConvertAspectFlags(this GAL.Format format, DepthStencilMode depthStencilMode)
{
return format switch
{
GAL.Format.D16Unorm or GAL.Format.D32Float => ImageAspectFlags.ImageAspectDepthBit,
GAL.Format.S8Uint => ImageAspectFlags.ImageAspectStencilBit,
GAL.Format.D24UnormS8Uint or
GAL.Format.D32FloatS8Uint or
GAL.Format.S8UintD24Unorm => depthStencilMode == DepthStencilMode.Stencil ? ImageAspectFlags.ImageAspectStencilBit : ImageAspectFlags.ImageAspectDepthBit,
_ => ImageAspectFlags.ImageAspectColorBit
};
}
public static LogicOp Convert(this LogicalOp op)
{
return op switch
{
LogicalOp.Clear => LogicOp.Clear,
LogicalOp.And => LogicOp.And,
LogicalOp.AndReverse => LogicOp.AndReverse,
LogicalOp.Copy => LogicOp.Copy,
LogicalOp.AndInverted => LogicOp.AndInverted,
LogicalOp.Noop => LogicOp.NoOp,
LogicalOp.Xor => LogicOp.Xor,
LogicalOp.Or => LogicOp.Or,
LogicalOp.Nor => LogicOp.Nor,
LogicalOp.Equiv => LogicOp.Equivalent,
LogicalOp.Invert => LogicOp.Invert,
LogicalOp.OrReverse => LogicOp.OrReverse,
LogicalOp.CopyInverted => LogicOp.CopyInverted,
LogicalOp.OrInverted => LogicOp.OrInverted,
LogicalOp.Nand => LogicOp.Nand,
LogicalOp.Set => LogicOp.Set,
_ => LogInvalidAndReturn(op, nameof(LogicalOp), LogicOp.Copy)
};
}
private static T2 LogInvalidAndReturn<T1, T2>(T1 value, string name, T2 defaultValue = default)
{
Logger.Debug?.Print(LogClass.Gpu, $"Invalid {name} enum value: {value}.");
return defaultValue;
}
}
}