using Ryujinx.Common; using Ryujinx.Common.Configuration; using Ryujinx.Common.Configuration.Hid; using Ryujinx.Common.Configuration.Hid.Keyboard; using Ryujinx.Common.Logging; using Ryujinx.Configuration.System; using Ryujinx.Configuration.Ui; using System; using System.Collections.Generic; namespace Ryujinx.Configuration { public class ConfigurationState { /// <summary> /// UI configuration section /// </summary> public class UiSection { public class Columns { public ReactiveObject<bool> FavColumn { get; private set; } public ReactiveObject<bool> IconColumn { get; private set; } public ReactiveObject<bool> AppColumn { get; private set; } public ReactiveObject<bool> DevColumn { get; private set; } public ReactiveObject<bool> VersionColumn { get; private set; } public ReactiveObject<bool> TimePlayedColumn { get; private set; } public ReactiveObject<bool> LastPlayedColumn { get; private set; } public ReactiveObject<bool> FileExtColumn { get; private set; } public ReactiveObject<bool> FileSizeColumn { get; private set; } public ReactiveObject<bool> PathColumn { get; private set; } public Columns() { FavColumn = new ReactiveObject<bool>(); IconColumn = new ReactiveObject<bool>(); AppColumn = new ReactiveObject<bool>(); DevColumn = new ReactiveObject<bool>(); VersionColumn = new ReactiveObject<bool>(); TimePlayedColumn = new ReactiveObject<bool>(); LastPlayedColumn = new ReactiveObject<bool>(); FileExtColumn = new ReactiveObject<bool>(); FileSizeColumn = new ReactiveObject<bool>(); PathColumn = new ReactiveObject<bool>(); } } public class ColumnSortSettings { public ReactiveObject<int> SortColumnId { get; private set; } public ReactiveObject<bool> SortAscending { get; private set; } public ColumnSortSettings() { SortColumnId = new ReactiveObject<int>(); SortAscending = new ReactiveObject<bool>(); } } /// <summary> /// Used to toggle columns in the GUI /// </summary> public Columns GuiColumns { get; private set; } /// <summary> /// Used to configure column sort settings in the GUI /// </summary> public ColumnSortSettings ColumnSort { get; private set; } /// <summary> /// A list of directories containing games to be used to load games into the games list /// </summary> public ReactiveObject<List<string>> GameDirs { get; private set; } /// <summary> /// Enable or disable custom themes in the GUI /// </summary> public ReactiveObject<bool> EnableCustomTheme { get; private set; } /// <summary> /// Path to custom GUI theme /// </summary> public ReactiveObject<string> CustomThemePath { get; private set; } /// <summary> /// Start games in fullscreen mode /// </summary> public ReactiveObject<bool> StartFullscreen { get; private set; } public UiSection() { GuiColumns = new Columns(); ColumnSort = new ColumnSortSettings(); GameDirs = new ReactiveObject<List<string>>(); EnableCustomTheme = new ReactiveObject<bool>(); CustomThemePath = new ReactiveObject<string>(); StartFullscreen = new ReactiveObject<bool>(); } } /// <summary> /// Logger configuration section /// </summary> public class LoggerSection { /// <summary> /// Enables printing debug log messages /// </summary> public ReactiveObject<bool> EnableDebug { get; private set; } /// <summary> /// Enables printing stub log messages /// </summary> public ReactiveObject<bool> EnableStub { get; private set; } /// <summary> /// Enables printing info log messages /// </summary> public ReactiveObject<bool> EnableInfo { get; private set; } /// <summary> /// Enables printing warning log messages /// </summary> public ReactiveObject<bool> EnableWarn { get; private set; } /// <summary> /// Enables printing error log messages /// </summary> public ReactiveObject<bool> EnableError { get; private set; } /// <summary> /// Enables printing guest log messages /// </summary> public ReactiveObject<bool> EnableGuest { get; private set; } /// <summary> /// Enables printing FS access log messages /// </summary> public ReactiveObject<bool> EnableFsAccessLog { get; private set; } /// <summary> /// Controls which log messages are written to the log targets /// </summary> public ReactiveObject<LogClass[]> FilteredClasses { get; private set; } /// <summary> /// Enables or disables logging to a file on disk /// </summary> public ReactiveObject<bool> EnableFileLog { get; private set; } /// <summary> /// Controls which OpenGL log messages are recorded in the log /// </summary> public ReactiveObject<GraphicsDebugLevel> GraphicsDebugLevel { get; private set; } public LoggerSection() { EnableDebug = new ReactiveObject<bool>(); EnableStub = new ReactiveObject<bool>(); EnableInfo = new ReactiveObject<bool>(); EnableWarn = new ReactiveObject<bool>(); EnableError = new ReactiveObject<bool>(); EnableGuest = new ReactiveObject<bool>(); EnableFsAccessLog = new ReactiveObject<bool>(); FilteredClasses = new ReactiveObject<LogClass[]>(); EnableFileLog = new ReactiveObject<bool>(); EnableFileLog.Event += static (sender, e) => LogValueChange(sender, e, nameof(EnableFileLog)); GraphicsDebugLevel = new ReactiveObject<GraphicsDebugLevel>(); } } /// <summary> /// System configuration section /// </summary> public class SystemSection { /// <summary> /// Change System Language /// </summary> public ReactiveObject<Language> Language { get; private set; } /// <summary> /// Change System Region /// </summary> public ReactiveObject<Region> Region { get; private set; } /// <summary> /// Change System TimeZone /// </summary> public ReactiveObject<string> TimeZone { get; private set; } /// <summary> /// System Time Offset in Seconds /// </summary> public ReactiveObject<long> SystemTimeOffset { get; private set; } /// <summary> /// Enables or disables Docked Mode /// </summary> public ReactiveObject<bool> EnableDockedMode { get; private set; } /// <summary> /// Enables or disables profiled translation cache persistency /// </summary> public ReactiveObject<bool> EnablePtc { get; private set; } /// <summary> /// Enables integrity checks on Game content files /// </summary> public ReactiveObject<bool> EnableFsIntegrityChecks { get; private set; } /// <summary> /// Enables FS access log output to the console. Possible modes are 0-3 /// </summary> public ReactiveObject<int> FsGlobalAccessLogMode { get; private set; } /// <summary> /// The selected audio backend /// </summary> public ReactiveObject<AudioBackend> AudioBackend { get; private set; } /// <summary> /// The selected memory manager mode /// </summary> public ReactiveObject<MemoryManagerMode> MemoryManagerMode { get; private set; } /// <summary> /// Defines the amount of RAM available on the emulated system, and how it is distributed /// </summary> public ReactiveObject<bool> ExpandRam { get; private set; } /// <summary> /// Enable or disable ignoring missing services /// </summary> public ReactiveObject<bool> IgnoreMissingServices { get; private set; } public SystemSection() { Language = new ReactiveObject<Language>(); Region = new ReactiveObject<Region>(); TimeZone = new ReactiveObject<string>(); SystemTimeOffset = new ReactiveObject<long>(); EnableDockedMode = new ReactiveObject<bool>(); EnableDockedMode.Event += static (sender, e) => LogValueChange(sender, e, nameof(EnableDockedMode)); EnablePtc = new ReactiveObject<bool>(); EnablePtc.Event += static (sender, e) => LogValueChange(sender, e, nameof(EnablePtc)); EnableFsIntegrityChecks = new ReactiveObject<bool>(); EnableFsIntegrityChecks.Event += static (sender, e) => LogValueChange(sender, e, nameof(EnableFsIntegrityChecks)); FsGlobalAccessLogMode = new ReactiveObject<int>(); FsGlobalAccessLogMode.Event += static (sender, e) => LogValueChange(sender, e, nameof(FsGlobalAccessLogMode)); AudioBackend = new ReactiveObject<AudioBackend>(); AudioBackend.Event += static (sender, e) => LogValueChange(sender, e, nameof(AudioBackend)); MemoryManagerMode = new ReactiveObject<MemoryManagerMode>(); MemoryManagerMode.Event += static (sender, e) => LogValueChange(sender, e, nameof(MemoryManagerMode)); ExpandRam = new ReactiveObject<bool>(); ExpandRam.Event += static (sender, e) => LogValueChange(sender, e, nameof(ExpandRam)); IgnoreMissingServices = new ReactiveObject<bool>(); IgnoreMissingServices.Event += static (sender, e) => LogValueChange(sender, e, nameof(IgnoreMissingServices)); } } /// <summary> /// Hid configuration section /// </summary> public class HidSection { /// <summary> /// Enable or disable keyboard support (Independent from controllers binding) /// </summary> public ReactiveObject<bool> EnableKeyboard { get; private set; } /// <summary> /// Hotkey Keyboard Bindings /// </summary> public ReactiveObject<KeyboardHotkeys> Hotkeys { get; private set; } /// <summary> /// Input device configuration. /// NOTE: This ReactiveObject won't issue an event when the List has elements added or removed. /// TODO: Implement a ReactiveList class. /// </summary> public ReactiveObject<List<InputConfig>> InputConfig { get; private set; } public HidSection() { EnableKeyboard = new ReactiveObject<bool>(); Hotkeys = new ReactiveObject<KeyboardHotkeys>(); InputConfig = new ReactiveObject<List<InputConfig>>(); } } /// <summary> /// Graphics configuration section /// </summary> public class GraphicsSection { /// <summary> /// Max Anisotropy. Values range from 0 - 16. Set to -1 to let the game decide. /// </summary> public ReactiveObject<float> MaxAnisotropy { get; private set; } /// <summary> /// Aspect Ratio applied to the renderer window. /// </summary> public ReactiveObject<AspectRatio> AspectRatio { get; private set; } /// <summary> /// Resolution Scale. An integer scale applied to applicable render targets. Values 1-4, or -1 to use a custom floating point scale instead. /// </summary> public ReactiveObject<int> ResScale { get; private set; } /// <summary> /// Custom Resolution Scale. A custom floating point scale applied to applicable render targets. Only active when Resolution Scale is -1. /// </summary> public ReactiveObject<float> ResScaleCustom { get; private set; } /// <summary> /// Dumps shaders in this local directory /// </summary> public ReactiveObject<string> ShadersDumpPath { get; private set; } /// <summary> /// Enables or disables Vertical Sync /// </summary> public ReactiveObject<bool> EnableVsync { get; private set; } /// <summary> /// Enables or disables Shader cache /// </summary> public ReactiveObject<bool> EnableShaderCache { get; private set; } public GraphicsSection() { ResScale = new ReactiveObject<int>(); ResScale.Event += static (sender, e) => LogValueChange(sender, e, nameof(ResScale)); ResScaleCustom = new ReactiveObject<float>(); ResScaleCustom.Event += static (sender, e) => LogValueChange(sender, e, nameof(ResScaleCustom)); MaxAnisotropy = new ReactiveObject<float>(); MaxAnisotropy.Event += static (sender, e) => LogValueChange(sender, e, nameof(MaxAnisotropy)); AspectRatio = new ReactiveObject<AspectRatio>(); AspectRatio.Event += static (sender, e) => LogValueChange(sender, e, nameof(AspectRatio)); ShadersDumpPath = new ReactiveObject<string>(); EnableVsync = new ReactiveObject<bool>(); EnableVsync.Event += static (sender, e) => LogValueChange(sender, e, nameof(EnableVsync)); EnableShaderCache = new ReactiveObject<bool>(); EnableShaderCache.Event += static (sender, e) => LogValueChange(sender, e, nameof(EnableShaderCache)); } } /// <summary> /// The default configuration instance /// </summary> public static ConfigurationState Instance { get; private set; } /// <summary> /// The Ui section /// </summary> public UiSection Ui { get; private set; } /// <summary> /// The Logger section /// </summary> public LoggerSection Logger { get; private set; } /// <summary> /// The System section /// </summary> public SystemSection System { get; private set; } /// <summary> /// The Graphics section /// </summary> public GraphicsSection Graphics { get; private set; } /// <summary> /// The Hid section /// </summary> public HidSection Hid { get; private set; } /// <summary> /// Enables or disables Discord Rich Presence /// </summary> public ReactiveObject<bool> EnableDiscordIntegration { get; private set; } /// <summary> /// Checks for updates when Ryujinx starts when enabled /// </summary> public ReactiveObject<bool> CheckUpdatesOnStart { get; private set; } /// <summary> /// Show "Confirm Exit" Dialog /// </summary> public ReactiveObject<bool> ShowConfirmExit { get; private set; } /// <summary> /// Hide Cursor on Idle /// </summary> public ReactiveObject<bool> HideCursorOnIdle { get; private set; } private ConfigurationState() { Ui = new UiSection(); Logger = new LoggerSection(); System = new SystemSection(); Graphics = new GraphicsSection(); Hid = new HidSection(); EnableDiscordIntegration = new ReactiveObject<bool>(); CheckUpdatesOnStart = new ReactiveObject<bool>(); ShowConfirmExit = new ReactiveObject<bool>(); HideCursorOnIdle = new ReactiveObject<bool>(); } public ConfigurationFileFormat ToFileFormat() { ConfigurationFileFormat configurationFile = new ConfigurationFileFormat { Version = ConfigurationFileFormat.CurrentVersion, EnableFileLog = Logger.EnableFileLog, ResScale = Graphics.ResScale, ResScaleCustom = Graphics.ResScaleCustom, MaxAnisotropy = Graphics.MaxAnisotropy, AspectRatio = Graphics.AspectRatio, GraphicsShadersDumpPath = Graphics.ShadersDumpPath, LoggingEnableDebug = Logger.EnableDebug, LoggingEnableStub = Logger.EnableStub, LoggingEnableInfo = Logger.EnableInfo, LoggingEnableWarn = Logger.EnableWarn, LoggingEnableError = Logger.EnableError, LoggingEnableGuest = Logger.EnableGuest, LoggingEnableFsAccessLog = Logger.EnableFsAccessLog, LoggingFilteredClasses = Logger.FilteredClasses, LoggingGraphicsDebugLevel = Logger.GraphicsDebugLevel, SystemLanguage = System.Language, SystemRegion = System.Region, SystemTimeZone = System.TimeZone, SystemTimeOffset = System.SystemTimeOffset, DockedMode = System.EnableDockedMode, EnableDiscordIntegration = EnableDiscordIntegration, CheckUpdatesOnStart = CheckUpdatesOnStart, ShowConfirmExit = ShowConfirmExit, HideCursorOnIdle = HideCursorOnIdle, EnableVsync = Graphics.EnableVsync, EnableShaderCache = Graphics.EnableShaderCache, EnablePtc = System.EnablePtc, EnableFsIntegrityChecks = System.EnableFsIntegrityChecks, FsGlobalAccessLogMode = System.FsGlobalAccessLogMode, AudioBackend = System.AudioBackend, MemoryManagerMode = System.MemoryManagerMode, ExpandRam = System.ExpandRam, IgnoreMissingServices = System.IgnoreMissingServices, GuiColumns = new GuiColumns { FavColumn = Ui.GuiColumns.FavColumn, IconColumn = Ui.GuiColumns.IconColumn, AppColumn = Ui.GuiColumns.AppColumn, DevColumn = Ui.GuiColumns.DevColumn, VersionColumn = Ui.GuiColumns.VersionColumn, TimePlayedColumn = Ui.GuiColumns.TimePlayedColumn, LastPlayedColumn = Ui.GuiColumns.LastPlayedColumn, FileExtColumn = Ui.GuiColumns.FileExtColumn, FileSizeColumn = Ui.GuiColumns.FileSizeColumn, PathColumn = Ui.GuiColumns.PathColumn, }, ColumnSort = new ColumnSort { SortColumnId = Ui.ColumnSort.SortColumnId, SortAscending = Ui.ColumnSort.SortAscending }, GameDirs = Ui.GameDirs, EnableCustomTheme = Ui.EnableCustomTheme, CustomThemePath = Ui.CustomThemePath, StartFullscreen = Ui.StartFullscreen, EnableKeyboard = Hid.EnableKeyboard, Hotkeys = Hid.Hotkeys, KeyboardConfig = new List<object>(), ControllerConfig = new List<object>(), InputConfig = Hid.InputConfig, }; return configurationFile; } public void LoadDefault() { Logger.EnableFileLog.Value = true; Graphics.ResScale.Value = 1; Graphics.ResScaleCustom.Value = 1.0f; Graphics.MaxAnisotropy.Value = -1.0f; Graphics.AspectRatio.Value = AspectRatio.Fixed16x9; Graphics.ShadersDumpPath.Value = ""; Logger.EnableDebug.Value = false; Logger.EnableStub.Value = true; Logger.EnableInfo.Value = true; Logger.EnableWarn.Value = true; Logger.EnableError.Value = true; Logger.EnableGuest.Value = true; Logger.EnableFsAccessLog.Value = false; Logger.FilteredClasses.Value = Array.Empty<LogClass>(); Logger.GraphicsDebugLevel.Value = GraphicsDebugLevel.None; System.Language.Value = Language.AmericanEnglish; System.Region.Value = Region.USA; System.TimeZone.Value = "UTC"; System.SystemTimeOffset.Value = 0; System.EnableDockedMode.Value = true; EnableDiscordIntegration.Value = true; CheckUpdatesOnStart.Value = true; ShowConfirmExit.Value = true; HideCursorOnIdle.Value = false; Graphics.EnableVsync.Value = true; Graphics.EnableShaderCache.Value = true; System.EnablePtc.Value = true; System.EnableFsIntegrityChecks.Value = true; System.FsGlobalAccessLogMode.Value = 0; System.AudioBackend.Value = AudioBackend.OpenAl; System.MemoryManagerMode.Value = MemoryManagerMode.HostMappedUnsafe; System.ExpandRam.Value = false; System.IgnoreMissingServices.Value = false; Ui.GuiColumns.FavColumn.Value = true; Ui.GuiColumns.IconColumn.Value = true; Ui.GuiColumns.AppColumn.Value = true; Ui.GuiColumns.DevColumn.Value = true; Ui.GuiColumns.VersionColumn.Value = true; Ui.GuiColumns.TimePlayedColumn.Value = true; Ui.GuiColumns.LastPlayedColumn.Value = true; Ui.GuiColumns.FileExtColumn.Value = true; Ui.GuiColumns.FileSizeColumn.Value = true; Ui.GuiColumns.PathColumn.Value = true; Ui.ColumnSort.SortColumnId.Value = 0; Ui.ColumnSort.SortAscending.Value = false; Ui.GameDirs.Value = new List<string>(); Ui.EnableCustomTheme.Value = false; Ui.CustomThemePath.Value = ""; Ui.StartFullscreen.Value = false; Hid.EnableKeyboard.Value = false; Hid.Hotkeys.Value = new KeyboardHotkeys { ToggleVsync = Key.Tab }; Hid.InputConfig.Value = new List<InputConfig> { new StandardKeyboardInputConfig { Version = InputConfig.CurrentVersion, Backend = InputBackendType.WindowKeyboard, Id = "0", PlayerIndex = PlayerIndex.Player1, ControllerType = ControllerType.JoyconPair, LeftJoycon = new LeftJoyconCommonConfig<Key> { DpadUp = Key.Up, DpadDown = Key.Down, DpadLeft = Key.Left, DpadRight = Key.Right, ButtonMinus = Key.Minus, ButtonL = Key.E, ButtonZl = Key.Q, ButtonSl = Key.Unbound, ButtonSr = Key.Unbound }, LeftJoyconStick = new JoyconConfigKeyboardStick<Key> { StickUp = Key.W, StickDown = Key.S, StickLeft = Key.A, StickRight = Key.D, StickButton = Key.F, }, RightJoycon = new RightJoyconCommonConfig<Key> { ButtonA = Key.Z, ButtonB = Key.X, ButtonX = Key.C, ButtonY = Key.V, ButtonPlus = Key.Plus, ButtonR = Key.U, ButtonZr = Key.O, ButtonSl = Key.Unbound, ButtonSr = Key.Unbound }, RightJoyconStick = new JoyconConfigKeyboardStick<Key> { StickUp = Key.I, StickDown = Key.K, StickLeft = Key.J, StickRight = Key.L, StickButton = Key.H, } } }; } public void Load(ConfigurationFileFormat configurationFileFormat, string configurationFilePath) { bool configurationFileUpdated = false; if (configurationFileFormat.Version < 0 || configurationFileFormat.Version > ConfigurationFileFormat.CurrentVersion) { Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Unsupported configuration version {configurationFileFormat.Version}, loading default."); LoadDefault(); return; } if (configurationFileFormat.Version < 2) { Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 2."); configurationFileFormat.SystemRegion = Region.USA; configurationFileUpdated = true; } if (configurationFileFormat.Version < 3) { Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 3."); configurationFileFormat.SystemTimeZone = "UTC"; configurationFileUpdated = true; } if (configurationFileFormat.Version < 4) { Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 4."); configurationFileFormat.MaxAnisotropy = -1; configurationFileUpdated = true; } if (configurationFileFormat.Version < 5) { Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 5."); configurationFileFormat.SystemTimeOffset = 0; configurationFileUpdated = true; } if (configurationFileFormat.Version < 8) { Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 8."); configurationFileFormat.EnablePtc = true; configurationFileUpdated = true; } if (configurationFileFormat.Version < 9) { Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 9."); configurationFileFormat.ColumnSort = new ColumnSort { SortColumnId = 0, SortAscending = false }; configurationFileFormat.Hotkeys = new KeyboardHotkeys { ToggleVsync = Key.Tab }; configurationFileUpdated = true; } if (configurationFileFormat.Version < 10) { Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 10."); configurationFileFormat.AudioBackend = AudioBackend.OpenAl; configurationFileUpdated = true; } if (configurationFileFormat.Version < 11) { Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 11."); configurationFileFormat.ResScale = 1; configurationFileFormat.ResScaleCustom = 1.0f; configurationFileUpdated = true; } if (configurationFileFormat.Version < 12) { Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 12."); configurationFileFormat.LoggingGraphicsDebugLevel = GraphicsDebugLevel.None; configurationFileUpdated = true; } if (configurationFileFormat.Version < 14) { Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 14."); configurationFileFormat.CheckUpdatesOnStart = true; configurationFileUpdated = true; } if (configurationFileFormat.Version < 16) { Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 16."); configurationFileFormat.EnableShaderCache = true; configurationFileUpdated = true; } if (configurationFileFormat.Version < 17) { Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 17."); configurationFileFormat.StartFullscreen = false; configurationFileUpdated = true; } if (configurationFileFormat.Version < 18) { Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 18."); configurationFileFormat.AspectRatio = AspectRatio.Fixed16x9; configurationFileUpdated = true; } if (configurationFileFormat.Version < 20) { Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 20."); configurationFileFormat.ShowConfirmExit = true; configurationFileUpdated = true; } if (configurationFileFormat.Version < 22) { Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 22."); configurationFileFormat.HideCursorOnIdle = false; configurationFileUpdated = true; } if (configurationFileFormat.Version < 24) { Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 24."); configurationFileFormat.InputConfig = new List<InputConfig> { new StandardKeyboardInputConfig { Version = InputConfig.CurrentVersion, Backend = InputBackendType.WindowKeyboard, Id = "0", PlayerIndex = PlayerIndex.Player1, ControllerType = ControllerType.JoyconPair, LeftJoycon = new LeftJoyconCommonConfig<Key> { DpadUp = Key.Up, DpadDown = Key.Down, DpadLeft = Key.Left, DpadRight = Key.Right, ButtonMinus = Key.Minus, ButtonL = Key.E, ButtonZl = Key.Q, ButtonSl = Key.Unbound, ButtonSr = Key.Unbound }, LeftJoyconStick = new JoyconConfigKeyboardStick<Key> { StickUp = Key.W, StickDown = Key.S, StickLeft = Key.A, StickRight = Key.D, StickButton = Key.F, }, RightJoycon = new RightJoyconCommonConfig<Key> { ButtonA = Key.Z, ButtonB = Key.X, ButtonX = Key.C, ButtonY = Key.V, ButtonPlus = Key.Plus, ButtonR = Key.U, ButtonZr = Key.O, ButtonSl = Key.Unbound, ButtonSr = Key.Unbound }, RightJoyconStick = new JoyconConfigKeyboardStick<Key> { StickUp = Key.I, StickDown = Key.K, StickLeft = Key.J, StickRight = Key.L, StickButton = Key.H, } } }; configurationFileUpdated = true; } if (configurationFileFormat.Version < 25) { Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 25."); configurationFileUpdated = true; } if (configurationFileFormat.Version < 26) { Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 26."); configurationFileFormat.MemoryManagerMode = MemoryManagerMode.HostMappedUnsafe; configurationFileUpdated = true; } Logger.EnableFileLog.Value = configurationFileFormat.EnableFileLog; Graphics.ResScale.Value = configurationFileFormat.ResScale; Graphics.ResScaleCustom.Value = configurationFileFormat.ResScaleCustom; Graphics.MaxAnisotropy.Value = configurationFileFormat.MaxAnisotropy; Graphics.AspectRatio.Value = configurationFileFormat.AspectRatio; Graphics.ShadersDumpPath.Value = configurationFileFormat.GraphicsShadersDumpPath; Logger.EnableDebug.Value = configurationFileFormat.LoggingEnableDebug; Logger.EnableStub.Value = configurationFileFormat.LoggingEnableStub; Logger.EnableInfo.Value = configurationFileFormat.LoggingEnableInfo; Logger.EnableWarn.Value = configurationFileFormat.LoggingEnableWarn; Logger.EnableError.Value = configurationFileFormat.LoggingEnableError; Logger.EnableGuest.Value = configurationFileFormat.LoggingEnableGuest; Logger.EnableFsAccessLog.Value = configurationFileFormat.LoggingEnableFsAccessLog; Logger.FilteredClasses.Value = configurationFileFormat.LoggingFilteredClasses; Logger.GraphicsDebugLevel.Value = configurationFileFormat.LoggingGraphicsDebugLevel; System.Language.Value = configurationFileFormat.SystemLanguage; System.Region.Value = configurationFileFormat.SystemRegion; System.TimeZone.Value = configurationFileFormat.SystemTimeZone; System.SystemTimeOffset.Value = configurationFileFormat.SystemTimeOffset; System.EnableDockedMode.Value = configurationFileFormat.DockedMode; EnableDiscordIntegration.Value = configurationFileFormat.EnableDiscordIntegration; CheckUpdatesOnStart.Value = configurationFileFormat.CheckUpdatesOnStart; ShowConfirmExit.Value = configurationFileFormat.ShowConfirmExit; HideCursorOnIdle.Value = configurationFileFormat.HideCursorOnIdle; Graphics.EnableVsync.Value = configurationFileFormat.EnableVsync; Graphics.EnableShaderCache.Value = configurationFileFormat.EnableShaderCache; System.EnablePtc.Value = configurationFileFormat.EnablePtc; System.EnableFsIntegrityChecks.Value = configurationFileFormat.EnableFsIntegrityChecks; System.FsGlobalAccessLogMode.Value = configurationFileFormat.FsGlobalAccessLogMode; System.AudioBackend.Value = configurationFileFormat.AudioBackend; System.MemoryManagerMode.Value = configurationFileFormat.MemoryManagerMode; System.ExpandRam.Value = configurationFileFormat.ExpandRam; System.IgnoreMissingServices.Value = configurationFileFormat.IgnoreMissingServices; Ui.GuiColumns.FavColumn.Value = configurationFileFormat.GuiColumns.FavColumn; Ui.GuiColumns.IconColumn.Value = configurationFileFormat.GuiColumns.IconColumn; Ui.GuiColumns.AppColumn.Value = configurationFileFormat.GuiColumns.AppColumn; Ui.GuiColumns.DevColumn.Value = configurationFileFormat.GuiColumns.DevColumn; Ui.GuiColumns.VersionColumn.Value = configurationFileFormat.GuiColumns.VersionColumn; Ui.GuiColumns.TimePlayedColumn.Value = configurationFileFormat.GuiColumns.TimePlayedColumn; Ui.GuiColumns.LastPlayedColumn.Value = configurationFileFormat.GuiColumns.LastPlayedColumn; Ui.GuiColumns.FileExtColumn.Value = configurationFileFormat.GuiColumns.FileExtColumn; Ui.GuiColumns.FileSizeColumn.Value = configurationFileFormat.GuiColumns.FileSizeColumn; Ui.GuiColumns.PathColumn.Value = configurationFileFormat.GuiColumns.PathColumn; Ui.ColumnSort.SortColumnId.Value = configurationFileFormat.ColumnSort.SortColumnId; Ui.ColumnSort.SortAscending.Value = configurationFileFormat.ColumnSort.SortAscending; Ui.GameDirs.Value = configurationFileFormat.GameDirs; Ui.EnableCustomTheme.Value = configurationFileFormat.EnableCustomTheme; Ui.CustomThemePath.Value = configurationFileFormat.CustomThemePath; Ui.StartFullscreen.Value = configurationFileFormat.StartFullscreen; Hid.EnableKeyboard.Value = configurationFileFormat.EnableKeyboard; Hid.Hotkeys.Value = configurationFileFormat.Hotkeys; Hid.InputConfig.Value = configurationFileFormat.InputConfig; if (Hid.InputConfig.Value == null) { Hid.InputConfig.Value = new List<InputConfig>(); } if (configurationFileUpdated) { ToFileFormat().SaveConfig(configurationFilePath); Common.Logging.Logger.Notice.Print(LogClass.Application, $"Configuration file updated to version {ConfigurationFileFormat.CurrentVersion}"); } } private static void LogValueChange<T>(object sender, ReactiveEventArgs<T> eventArgs, string valueName) { Common.Logging.Logger.Info?.Print(LogClass.Configuration, $"{valueName} set to: {eventArgs.NewValue}"); } public static void Initialize() { if (Instance != null) { throw new InvalidOperationException("Configuration is already initialized"); } Instance = new ConfigurationState(); } } }