// Copyright (c) 2019-2021 Ryujinx // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with this program. If not, see <https://www.gnu.org/licenses/>. // using Ryujinx.Audio.Integration; namespace Ryujinx.Audio.Common { /// <summary> /// Represent an audio buffer that will be used by an <see cref="IHardwareDeviceSession"/>. /// </summary> public class AudioBuffer { /// <summary> /// Unique tag of this buffer. /// </summary> /// <remarks>Unique per session</remarks> public ulong BufferTag; /// <summary> /// Pointer to the user samples. /// </summary> public ulong DataPointer; /// <summary> /// Size of the user samples region. /// </summary> public ulong DataSize; /// <summary> /// The timestamp at which the buffer was played. /// </summary> /// <remarks>Not used but useful for debugging</remarks> public ulong PlayedTimestamp; /// <summary> /// The user samples. /// </summary> public byte[] Data; } }