using Ryujinx.Common.Logging; using Ryujinx.HLE; using Ryujinx.UI.Input; using System; using System.Globalization; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; namespace Ryujinx { public static class Config { public static JoyConKeyboard JoyConKeyboard { get; private set; } public static JoyConController JoyConController { get; private set; } public static void Read(Switch device) { string iniFolder = Path.GetDirectoryName(Assembly.GetEntryAssembly().Location); string iniPath = Path.Combine(iniFolder, "Ryujinx.conf"); IniParser parser = new IniParser(iniPath); GraphicsConfig.ShadersDumpPath = parser.Value("Graphics_Shaders_Dump_Path"); Logger.SetEnable(LogLevel.Debug, Convert.ToBoolean(parser.Value("Logging_Enable_Debug"))); Logger.SetEnable(LogLevel.Stub, Convert.ToBoolean(parser.Value("Logging_Enable_Stub"))); Logger.SetEnable(LogLevel.Info, Convert.ToBoolean(parser.Value("Logging_Enable_Info"))); Logger.SetEnable(LogLevel.Warning, Convert.ToBoolean(parser.Value("Logging_Enable_Warn"))); Logger.SetEnable(LogLevel.Error, Convert.ToBoolean(parser.Value("Logging_Enable_Error"))); string[] filteredLogClasses = parser.Value("Logging_Filtered_Classes").Split(',', StringSplitOptions.RemoveEmptyEntries); //When the classes are specified on the list, we only //enable the classes that are on the list. //So, first disable everything, then enable //the classes that the user added to the list. if (filteredLogClasses.Length > 0) { foreach (LogClass Class in Enum.GetValues(typeof(LogClass))) { Logger.SetEnable(Class, false); } } foreach (string logClass in filteredLogClasses) { if (!string.IsNullOrEmpty(logClass.Trim())) { foreach (LogClass Class in Enum.GetValues(typeof(LogClass))) { if (Class.ToString().ToLower().Contains(logClass.Trim().ToLower())) { Logger.SetEnable(Class, true); } } } } device.System.State.DockedMode = Convert.ToBoolean(parser.Value("Docked_Mode")); device.EnableDeviceVsync = Convert.ToBoolean(parser.Value("Enable_Vsync")); if (Convert.ToBoolean(parser.Value("Enable_MultiCore_Scheduling"))) { device.System.EnableMultiCoreScheduling(); } device.System.EnableFsIntegrityChecks = Convert.ToBoolean(parser.Value("Enable_FS_Integrity_Checks")); JoyConKeyboard = new JoyConKeyboard( new JoyConKeyboardLeft { StickUp = Convert.ToInt16(parser.Value("Controls_Left_JoyConKeyboard_Stick_Up")), StickDown = Convert.ToInt16(parser.Value("Controls_Left_JoyConKeyboard_Stick_Down")), StickLeft = Convert.ToInt16(parser.Value("Controls_Left_JoyConKeyboard_Stick_Left")), StickRight = Convert.ToInt16(parser.Value("Controls_Left_JoyConKeyboard_Stick_Right")), StickButton = Convert.ToInt16(parser.Value("Controls_Left_JoyConKeyboard_Stick_Button")), DPadUp = Convert.ToInt16(parser.Value("Controls_Left_JoyConKeyboard_DPad_Up")), DPadDown = Convert.ToInt16(parser.Value("Controls_Left_JoyConKeyboard_DPad_Down")), DPadLeft = Convert.ToInt16(parser.Value("Controls_Left_JoyConKeyboard_DPad_Left")), DPadRight = Convert.ToInt16(parser.Value("Controls_Left_JoyConKeyboard_DPad_Right")), ButtonMinus = Convert.ToInt16(parser.Value("Controls_Left_JoyConKeyboard_Button_Minus")), ButtonL = Convert.ToInt16(parser.Value("Controls_Left_JoyConKeyboard_Button_L")), ButtonZl = Convert.ToInt16(parser.Value("Controls_Left_JoyConKeyboard_Button_ZL")) }, new JoyConKeyboardRight { StickUp = Convert.ToInt16(parser.Value("Controls_Right_JoyConKeyboard_Stick_Up")), StickDown = Convert.ToInt16(parser.Value("Controls_Right_JoyConKeyboard_Stick_Down")), StickLeft = Convert.ToInt16(parser.Value("Controls_Right_JoyConKeyboard_Stick_Left")), StickRight = Convert.ToInt16(parser.Value("Controls_Right_JoyConKeyboard_Stick_Right")), StickButton = Convert.ToInt16(parser.Value("Controls_Right_JoyConKeyboard_Stick_Button")), ButtonA = Convert.ToInt16(parser.Value("Controls_Right_JoyConKeyboard_Button_A")), ButtonB = Convert.ToInt16(parser.Value("Controls_Right_JoyConKeyboard_Button_B")), ButtonX = Convert.ToInt16(parser.Value("Controls_Right_JoyConKeyboard_Button_X")), ButtonY = Convert.ToInt16(parser.Value("Controls_Right_JoyConKeyboard_Button_Y")), ButtonPlus = Convert.ToInt16(parser.Value("Controls_Right_JoyConKeyboard_Button_Plus")), ButtonR = Convert.ToInt16(parser.Value("Controls_Right_JoyConKeyboard_Button_R")), ButtonZr = Convert.ToInt16(parser.Value("Controls_Right_JoyConKeyboard_Button_ZR")) }); JoyConController = new JoyConController( Convert.ToBoolean(parser.Value("GamePad_Enable")), Convert.ToInt32 (parser.Value("GamePad_Index")), (float)Convert.ToDouble (parser.Value("GamePad_Deadzone"), CultureInfo.InvariantCulture), (float)Convert.ToDouble (parser.Value("GamePad_Trigger_Threshold"), CultureInfo.InvariantCulture), new JoyConControllerLeft { Stick = ToId(parser.Value("Controls_Left_JoyConController_Stick")), StickButton = ToId(parser.Value("Controls_Left_JoyConController_Stick_Button")), DPadUp = ToId(parser.Value("Controls_Left_JoyConController_DPad_Up")), DPadDown = ToId(parser.Value("Controls_Left_JoyConController_DPad_Down")), DPadLeft = ToId(parser.Value("Controls_Left_JoyConController_DPad_Left")), DPadRight = ToId(parser.Value("Controls_Left_JoyConController_DPad_Right")), ButtonMinus = ToId(parser.Value("Controls_Left_JoyConController_Button_Minus")), ButtonL = ToId(parser.Value("Controls_Left_JoyConController_Button_L")), ButtonZl = ToId(parser.Value("Controls_Left_JoyConController_Button_ZL")) }, new JoyConControllerRight { Stick = ToId(parser.Value("Controls_Right_JoyConController_Stick")), StickButton = ToId(parser.Value("Controls_Right_JoyConController_Stick_Button")), ButtonA = ToId(parser.Value("Controls_Right_JoyConController_Button_A")), ButtonB = ToId(parser.Value("Controls_Right_JoyConController_Button_B")), ButtonX = ToId(parser.Value("Controls_Right_JoyConController_Button_X")), ButtonY = ToId(parser.Value("Controls_Right_JoyConController_Button_Y")), ButtonPlus = ToId(parser.Value("Controls_Right_JoyConController_Button_Plus")), ButtonR = ToId(parser.Value("Controls_Right_JoyConController_Button_R")), ButtonZr = ToId(parser.Value("Controls_Right_JoyConController_Button_ZR")) }); } private static ControllerInputId ToId(string key) { switch (key.ToUpper()) { case "LSTICK": return ControllerInputId.LStick; case "DPADUP": return ControllerInputId.DPadUp; case "DPADDOWN": return ControllerInputId.DPadDown; case "DPADLEFT": return ControllerInputId.DPadLeft; case "DPADRIGHT": return ControllerInputId.DPadRight; case "BACK": return ControllerInputId.Back; case "LSHOULDER": return ControllerInputId.LShoulder; case "LTRIGGER": return ControllerInputId.LTrigger; case "RSTICK": return ControllerInputId.RStick; case "A": return ControllerInputId.A; case "B": return ControllerInputId.B; case "X": return ControllerInputId.X; case "Y": return ControllerInputId.Y; case "START": return ControllerInputId.Start; case "RSHOULDER": return ControllerInputId.RShoulder; case "RTRIGGER": return ControllerInputId.RTrigger; case "LJOYSTICK": return ControllerInputId.LJoystick; case "RJOYSTICK": return ControllerInputId.RJoystick; default: return ControllerInputId.Invalid; } } } //https://stackoverflow.com/a/37772571 public class IniParser { private readonly Dictionary _values; public IniParser(string path) { _values = File.ReadLines(path) .Where(line => !string.IsNullOrWhiteSpace(line) && !line.StartsWith('#')) .Select(line => line.Split('=', 2)) .ToDictionary(parts => parts[0].Trim(), parts => parts.Length > 1 ? parts[1].Trim() : null); } public string Value(string name) { return _values.TryGetValue(name, out string value) ? value : null; } } }