// // Copyright (c) 2019-2021 Ryujinx // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with this program. If not, see <https://www.gnu.org/licenses/>. // using System.Runtime.InteropServices; namespace Ryujinx.Audio.Common { /// <summary> /// Audio user buffer. /// </summary> [StructLayout(LayoutKind.Sequential, Pack = 1)] public struct AudioUserBuffer { /// <summary> /// Pointer to the next buffer (ignored). /// </summary> public ulong NextBuffer; /// <summary> /// Pointer to the user samples. /// </summary> public ulong Data; /// <summary> /// Capacity of the buffer (unused). /// </summary> public ulong Capacity; /// <summary> /// Size of the user samples region. /// </summary> public ulong DataSize; /// <summary> /// Offset in the user samples region (unused). /// </summary> public ulong DataOffset; } }