// // Copyright (c) 2019-2021 Ryujinx // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with this program. If not, see <https://www.gnu.org/licenses/>. // using Ryujinx.Common.Memory; using System; using System.Runtime.InteropServices; using static Ryujinx.Audio.Renderer.Common.BehaviourParameter; namespace Ryujinx.Audio.Renderer.Parameter { /// <summary> /// Output information for behaviour. /// </summary> /// <remarks>This is used to report errors to the user during <see cref="Server.AudioRenderSystem.Update(Memory{byte}, Memory{byte}, ReadOnlyMemory{byte})"/> processing.</remarks> [StructLayout(LayoutKind.Sequential, Pack = 1)] public struct BehaviourErrorInfoOutStatus { /// <summary> /// The reported errors. /// </summary> public Array10<ErrorInfo> ErrorInfos; /// <summary> /// The amount of error that got reported. /// </summary> public uint ErrorInfosCount; /// <summary> /// Reserved/unused. /// </summary> private unsafe fixed uint _reserved[3]; } }