using System.Runtime.InteropServices; namespace Ryujinx.Audio.Renderer.Parameter.Performance { /// <summary> /// Output information for performance monitoring. /// </summary> [StructLayout(LayoutKind.Sequential, Pack = 1)] public struct PerformanceOutStatus { /// <summary> /// Indicates the total size output to the performance buffer. /// </summary> public uint HistorySize; /// <summary> /// Reserved/unused. /// </summary> private unsafe fixed uint _reserved[3]; } }