using System.Runtime.InteropServices; namespace Ryujinx.Audio.Renderer.Parameter.Performance { /// <summary> /// Input information for performance monitoring. /// </summary> [StructLayout(LayoutKind.Sequential, Pack = 1)] public struct PerformanceInParameter { /// <summary> /// The target node id to monitor performance on. /// </summary> public int TargetNodeId; /// <summary> /// Reserved/unused. /// </summary> private unsafe fixed uint _reserved[3]; } }