// // Copyright (c) 2019-2021 Ryujinx // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with this program. If not, see <https://www.gnu.org/licenses/>. // using System.Runtime.InteropServices; namespace Ryujinx.Audio.Common { /// <summary> /// Audio user input configuration. /// </summary> [StructLayout(LayoutKind.Sequential, Pack = 1)] public struct AudioInputConfiguration { /// <summary> /// The target sample rate of the user. /// </summary> /// <remarks>Only 48000Hz is considered valid, other sample rates will be refused.</remarks> public uint SampleRate; /// <summary> /// The target channel count of the user. /// </summary> /// <remarks>Only Stereo and Surround are considered valid, other configurations will be refused.</remarks> /// <remarks>Not used in audin.</remarks> public ushort ChannelCount; /// <summary> /// Reserved/unused. /// </summary> private ushort _reserved; } }