Commit graph

  • ac91607ac3 Fix regression caused by wrong endian on GetAudioRendererWorkBufferSize version check gdkchan 2018-05-07 16:03:30 -0300
  • 34037701c7
    NvServices refactoring (#120) gdkchan 2018-05-07 15:53:23 -0300
  • 4419e8d6b4
    Update IAudioRendererManager.cs Ac_K 2018-05-04 16:52:07 +0200
  • d0afc8e380 A REAL fix for some games. (#116) Ac_K 2018-05-02 00:02:28 +0000
  • 5f0dd965bf Ignore ZR target texture color registers on shader gdkchan 2018-04-30 14:32:54 -0300
  • 7cda630aba Add Sqxtn_S, Sqxtn_V, Uqxtn_S, Uqxtn_V instructions and Tests (6). (#110) LDj3SNuD 2018-04-30 01:39:58 +0200
  • 071754aaeb Fix GetDesiredLanguage and expose a way to set the desired language, default to english gdkchan 2018-04-29 20:18:46 -0300
  • f73a182b20 Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, change the way how the vertex buffer size is calculated for the buffers with limit = 0 gdkchan 2018-04-29 17:58:38 -0300
  • 17f4ccf2d5 Remove unnecessary casts from NxSettings gdkchan 2018-04-26 13:57:25 -0300
  • 1af78416d1 Add null terminator to audio device names when writing to the output buffer gdkchan 2018-04-26 11:34:40 -0300
  • 81e74ebd86 Remove thread from the threads list when it finishes, remove debug code gdkchan 2018-04-26 00:07:12 -0300
  • 2f1250ab04 Update AOpCodeTable.cs (#108) LDj3SNuD 2018-04-26 04:26:41 +0200
  • a5ad1e9a06 Add Cls_V, Clz_V, Orn_V instructions. Add 18 Tests: And_V, Bic_V, Bif_V, Bit_V, Bsl_V, Cls_V, Clz_V, Orn_V, Orr_V. (#104) LDj3SNuD 2018-04-26 04:20:22 +0200
  • a38a72b062 Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... gdkchan 2018-04-25 23:11:26 -0300
  • 211f7f69db Update ISystemSettingsServer.cs (#107) Ac_K 2018-04-26 00:52:22 +0000
  • e4f59c8a52
    Update README.md gdkchan 2018-04-24 21:06:49 -0300
  • 2a985de88c [HLE/Audio] Use correct audio device names gdkchan 2018-04-24 17:14:26 -0300
  • a8ba340dde
    Improved logging (#103) gdkchan 2018-04-24 15:57:39 -0300
  • 4e24866b47
    Update IAudioController.cs Ac_K 2018-04-23 05:02:30 +0200
  • db0aa54233 Print guest stack trace on a few points that can throw exceptions gdkchan 2018-04-22 02:48:17 -0300
  • bd9b1e2c6b Stub a few services, add support for generating call stacks on the CPU gdkchan 2018-04-22 01:21:49 -0300
  • 4906acdde9 Some implementations (#99) Ac_K 2018-04-21 23:04:43 +0000
  • 434e40b8a0 Update am service (#98) Ac_K 2018-04-21 19:30:06 +0000
  • 302c1d2861 Fix Addp_S in AOpCodeTable. Add 5 Tests: ADDP (scalar), ADDP (vector), ADDV. (#96) LDj3SNuD 2018-04-21 21:15:04 +0200
  • 90279d96ea
    Implement the synchronization primitives like the Horizon kernel does (#97) gdkchan 2018-04-21 16:07:16 -0300
  • 267ea14cb5 fix typo in log (#93) emmauss 2018-04-20 18:40:33 +0300
  • 2ccd995cb2 Add ADDHN{2}, RADDHN{2}, SUBHN{2}, RSUBHN{2} (vector) instructions. Add 8 Tests. (#92) LDj3SNuD 2018-04-20 17:40:15 +0200
  • 03002f6537 Add SvcSetThreadActivity, tweak SignalProcessWideKey, add fmul32i shader instructions and other small fixes gdkchan 2018-04-19 16:18:30 -0300
  • 33ae6e544b [HLE/Kernel] Fix SetThreadPriority, allow nano seconds values > int.MaxValue, fix on WaitProcessWideKeyAtomic (althrough looks like it still doesn't work properly gdkchan 2018-04-19 04:06:23 -0300
  • 62b2124c03 [HLE/Kernel] Dispose the thread wait even on exit gdkchan 2018-04-19 01:01:03 -0300
  • 76a5972378 Fix Fmin/max and add vector version, add and modifying fmin/max tests (#89) MS-DOS1999 2018-04-19 05:22:12 +0200
  • 6e69cd9284 Fix bad merge, and a few other fixes gdkchan 2018-04-19 00:19:22 -0300
  • ac80e7d3f9 [HLE/Kernel] Yield when cond var is signaled gdkchan 2018-04-19 00:00:29 -0300
  • b9af34f3dd [HLE/Kernel] Somewhat improved sync primitives gdkchan 2018-04-18 23:52:23 -0300
  • e9a96e3522 Add 151 complete tests for 71 base instructions of types: Alu; AluImm; AluRs; AluRx; Bfm; CcmpImm; CcmpReg; Csel; Mov; Mul. (#80) LDj3SNuD 2018-04-18 22:22:45 +0200
  • 8b75080639 Add ABS (scalar & vector), ADD (scalar), NEG (scalar) instructions. (#88) LDj3SNuD 2018-04-18 15:56:27 +0200
  • 7450b9d68a Update IAudioDeviceService.cs (#87) Ac_K 2018-04-18 01:52:20 +0000
  • ee6794e397 Update IAudioController.cs (#86) Ac_K 2018-04-18 01:39:27 +0000
  • 917fb7ad21 Update IAccountServiceForApplication.cs (#85) Ac_K 2018-04-17 16:41:14 +0000
  • ed155e6f4e Update IHidServer.cs (#84) Ac_K 2018-04-17 16:40:22 +0000
  • b334aab435 Add special log for stubs (#81) emmauss 2018-04-17 03:24:42 +0300
  • 494e6dfa1e [GPU] Set frame buffer texture size to window size gdkchan 2018-04-14 01:31:27 -0300
  • 7dd14a4f3a [GPU] Send correct window size to the vertex shader gdkchan 2018-04-14 01:14:42 -0300
  • 42ebfdff7f [GPU] Fix frame buffer being upside down in some cases gdkchan 2018-04-14 00:39:24 -0300
  • 47100ec8c1 [GPU] Avoid drawing the frame buffer with alpha blend enabled, use correct blend enable register, clear the buffer before drawing gdkchan 2018-04-13 22:42:55 -0300
  • bbcad307bd Add logclass, made changes to logging calls (#79) emmauss 2018-04-14 04:02:24 +0300
  • 435f9ffad8 [HLE] Fix hid issues on some games gdkchan 2018-04-13 17:39:45 -0300
  • 032c442505 [GPU] Remove 1f in RCP instruction emitter on glsl decompiler gdkchan 2018-04-13 16:01:29 -0300
  • 8ab76a7bd4 [GPU] Do not use the f suffix on float contants on the shader glsl code gdkchan 2018-04-13 15:53:16 -0300
  • 237eaeb920 Bump glsl version to support layout qualifier gdkchan 2018-04-13 15:36:12 -0300
  • c8c86a3854
    Fix for current framebuffer issues (#78) gdkchan 2018-04-13 15:12:58 -0300
  • 262b5b8054 Add TRN1 & TRN2 (vector) instructions. Add 4 simple tests (4S, 8B). (#77) LDj3SNuD 2018-04-12 16:52:00 +0200
  • 9227b0ea59 [CPU] Speed up translation a little bit gdkchan 2018-04-11 14:44:03 -0300
  • 46548bbc41 [HLE/Service] Fix ToCalendarTimeWithMyRule (for real this time) gdkchan 2018-04-10 21:18:20 -0300
  • 29a4fb6a57 [HLE/Service] Fix ToCalendarTimeWithMyRule gdkchan 2018-04-10 21:16:27 -0300
  • cb29b4303c [CPU] Fix CNT instruction gdkchan 2018-04-10 20:58:32 -0300
  • 7b2f471d4f [GPU] Add support for the BC4/5 texture formats gdkchan 2018-04-10 18:54:50 -0300
  • f57fd95fd9 Fix regression -- enable raw frame buffer rendering gdkchan 2018-04-10 16:56:03 -0300
  • feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures gdkchan 2018-04-10 16:50:32 -0300
  • e9cfdef098 Add A1B5G5R5 texture format. (#76) LDj3SNuD 2018-04-08 23:08:36 +0200
  • ecf02f525f Remove line numbers from log gdkchan 2018-04-08 17:38:27 -0300
  • b2668e659c log calling method in logs (#71) emmauss 2018-04-08 23:30:50 +0300
  • 36dfd20c87 Use correct pitch value when decoding linear swizzle textures gdkchan 2018-04-08 17:09:41 -0300
  • b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro interpreter, and a rewrite of the GPU code. gdkchan 2018-04-08 16:17:35 -0300
  • 7acd0e0122 Add FMUL (scalar, by element) instruction; add FRECPE, FRECPS (scalar & vector) instructions. Add 5 simple tests. (#74) LDj3SNuD 2018-04-08 21:08:57 +0200
  • 980691f36b [CPU] Fix CBZ/CBNZ with 32 bits operands gdkchan 2018-04-06 17:22:26 -0300
  • 702daf2ff4 [CPU] Fail early when the index/size of the vector is invalid gdkchan 2018-04-06 15:39:39 -0300
  • b27944c0b5 Bump the maximum number of threads gdkchan 2018-04-06 10:53:18 -0300
  • df3cbadceb Fix FRSQRTS and FCM* (scalar) instructions gdkchan 2018-04-06 10:20:17 -0300
  • a7ecf6dd2d Show service short name for unimplemented commands gdkchan 2018-04-06 02:38:59 -0300
  • 081ede2a9a Support the .romfs extension aswell gdkchan 2018-04-06 02:02:13 -0300
  • 36d9130592 Add FMLS (vector) instruction gdkchan 2018-04-06 01:41:54 -0300
  • 2fd718c163 Fix typo gdkchan 2018-04-06 01:07:51 -0300
  • dcf0f0be38 Fix possible regression on bsd gdkchan 2018-04-06 01:06:34 -0300
  • 69e32e5bbc Rename services with the official interface names gdkchan 2018-04-06 01:01:52 -0300
  • f15b1c76a1 Add FRSQRTS and FCM* instructions gdkchan 2018-04-05 23:28:12 -0300
  • 39f20d8d1a Implement Frsqrte_S (#72) Merry 2018-04-06 00:36:19 +0100
  • 4c19c908e5 Color* should be an array in NvGpuIoctlZbcSetTable gdkchan 2018-04-05 10:23:52 -0300
  • 1f013df7ed [ServiceNvDrv] Add 0x4703 ([/dev/nvhost-ctrl-gpu] NvGpuIoctlZbcSetTable) (#70) Starlet 2018-04-05 09:18:13 -0400
  • 6e514e944d
    Update README.md Ac_K 2018-04-05 04:02:21 +0200
  • 45c078d782 Add Faddp (vector) instruction gdkchan 2018-04-04 22:13:10 -0300
  • 9754836c1b Fix GetAvailableLanguageCodes, stub ListAddOnContent and NvGpuAsIoctlRemap (0x4114) gdkchan 2018-04-04 21:01:36 -0300
  • 2d33756878 Stub ActivateKeyboard on Hid gdkchan 2018-04-04 19:44:02 -0300
  • c8b6274456 Stub ActivateMouse on Hid gdkchan 2018-04-04 19:39:47 -0300
  • a3d6baab91 Remove useless spacing gdkchan 2018-04-04 19:29:34 -0300
  • 836a003c8e stubs (#69) emmauss 2018-04-05 01:16:59 +0300
  • e16ca561cb HashSet is not thread safe, hopefully this fixes the CPU issue where it throws a exception on Add gdkchan 2018-04-04 18:17:37 -0300
  • a20d6b34ab Add PRFM (unscaled) instruction gdkchan 2018-04-04 18:09:24 -0300
  • 7fe12ad169 Add FNEG (vector) instruction gdkchan 2018-04-04 16:36:07 -0300
  • e0c3d9c8df Fix SvcGetThreadId gdkchan 2018-04-04 16:07:44 -0300
  • 0ac4681fa0 Fix 32-bits extended register instructions with 64-bits extensions gdkchan 2018-03-30 23:32:06 -0300
  • 53e2d34905 Enable all ld/st (single structure) instructions gdkchan 2018-03-30 18:06:02 -0300
  • 916540ff41 Fix EXT/Widening instruction carrying garbage values on some cases, fix ABD (it shouldn't accumulate, this is another variation of the instruction) gdkchan 2018-03-30 17:37:31 -0300
  • 76ac31add6 Add BIT instruction gdkchan 2018-03-30 16:46:00 -0300
  • 19b8344568 Add UABD instruction gdkchan 2018-03-30 16:30:23 -0300
  • ba43af5765 Add UABDL instruction gdkchan 2018-03-30 16:16:16 -0300
  • f42f39fd90 Add UADDL instruction gdkchan 2018-03-30 15:55:28 -0300
  • 9b6fa1f89e Add UHADD instruction gdkchan 2018-03-30 12:37:07 -0300
  • f48f5e3f5b SVC: Add GetInfo type 20 (added in 5.0.0) to the list of explicitly unimplemented types. (#68) Ezekiel Bethel 2018-03-30 16:27:48 +0100
  • b2549d83bf Add FNMADD instruction gdkchan 2018-03-24 00:23:42 -0300