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dependabot/github_actions/actions/github-script-7
dependabot/nuget/Concentus-2.2.2
dependabot/nuget/Microsoft.CodeAnalysis.CSharp-4.11.0
dependabot/nuget/Microsoft.IdentityModel.JsonWebTokens-8.1.0
dependabot/nuget/Microsoft.NET.Test.Sdk-17.11.1
dependabot/nuget/Ryujinx.Graphics.Vulkan.Dependencies.MoltenVK-1.2.3
dependabot/nuget/SkiaSharp-2.88.8
dependabot/nuget/UnicornEngine.Unicorn-2.1.0
dependabot/nuget/avalonia-1a28118839
dependabot/nuget/nunit-450b33da85
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1.1.708
1.1.709
1.1.71
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1.1.714
1.1.715
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1.1.719
1.1.72
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-
ac91607ac3
Fix regression caused by wrong endian on GetAudioRendererWorkBufferSize version check
gdkchan
2018-05-07 16:03:30 -0300 -
34037701c7
2018-05-07 15:53:23 -0300 -
4419e8d6b4
2018-05-04 16:52:07 +0200 -
d0afc8e380
A REAL fix for some games. (#116)
Ac_K
2018-05-02 00:02:28 +0000 -
5f0dd965bf
Ignore ZR target texture color registers on shader
gdkchan
2018-04-30 14:32:54 -0300 -
7cda630aba
Add Sqxtn_S, Sqxtn_V, Uqxtn_S, Uqxtn_V instructions and Tests (6). (#110)
LDj3SNuD
2018-04-30 01:39:58 +0200 -
071754aaeb
Fix GetDesiredLanguage and expose a way to set the desired language, default to english
gdkchan
2018-04-29 20:18:46 -0300 -
f73a182b20
Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, change the way how the vertex buffer size is calculated for the buffers with limit = 0
gdkchan
2018-04-29 17:58:38 -0300 -
17f4ccf2d5
Remove unnecessary casts from NxSettings
gdkchan
2018-04-26 13:57:25 -0300 -
1af78416d1
Add null terminator to audio device names when writing to the output buffer
gdkchan
2018-04-26 11:34:40 -0300 -
81e74ebd86
Remove thread from the threads list when it finishes, remove debug code
gdkchan
2018-04-26 00:07:12 -0300 -
2f1250ab04
Update AOpCodeTable.cs (#108)
LDj3SNuD
2018-04-26 04:26:41 +0200 -
a5ad1e9a06
Add Cls_V, Clz_V, Orn_V instructions. Add 18 Tests: And_V, Bic_V, Bif_V, Bit_V, Bsl_V, Cls_V, Clz_V, Orn_V, Orr_V. (#104)
LDj3SNuD
2018-04-26 04:20:22 +0200 -
a38a72b062
Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
gdkchan
2018-04-25 23:11:26 -0300 -
211f7f69db
Update ISystemSettingsServer.cs (#107)
Ac_K
2018-04-26 00:52:22 +0000 -
e4f59c8a52
2018-04-24 21:06:49 -0300 -
2a985de88c
[HLE/Audio] Use correct audio device names
gdkchan
2018-04-24 17:14:26 -0300 -
a8ba340dde
2018-04-24 15:57:39 -0300 -
4e24866b47
2018-04-23 05:02:30 +0200 -
db0aa54233
Print guest stack trace on a few points that can throw exceptions
gdkchan
2018-04-22 02:48:17 -0300 -
bd9b1e2c6b
Stub a few services, add support for generating call stacks on the CPU
gdkchan
2018-04-22 01:21:49 -0300 -
4906acdde9
Some implementations (#99)
Ac_K
2018-04-21 23:04:43 +0000 -
434e40b8a0
Update am service (#98)
Ac_K
2018-04-21 19:30:06 +0000 -
302c1d2861
Fix Addp_S in AOpCodeTable. Add 5 Tests: ADDP (scalar), ADDP (vector), ADDV. (#96)
LDj3SNuD
2018-04-21 21:15:04 +0200 -
90279d96ea
2018-04-21 16:07:16 -0300 -
267ea14cb5
fix typo in log (#93)
emmauss
2018-04-20 18:40:33 +0300 -
2ccd995cb2
Add ADDHN{2}, RADDHN{2}, SUBHN{2}, RSUBHN{2} (vector) instructions. Add 8 Tests. (#92)
LDj3SNuD
2018-04-20 17:40:15 +0200 -
03002f6537
Add SvcSetThreadActivity, tweak SignalProcessWideKey, add fmul32i shader instructions and other small fixes
gdkchan
2018-04-19 16:18:30 -0300 -
33ae6e544b
[HLE/Kernel] Fix SetThreadPriority, allow nano seconds values > int.MaxValue, fix on WaitProcessWideKeyAtomic (althrough looks like it still doesn't work properly
gdkchan
2018-04-19 04:06:23 -0300 -
62b2124c03
[HLE/Kernel] Dispose the thread wait even on exit
gdkchan
2018-04-19 01:01:03 -0300 -
76a5972378
Fix Fmin/max and add vector version, add and modifying fmin/max tests (#89)
MS-DOS1999
2018-04-19 05:22:12 +0200 -
6e69cd9284
Fix bad merge, and a few other fixes
gdkchan
2018-04-19 00:19:22 -0300 -
ac80e7d3f9
[HLE/Kernel] Yield when cond var is signaled
gdkchan
2018-04-19 00:00:29 -0300 -
b9af34f3dd
[HLE/Kernel] Somewhat improved sync primitives
gdkchan
2018-04-18 23:52:23 -0300 -
e9a96e3522
Add 151 complete tests for 71 base instructions of types: Alu; AluImm; AluRs; AluRx; Bfm; CcmpImm; CcmpReg; Csel; Mov; Mul. (#80)
LDj3SNuD
2018-04-18 22:22:45 +0200 -
8b75080639
Add ABS (scalar & vector), ADD (scalar), NEG (scalar) instructions. (#88)
LDj3SNuD
2018-04-18 15:56:27 +0200 -
7450b9d68a
Update IAudioDeviceService.cs (#87)
Ac_K
2018-04-18 01:52:20 +0000 -
ee6794e397
Update IAudioController.cs (#86)
Ac_K
2018-04-18 01:39:27 +0000 -
917fb7ad21
Update IAccountServiceForApplication.cs (#85)
Ac_K
2018-04-17 16:41:14 +0000 -
ed155e6f4e
Update IHidServer.cs (#84)
Ac_K
2018-04-17 16:40:22 +0000 -
b334aab435
Add special log for stubs (#81)
emmauss
2018-04-17 03:24:42 +0300 -
494e6dfa1e
[GPU] Set frame buffer texture size to window size
gdkchan
2018-04-14 01:31:27 -0300 -
7dd14a4f3a
[GPU] Send correct window size to the vertex shader
gdkchan
2018-04-14 01:14:42 -0300 -
42ebfdff7f
[GPU] Fix frame buffer being upside down in some cases
gdkchan
2018-04-14 00:39:24 -0300 -
47100ec8c1
[GPU] Avoid drawing the frame buffer with alpha blend enabled, use correct blend enable register, clear the buffer before drawing
gdkchan
2018-04-13 22:42:55 -0300 -
bbcad307bd
Add logclass, made changes to logging calls (#79)
emmauss
2018-04-14 04:02:24 +0300 -
435f9ffad8
[HLE] Fix hid issues on some games
gdkchan
2018-04-13 17:39:45 -0300 -
032c442505
[GPU] Remove 1f in RCP instruction emitter on glsl decompiler
gdkchan
2018-04-13 16:01:29 -0300 -
8ab76a7bd4
[GPU] Do not use the f suffix on float contants on the shader glsl code
gdkchan
2018-04-13 15:53:16 -0300 -
237eaeb920
Bump glsl version to support layout qualifier
gdkchan
2018-04-13 15:36:12 -0300 -
c8c86a3854
2018-04-13 15:12:58 -0300 -
262b5b8054
Add TRN1 & TRN2 (vector) instructions. Add 4 simple tests (4S, 8B). (#77)
LDj3SNuD
2018-04-12 16:52:00 +0200 -
9227b0ea59
[CPU] Speed up translation a little bit
gdkchan
2018-04-11 14:44:03 -0300 -
46548bbc41
[HLE/Service] Fix ToCalendarTimeWithMyRule (for real this time)
gdkchan
2018-04-10 21:18:20 -0300 -
29a4fb6a57
[HLE/Service] Fix ToCalendarTimeWithMyRule
gdkchan
2018-04-10 21:16:27 -0300 -
cb29b4303c
[CPU] Fix CNT instruction
gdkchan
2018-04-10 20:58:32 -0300 -
7b2f471d4f
[GPU] Add support for the BC4/5 texture formats
gdkchan
2018-04-10 18:54:50 -0300 -
f57fd95fd9
Fix regression -- enable raw frame buffer rendering
gdkchan
2018-04-10 16:56:03 -0300 -
feb2680a6c
[GPU] Add more shader instructions, add support for rgb565 textures
gdkchan
2018-04-10 16:50:32 -0300 -
e9cfdef098
Add A1B5G5R5 texture format. (#76)
LDj3SNuD
2018-04-08 23:08:36 +0200 -
ecf02f525f
Remove line numbers from log
gdkchan
2018-04-08 17:38:27 -0300 -
b2668e659c
log calling method in logs (#71)
emmauss
2018-04-08 23:30:50 +0300 -
36dfd20c87
Use correct pitch value when decoding linear swizzle textures
gdkchan
2018-04-08 17:09:41 -0300 -
b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro interpreter, and a rewrite of the GPU code.
gdkchan
2018-04-08 16:17:35 -0300 -
7acd0e0122
Add FMUL (scalar, by element) instruction; add FRECPE, FRECPS (scalar & vector) instructions. Add 5 simple tests. (#74)
LDj3SNuD
2018-04-08 21:08:57 +0200 -
980691f36b
[CPU] Fix CBZ/CBNZ with 32 bits operands
gdkchan
2018-04-06 17:22:26 -0300 -
702daf2ff4
[CPU] Fail early when the index/size of the vector is invalid
gdkchan
2018-04-06 15:39:39 -0300 -
b27944c0b5
Bump the maximum number of threads
gdkchan
2018-04-06 10:53:18 -0300 -
df3cbadceb
Fix FRSQRTS and FCM* (scalar) instructions
gdkchan
2018-04-06 10:20:17 -0300 -
a7ecf6dd2d
Show service short name for unimplemented commands
gdkchan
2018-04-06 02:38:59 -0300 -
081ede2a9a
Support the .romfs extension aswell
gdkchan
2018-04-06 02:02:13 -0300 -
36d9130592
Add FMLS (vector) instruction
gdkchan
2018-04-06 01:41:54 -0300 -
2fd718c163
Fix typo
gdkchan
2018-04-06 01:07:51 -0300 -
dcf0f0be38
Fix possible regression on bsd
gdkchan
2018-04-06 01:06:34 -0300 -
69e32e5bbc
Rename services with the official interface names
gdkchan
2018-04-06 01:01:52 -0300 -
f15b1c76a1
Add FRSQRTS and FCM* instructions
gdkchan
2018-04-05 23:28:12 -0300 -
39f20d8d1a
Implement Frsqrte_S (#72)
Merry
2018-04-06 00:36:19 +0100 -
4c19c908e5
Color* should be an array in NvGpuIoctlZbcSetTable
gdkchan
2018-04-05 10:23:52 -0300 -
1f013df7ed
[ServiceNvDrv] Add 0x4703 ([/dev/nvhost-ctrl-gpu] NvGpuIoctlZbcSetTable) (#70)
Starlet
2018-04-05 09:18:13 -0400 -
6e514e944d
2018-04-05 04:02:21 +0200 -
45c078d782
Add Faddp (vector) instruction
gdkchan
2018-04-04 22:13:10 -0300 -
9754836c1b
Fix GetAvailableLanguageCodes, stub ListAddOnContent and NvGpuAsIoctlRemap (0x4114)
gdkchan
2018-04-04 21:01:36 -0300 -
2d33756878
Stub ActivateKeyboard on Hid
gdkchan
2018-04-04 19:44:02 -0300 -
c8b6274456
Stub ActivateMouse on Hid
gdkchan
2018-04-04 19:39:47 -0300 -
a3d6baab91
Remove useless spacing
gdkchan
2018-04-04 19:29:34 -0300 -
836a003c8e
stubs (#69)
emmauss
2018-04-05 01:16:59 +0300 -
e16ca561cb
HashSet is not thread safe, hopefully this fixes the CPU issue where it throws a exception on Add
gdkchan
2018-04-04 18:17:37 -0300 -
a20d6b34ab
Add PRFM (unscaled) instruction
gdkchan
2018-04-04 18:09:24 -0300 -
7fe12ad169
Add FNEG (vector) instruction
gdkchan
2018-04-04 16:36:07 -0300 -
e0c3d9c8df
Fix SvcGetThreadId
gdkchan
2018-04-04 16:07:44 -0300 -
0ac4681fa0
Fix 32-bits extended register instructions with 64-bits extensions
gdkchan
2018-03-30 23:32:06 -0300 -
53e2d34905
Enable all ld/st (single structure) instructions
gdkchan
2018-03-30 18:06:02 -0300 -
916540ff41
Fix EXT/Widening instruction carrying garbage values on some cases, fix ABD (it shouldn't accumulate, this is another variation of the instruction)
gdkchan
2018-03-30 17:37:31 -0300 -
76ac31add6
Add BIT instruction
gdkchan
2018-03-30 16:46:00 -0300 -
19b8344568
Add UABD instruction
gdkchan
2018-03-30 16:30:23 -0300 -
ba43af5765
Add UABDL instruction
gdkchan
2018-03-30 16:16:16 -0300 -
f42f39fd90
Add UADDL instruction
gdkchan
2018-03-30 15:55:28 -0300 -
9b6fa1f89e
Add UHADD instruction
gdkchan
2018-03-30 12:37:07 -0300 -
f48f5e3f5b
SVC: Add GetInfo type 20 (added in 5.0.0) to the list of explicitly unimplemented types. (#68)
Ezekiel Bethel
2018-03-30 16:27:48 +0100 -
b2549d83bf
Add FNMADD instruction
gdkchan
2018-03-24 00:23:42 -0300