Commit graph

8 commits

Author SHA1 Message Date
gdkchan ff2bac9c90
Implement MME shadow RAM (#987) 2020-03-13 12:30:26 +11:00
gdkchan 2bb39ff03e Replace glFinish with barrier for WaitForIdle (#878) 2020-01-13 09:12:40 +11:00
gdkchan a11f6f5235 Fix some spelling mistakes
Thanks to LDj3SNuD for spotting these
2020-01-09 02:13:00 +01:00
gdkchan 59fdaa744b GPU resource disposal 2020-01-09 02:13:00 +01:00
gdkchan f7bcc884e4 Add XML documentation to Ryujinx.Graphics.Gpu 2020-01-09 02:13:00 +01:00
gdkchan cb171f6ebf Support shared color mask, implement more shader instructions
Support shared color masks (used by Nouveau and maybe the NVIDIA
driver).
Support draw buffers (also required by OpenGL).
Support viewport transform disable (disabled for now as it breaks some
games).
Fix instanced rendering draw being ignored for multi draw.
Fix IADD and IADD3 immediate shader encodings, that was not matching
some ops.
Implement FFMA32I shader instruction.
Implement IMAD shader instruction.
2020-01-09 02:13:00 +01:00
gdk 2437ccca0e Separate sub-channel state 2020-01-09 02:13:00 +01:00
gdk 1876b346fe Initial work 2020-01-09 02:13:00 +01:00