ava: Generate Locale menu automatically (#4243)
Currently in `MenuMainBarView.axaml` we list all available languages and hardcode the language name with the language key. It's a bit bad beause if we want to add a new language, we have to edit the `csproj` and the `axaml` with the translated language name and the language code. I've put all translations in their respective locale files, add code into `MainMenuBarView` constructor to generate the menu automatically. Now we just have to edit the `csproj` if we want to add a new language.
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20 changed files with 87 additions and 77 deletions
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@ -1,4 +1,5 @@
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{
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"Language": "Deutsch",
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"MenuBarFileOpenApplet": "Applet öffnen",
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"MenuBarFileOpenAppletOpenMiiAppletToolTip": "Öffnet das Mii Editor Applet im Standalone Modus",
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"SettingsTabInputDirectMouseAccess": "Direkter Mauszugriff",
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@ -1,4 +1,5 @@
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{
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"Language": "Ελληνικά",
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"MenuBarFileOpenApplet": "Άνοιγμα Applet",
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"MenuBarFileOpenAppletOpenMiiAppletToolTip": "Άνοιγμα του Mii Editor Applet σε Αυτόνομη λειτουργία",
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"SettingsTabInputDirectMouseAccess": "Άμεση Πρόσβαση Ποντικιού",
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@ -1,4 +1,5 @@
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{
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"Language": "English (US)",
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"MenuBarFileOpenApplet": "Open Applet",
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"MenuBarFileOpenAppletOpenMiiAppletToolTip": "Open Mii Editor Applet in Standalone mode",
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"SettingsTabInputDirectMouseAccess": "Direct Mouse Access",
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@ -611,3 +612,4 @@
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"Recover": "Recover",
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"UserProfilesRecoverHeading" : "Saves were found for the following accounts"
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}
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@ -1,4 +1,5 @@
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{
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"Language": "Español (ES)",
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"MenuBarFileOpenApplet": "Abrir applet",
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"MenuBarFileOpenAppletOpenMiiAppletToolTip": "Abre el editor de Mii en modo autónomo",
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"SettingsTabInputDirectMouseAccess": "Acceso directo al ratón",
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@ -1,4 +1,5 @@
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{
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"Language": "Français",
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"MenuBarFileOpenApplet": "Ouvrir Applet",
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"MenuBarFileOpenAppletOpenMiiAppletToolTip": "Ouvrir l'Applet Mii Editor en mode Standalone",
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"SettingsTabInputDirectMouseAccess": "Accès direct à la souris",
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@ -1,4 +1,5 @@
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{
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"Language": "Italiano",
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"MenuBarFileOpenApplet": "Apri Applet",
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"MenuBarFileOpenAppletOpenMiiAppletToolTip": "Apri l'applet Mii Editor in modalità Standalone",
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"SettingsTabInputDirectMouseAccess": "Accesso diretto al mouse",
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@ -1,4 +1,5 @@
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{
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"Language": "日本語",
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"MenuBarFileOpenApplet": "アプレットを開く",
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"MenuBarFileOpenAppletOpenMiiAppletToolTip": "スタンドアロンモードで Mii エディタアプレットを開きます",
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"SettingsTabInputDirectMouseAccess": "マウス直接アクセス",
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@ -1,4 +1,5 @@
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{
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"Language": "한국어",
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"MenuBarFileOpenApplet": "애플릿 열기",
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"MenuBarFileOpenAppletOpenMiiAppletToolTip": "독립 실행형 모드에서 Mii 편집기 애플릿 열기",
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"SettingsTabInputDirectMouseAccess": "직접 마우스 접속",
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@ -1,4 +1,5 @@
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{
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"Language": "Polski",
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"MenuBarFileOpenApplet": "Otwórz Aplet",
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"MenuBarFileOpenAppletOpenMiiAppletToolTip": "Otwórz aplet Mii Editor w trybie Indywidualnym",
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"SettingsTabInputDirectMouseAccess": "Bezpośredni Dostęp do Myszy",
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{
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"Language": "Português (BR)",
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"MenuBarFileOpenApplet": "Abrir Applet",
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"MenuBarFileOpenAppletOpenMiiAppletToolTip": "Abrir editor Mii em modo avulso",
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"SettingsTabInputDirectMouseAccess": "Acesso direto ao mouse",
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{
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"Language": "Русский",
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"MenuBarFileOpenApplet": "Открыть апплет",
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"MenuBarFileOpenAppletOpenMiiAppletToolTip": "Открыть апплет Mii Editor в автономном режиме.",
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"SettingsTabInputDirectMouseAccess": "Прямой доступ с помощью мыши",
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{
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"Language": "Türkçe",
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"MenuBarFileOpenApplet": "Applet'i Aç",
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"MenuBarFileOpenAppletOpenMiiAppletToolTip": "Mii Editör Applet'ini Bağımsız Mod'da Aç",
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"SettingsTabInputDirectMouseAccess": "Doğrudan Mouse Erişimi",
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{
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"Language": "Yкраїнська",
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"MenuBarFileOpenApplet": "Відкрити аплет",
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"MenuBarFileOpenAppletOpenMiiAppletToolTip": "Відкрийте аплет Mii Editor в автономному режимі",
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"SettingsTabInputDirectMouseAccess": "Прямий доступ мишею",
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{
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"Language": "简体中文",
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"MenuBarFileOpenApplet": "打开小程序",
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"MenuBarFileOpenAppletOpenMiiAppletToolTip": "打开独立的 Mii 小程序",
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"SettingsTabInputDirectMouseAccess": "直通鼠标操作",
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@ -1,4 +1,5 @@
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{
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"Language": "繁體中文",
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"MenuBarFileOpenApplet": "打開小程式",
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"MenuBarFileOpenAppletOpenMiiAppletToolTip": "打開獨立的 Mii 小程式",
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"SettingsTabInputDirectMouseAccess": "直通滑鼠操作",
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@ -6,7 +6,6 @@ using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text.Json;
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namespace Ryujinx.Ava.Common.Locale
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{
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@ -145,6 +145,7 @@
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<None Remove="Assets\Locales\pt_BR.json" />
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<None Remove="Assets\Locales\ru_RU.json" />
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<None Remove="Assets\Locales\tr_TR.json" />
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<None Remove="Assets\Locales\uk_UA.json" />
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<None Remove="Assets\Locales\zh_CN.json" />
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<None Remove="Assets\Locales\zh_TW.json" />
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<None Remove="Assets\Styles\Styles.xaml" />
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@ -165,6 +166,7 @@
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<EmbeddedResource Include="Assets\Locales\pt_BR.json" />
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<EmbeddedResource Include="Assets\Locales\ru_RU.json" />
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<EmbeddedResource Include="Assets\Locales\tr_TR.json" />
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<EmbeddedResource Include="Assets\Locales\uk_UA.json" />
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<EmbeddedResource Include="Assets\Locales\zh_CN.json" />
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<EmbeddedResource Include="Assets\Locales\zh_TW.json" />
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<EmbeddedResource Include="Assets\Styles\Styles.xaml" />
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@ -77,63 +77,7 @@
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</MenuItem.Icon>
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</MenuItem>
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<Separator />
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<MenuItem Header="{locale:Locale MenuBarOptionsChangeLanguage}">
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<MenuItem
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Command="{ReflectionBinding ChangeLanguage}"
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CommandParameter="de_DE"
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Header="Deutsch" />
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<MenuItem
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Command="{ReflectionBinding ChangeLanguage}"
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CommandParameter="en_US"
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Header="English (US)" />
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<MenuItem
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Command="{ReflectionBinding ChangeLanguage}"
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CommandParameter="es_ES"
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Header="Español (ES)" />
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<MenuItem
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Command="{ReflectionBinding ChangeLanguage}"
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CommandParameter="fr_FR"
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Header="Français" />
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<MenuItem
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Command="{ReflectionBinding ChangeLanguage}"
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CommandParameter="it_IT"
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Header="Italiano" />
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<MenuItem
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Command="{ReflectionBinding ChangeLanguage}"
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CommandParameter="pt_BR"
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Header="Português (BR)" />
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<MenuItem
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Command="{ReflectionBinding ChangeLanguage}"
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CommandParameter="tr_TR"
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Header="Türkçe" />
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<MenuItem
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Command="{ReflectionBinding ChangeLanguage}"
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CommandParameter="el_GR"
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Header="Ελληνικά" />
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<MenuItem
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Command="{ReflectionBinding ChangeLanguage}"
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CommandParameter="pl_PL"
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Header="Polski" />
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<MenuItem
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Command="{ReflectionBinding ChangeLanguage}"
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CommandParameter="ru_RU"
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Header="Русский" />
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<MenuItem
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Command="{ReflectionBinding ChangeLanguage}"
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CommandParameter="zh_CN"
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Header="简体中文" />
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<MenuItem
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Command="{ReflectionBinding ChangeLanguage}"
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CommandParameter="zh_TW"
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Header="繁體中文" />
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<MenuItem
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Command="{ReflectionBinding ChangeLanguage}"
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CommandParameter="ja_JP"
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Header="日本語" />
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<MenuItem
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Command="{ReflectionBinding ChangeLanguage}"
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CommandParameter="ko_KR"
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Header="한국어" />
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<MenuItem Name="ChangeLanguageMenuItem" Header="{locale:Locale MenuBarOptionsChangeLanguage}">
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</MenuItem>
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<Separator />
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<MenuItem
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@ -1,13 +1,20 @@
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using Avalonia;
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using Avalonia.Controls;
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using Avalonia.Interactivity;
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using Ryujinx.Ava.UI.ViewModels;
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using Ryujinx.Ava.UI.Windows;
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using System.Threading.Tasks;
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using LibHac.FsSystem;
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using LibHac.Ncm;
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using Ryujinx.Ava.UI.Helpers;
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using Ryujinx.Ava.UI.ViewModels;
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using Ryujinx.Ava.UI.Windows;
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using Ryujinx.Common;
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using Ryujinx.Common.Utilities;
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using Ryujinx.HLE.HOS;
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using Ryujinx.Modules;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Threading.Tasks;
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namespace Ryujinx.Ava.UI.Views.Main
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{
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public MainMenuBarView()
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{
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InitializeComponent();
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List<MenuItem> menuItems = new();
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string localePath = "Ryujinx.Ava/Assets/Locales";
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string localeExt = ".json";
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string[] localesPath = EmbeddedResources.GetAllAvailableResources(localePath, localeExt);
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Array.Sort(localesPath);
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foreach (string locale in localesPath)
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{
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string languageCode = Path.GetFileNameWithoutExtension(locale).Split('.').Last();
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string languageJson = EmbeddedResources.ReadAllText($"{localePath}/{languageCode}{localeExt}");
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var strings = JsonHelper.Deserialize<Dictionary<string, string>>(languageJson);
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if (!strings.TryGetValue("Language", out string languageName))
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{
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languageName = languageCode;
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}
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MenuItem menuItem = new()
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{
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Header = languageName,
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Command = MiniCommand.Create(() =>
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{
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ViewModel.ChangeLanguage(languageCode);
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})
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};
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menuItems.Add(menuItem);
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}
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ChangeLanguageMenuItem.Items = menuItems.ToArray();
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}
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protected override void OnAttachedToVisualTree(VisualTreeAttachmentEventArgs e)
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{
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base.OnAttachedToVisualTree(e);
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if (this.VisualRoot is MainWindow window)
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if (VisualRoot is MainWindow window)
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{
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Window = window;
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}
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using System;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Threading.Tasks;
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@ -127,6 +128,13 @@ namespace Ryujinx.Common
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return stream;
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}
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public static string[] GetAllAvailableResources(string path, string ext = "")
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{
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return ResolveManifestPath(path).Item1.GetManifestResourceNames()
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.Where(r => r.EndsWith(ext))
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.ToArray();
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}
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private static (Assembly, string) ResolveManifestPath(string filename)
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{
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var segments = filename.Split('/', 2, StringSplitOptions.RemoveEmptyEntries);
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