Ryujinx-git/Ryujinx.Graphics.Shader/Instructions/InstEmit.cs

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using Ryujinx.Graphics.Shader.Decoders;
using Ryujinx.Graphics.Shader.Translation;
namespace Ryujinx.Graphics.Shader.Instructions
{
static partial class InstEmit
{
public static void AtomCas(EmitterContext context)
{
InstAtomCas op = context.GetOp<InstAtomCas>();
context.Config.GpuAccessor.Log("Shader instruction AtomCas is not implemented.");
}
public static void AtomsCas(EmitterContext context)
{
InstAtomsCas op = context.GetOp<InstAtomsCas>();
context.Config.GpuAccessor.Log("Shader instruction AtomsCas is not implemented.");
}
public static void B2r(EmitterContext context)
{
InstB2r op = context.GetOp<InstB2r>();
context.Config.GpuAccessor.Log("Shader instruction B2r is not implemented.");
}
public static void Bpt(EmitterContext context)
{
InstBpt op = context.GetOp<InstBpt>();
context.Config.GpuAccessor.Log("Shader instruction Bpt is not implemented.");
}
public static void Cctl(EmitterContext context)
{
InstCctl op = context.GetOp<InstCctl>();
context.Config.GpuAccessor.Log("Shader instruction Cctl is not implemented.");
}
public static void Cctll(EmitterContext context)
{
InstCctll op = context.GetOp<InstCctll>();
context.Config.GpuAccessor.Log("Shader instruction Cctll is not implemented.");
}
public static void Cctlt(EmitterContext context)
{
InstCctlt op = context.GetOp<InstCctlt>();
context.Config.GpuAccessor.Log("Shader instruction Cctlt is not implemented.");
}
public static void Cont(EmitterContext context)
{
InstContUnsup op = context.GetOp<InstContUnsup>();
context.Config.GpuAccessor.Log("Shader instruction ContUnsup is not implemented.");
}
public static void Cset(EmitterContext context)
{
InstCsetUnsup op = context.GetOp<InstCsetUnsup>();
context.Config.GpuAccessor.Log("Shader instruction CsetUnsup is not implemented.");
}
public static void Cs2r(EmitterContext context)
{
InstCs2r op = context.GetOp<InstCs2r>();
context.Config.GpuAccessor.Log("Shader instruction Cs2r is not implemented.");
}
public static void DmnmxR(EmitterContext context)
{
InstDmnmxR op = context.GetOp<InstDmnmxR>();
context.Config.GpuAccessor.Log("Shader instruction DmnmxR is not implemented.");
}
public static void DmnmxI(EmitterContext context)
{
InstDmnmxI op = context.GetOp<InstDmnmxI>();
context.Config.GpuAccessor.Log("Shader instruction DmnmxI is not implemented.");
}
public static void DmnmxC(EmitterContext context)
{
InstDmnmxC op = context.GetOp<InstDmnmxC>();
context.Config.GpuAccessor.Log("Shader instruction DmnmxC is not implemented.");
}
public static void DsetR(EmitterContext context)
{
InstDsetR op = context.GetOp<InstDsetR>();
context.Config.GpuAccessor.Log("Shader instruction DsetR is not implemented.");
}
public static void DsetI(EmitterContext context)
{
InstDsetI op = context.GetOp<InstDsetI>();
context.Config.GpuAccessor.Log("Shader instruction DsetI is not implemented.");
}
public static void DsetC(EmitterContext context)
{
InstDsetC op = context.GetOp<InstDsetC>();
context.Config.GpuAccessor.Log("Shader instruction DsetC is not implemented.");
}
public static void DsetpR(EmitterContext context)
{
InstDsetpR op = context.GetOp<InstDsetpR>();
context.Config.GpuAccessor.Log("Shader instruction DsetpR is not implemented.");
}
public static void DsetpI(EmitterContext context)
{
InstDsetpI op = context.GetOp<InstDsetpI>();
context.Config.GpuAccessor.Log("Shader instruction DsetpI is not implemented.");
}
public static void DsetpC(EmitterContext context)
{
InstDsetpC op = context.GetOp<InstDsetpC>();
context.Config.GpuAccessor.Log("Shader instruction DsetpC is not implemented.");
}
public static void FchkR(EmitterContext context)
{
InstFchkR op = context.GetOp<InstFchkR>();
context.Config.GpuAccessor.Log("Shader instruction FchkR is not implemented.");
}
public static void FchkI(EmitterContext context)
{
InstFchkI op = context.GetOp<InstFchkI>();
context.Config.GpuAccessor.Log("Shader instruction FchkI is not implemented.");
}
public static void FchkC(EmitterContext context)
{
InstFchkC op = context.GetOp<InstFchkC>();
context.Config.GpuAccessor.Log("Shader instruction FchkC is not implemented.");
}
public static void Getcrsptr(EmitterContext context)
{
InstGetcrsptr op = context.GetOp<InstGetcrsptr>();
context.Config.GpuAccessor.Log("Shader instruction Getcrsptr is not implemented.");
}
public static void Getlmembase(EmitterContext context)
{
InstGetlmembase op = context.GetOp<InstGetlmembase>();
context.Config.GpuAccessor.Log("Shader instruction Getlmembase is not implemented.");
}
public static void Ide(EmitterContext context)
{
InstIde op = context.GetOp<InstIde>();
context.Config.GpuAccessor.Log("Shader instruction Ide is not implemented.");
}
public static void IdpR(EmitterContext context)
{
InstIdpR op = context.GetOp<InstIdpR>();
context.Config.GpuAccessor.Log("Shader instruction IdpR is not implemented.");
}
public static void IdpC(EmitterContext context)
{
InstIdpC op = context.GetOp<InstIdpC>();
context.Config.GpuAccessor.Log("Shader instruction IdpC is not implemented.");
}
public static void ImadspR(EmitterContext context)
{
InstImadspR op = context.GetOp<InstImadspR>();
context.Config.GpuAccessor.Log("Shader instruction ImadspR is not implemented.");
}
public static void ImadspI(EmitterContext context)
{
InstImadspI op = context.GetOp<InstImadspI>();
context.Config.GpuAccessor.Log("Shader instruction ImadspI is not implemented.");
}
public static void ImadspC(EmitterContext context)
{
InstImadspC op = context.GetOp<InstImadspC>();
context.Config.GpuAccessor.Log("Shader instruction ImadspC is not implemented.");
}
public static void ImadspRc(EmitterContext context)
{
InstImadspRc op = context.GetOp<InstImadspRc>();
context.Config.GpuAccessor.Log("Shader instruction ImadspRc is not implemented.");
}
public static void ImulR(EmitterContext context)
{
InstImulR op = context.GetOp<InstImulR>();
context.Config.GpuAccessor.Log("Shader instruction ImulR is not implemented.");
}
public static void ImulI(EmitterContext context)
{
InstImulI op = context.GetOp<InstImulI>();
context.Config.GpuAccessor.Log("Shader instruction ImulI is not implemented.");
}
public static void ImulC(EmitterContext context)
{
InstImulC op = context.GetOp<InstImulC>();
context.Config.GpuAccessor.Log("Shader instruction ImulC is not implemented.");
}
public static void Imul32i(EmitterContext context)
{
InstImul32i op = context.GetOp<InstImul32i>();
context.Config.GpuAccessor.Log("Shader instruction Imul32i is not implemented.");
}
public static void Jcal(EmitterContext context)
{
InstJcal op = context.GetOp<InstJcal>();
context.Config.GpuAccessor.Log("Shader instruction Jcal is not implemented.");
}
public static void Jmp(EmitterContext context)
{
InstJmp op = context.GetOp<InstJmp>();
context.Config.GpuAccessor.Log("Shader instruction Jmp is not implemented.");
}
public static void Jmx(EmitterContext context)
{
InstJmx op = context.GetOp<InstJmx>();
context.Config.GpuAccessor.Log("Shader instruction Jmx is not implemented.");
}
public static void Ld(EmitterContext context)
{
InstLd op = context.GetOp<InstLd>();
context.Config.GpuAccessor.Log("Shader instruction Ld is not implemented.");
}
public static void Lepc(EmitterContext context)
{
InstLepc op = context.GetOp<InstLepc>();
context.Config.GpuAccessor.Log("Shader instruction Lepc is not implemented.");
}
public static void Longjmp(EmitterContext context)
{
InstLongjmp op = context.GetOp<InstLongjmp>();
context.Config.GpuAccessor.Log("Shader instruction Longjmp is not implemented.");
}
public static void P2rR(EmitterContext context)
{
InstP2rR op = context.GetOp<InstP2rR>();
context.Config.GpuAccessor.Log("Shader instruction P2rR is not implemented.");
}
public static void P2rI(EmitterContext context)
{
InstP2rI op = context.GetOp<InstP2rI>();
context.Config.GpuAccessor.Log("Shader instruction P2rI is not implemented.");
}
public static void P2rC(EmitterContext context)
{
InstP2rC op = context.GetOp<InstP2rC>();
context.Config.GpuAccessor.Log("Shader instruction P2rC is not implemented.");
}
public static void Pcnt(EmitterContext context)
{
InstPcnt op = context.GetOp<InstPcnt>();
context.Config.GpuAccessor.Log("Shader instruction Pcnt is not implemented.");
}
public static void Pexit(EmitterContext context)
{
InstPexit op = context.GetOp<InstPexit>();
context.Config.GpuAccessor.Log("Shader instruction Pexit is not implemented.");
}
public static void Pixld(EmitterContext context)
{
InstPixld op = context.GetOp<InstPixld>();
context.Config.GpuAccessor.Log("Shader instruction Pixld is not implemented.");
}
public static void Plongjmp(EmitterContext context)
{
InstPlongjmp op = context.GetOp<InstPlongjmp>();
context.Config.GpuAccessor.Log("Shader instruction Plongjmp is not implemented.");
}
public static void Pret(EmitterContext context)
{
InstPret op = context.GetOp<InstPret>();
context.Config.GpuAccessor.Log("Shader instruction Pret is not implemented.");
}
public static void PrmtR(EmitterContext context)
{
InstPrmtR op = context.GetOp<InstPrmtR>();
context.Config.GpuAccessor.Log("Shader instruction PrmtR is not implemented.");
}
public static void PrmtI(EmitterContext context)
{
InstPrmtI op = context.GetOp<InstPrmtI>();
context.Config.GpuAccessor.Log("Shader instruction PrmtI is not implemented.");
}
public static void PrmtC(EmitterContext context)
{
InstPrmtC op = context.GetOp<InstPrmtC>();
context.Config.GpuAccessor.Log("Shader instruction PrmtC is not implemented.");
}
public static void PrmtRc(EmitterContext context)
{
InstPrmtRc op = context.GetOp<InstPrmtRc>();
context.Config.GpuAccessor.Log("Shader instruction PrmtRc is not implemented.");
}
public static void R2b(EmitterContext context)
{
InstR2b op = context.GetOp<InstR2b>();
context.Config.GpuAccessor.Log("Shader instruction R2b is not implemented.");
}
public static void Ram(EmitterContext context)
{
InstRam op = context.GetOp<InstRam>();
context.Config.GpuAccessor.Log("Shader instruction Ram is not implemented.");
}
public static void Rtt(EmitterContext context)
{
InstRtt op = context.GetOp<InstRtt>();
context.Config.GpuAccessor.Log("Shader instruction Rtt is not implemented.");
}
public static void Sam(EmitterContext context)
{
InstSam op = context.GetOp<InstSam>();
context.Config.GpuAccessor.Log("Shader instruction Sam is not implemented.");
}
public static void Setcrsptr(EmitterContext context)
{
InstSetcrsptr op = context.GetOp<InstSetcrsptr>();
context.Config.GpuAccessor.Log("Shader instruction Setcrsptr is not implemented.");
}
public static void Setlmembase(EmitterContext context)
{
InstSetlmembase op = context.GetOp<InstSetlmembase>();
context.Config.GpuAccessor.Log("Shader instruction Setlmembase is not implemented.");
}
public static void St(EmitterContext context)
{
InstSt op = context.GetOp<InstSt>();
context.Config.GpuAccessor.Log("Shader instruction St is not implemented.");
}
public static void Stp(EmitterContext context)
{
InstStp op = context.GetOp<InstStp>();
context.Config.GpuAccessor.Log("Shader instruction Stp is not implemented.");
}
public static void Txa(EmitterContext context)
{
InstTxa op = context.GetOp<InstTxa>();
context.Config.GpuAccessor.Log("Shader instruction Txa is not implemented.");
}
public static void Vabsdiff(EmitterContext context)
{
InstVabsdiff op = context.GetOp<InstVabsdiff>();
context.Config.GpuAccessor.Log("Shader instruction Vabsdiff is not implemented.");
}
public static void Vabsdiff4(EmitterContext context)
{
InstVabsdiff4 op = context.GetOp<InstVabsdiff4>();
context.Config.GpuAccessor.Log("Shader instruction Vabsdiff4 is not implemented.");
}
public static void Vadd(EmitterContext context)
{
InstVadd op = context.GetOp<InstVadd>();
context.Config.GpuAccessor.Log("Shader instruction Vadd is not implemented.");
}
public static void Votevtg(EmitterContext context)
{
InstVotevtg op = context.GetOp<InstVotevtg>();
context.Config.GpuAccessor.Log("Shader instruction Votevtg is not implemented.");
}
public static void Vset(EmitterContext context)
{
InstVset op = context.GetOp<InstVset>();
context.Config.GpuAccessor.Log("Shader instruction Vset is not implemented.");
}
public static void Vshl(EmitterContext context)
{
InstVshl op = context.GetOp<InstVshl>();
context.Config.GpuAccessor.Log("Shader instruction Vshl is not implemented.");
}
public static void Vshr(EmitterContext context)
{
InstVshr op = context.GetOp<InstVshr>();
context.Config.GpuAccessor.Log("Shader instruction Vshr is not implemented.");
}
}
}