Ryujinx-git/Ryujinx/Motion/Protocol/ControllerData.cs

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C#
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using System.Runtime.InteropServices;
namespace Ryujinx.Motion
{
[StructLayout(LayoutKind.Sequential, Pack = 1)]
struct ControllerDataRequest
{
public MessageType Type;
public SubscriberType SubscriberType;
public byte Slot;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 6)]
public byte[] MacAddress;
}
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct ControllerDataResponse
{
public SharedResponse Shared;
public byte Connected;
public uint PacketID;
public byte ExtraButtons;
public byte MainButtons;
public ushort PSExtraInput;
public ushort LeftStickXY;
public ushort RightStickXY;
public uint DPadAnalog;
public ulong MainButtonsAnalog;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 6)]
public byte[] Touch1;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 6)]
public byte[] Touch2;
public ulong MotionTimestamp;
public float AccelerometerX;
public float AccelerometerY;
public float AccelerometerZ;
public float GyroscopePitch;
public float GyroscopeYaw;
public float GyroscopeRoll;
}
enum SubscriberType : byte
{
All = 0,
Slot,
Mac
}
}