namespace Ryujinx.Graphics.Texture.Utils
{
struct Block
public ulong Low;
public ulong High;
public void Encode(ulong value, ref int offset, int bits)
if (offset >= 64)
High |= value << (offset - 64);
}
else
Low |= value << offset;
if (offset + bits > 64)
int remainder = 64 - offset;
High |= value >> remainder;
offset += bits;
public readonly ulong Decode(ref int offset, int bits)
ulong value;
ulong mask = bits == 64 ? ulong.MaxValue : (1UL << bits) - 1;
value = (High >> (offset - 64)) & mask;
value = Low >> offset;
value |= High << remainder;
value &= mask;
return value;