Ryujinx-git/Ryujinx/_schema.json

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{
"$schema": "http://json-schema.org/draft-07/schema#",
"$id": "https://ryujinx.org/_schema/config.json",
"type": "object",
"title": "Ryujinx Configuration Schema",
"required": [
"graphics_shaders_dump_path",
"logging_enable_debug",
"logging_enable_stub",
"logging_enable_info",
"logging_enable_warn",
"logging_enable_error",
"logging_enable_guest",
"logging_enable_fs_access_log",
"logging_filtered_classes",
"enable_file_log",
"system_language",
"system_region",
"docked_mode",
"enable_vsync",
Add Profiled Persistent Translation Cache. (#769) * Delete DelegateTypes.cs * Delete DelegateCache.cs * Add files via upload * Update Horizon.cs * Update Program.cs * Update MainWindow.cs * Update Aot.cs * Update RelocEntry.cs * Update Translator.cs * Update MemoryManager.cs * Update InstEmitMemoryHelper.cs * Update Delegates.cs * Nit. * Nit. * Nit. * 10 fewer MSIL bytes for us * Add comment. Nits. * Update Translator.cs * Update Aot.cs * Nits. * Opt.. * Opt.. * Opt.. * Opt.. * Allow to change compression level. * Update MemoryManager.cs * Update Translator.cs * Manage corner cases during the save phase. Nits. * Update Aot.cs * Translator response tweak for Aot disabled. Nit. * Nit. * Nits. * Create DelegateHelpers.cs * Update Delegates.cs * Nit. * Nit. * Nits. * Fix due to #784. * Fixes due to #757 & #841. * Fix due to #846. * Fix due to #847. * Use MethodInfo for managed method calls. Use IR methods instead of managed methods about Max/Min (S/U). Follow-ups & Nits. * Add missing exception messages. Reintroduce slow path for Fmov_Vi. Implement slow path for Fmov_Si. * Switch to the new folder structure. Nits. * Impl. index-based relocation information. Impl. cache file version field. * Nit. * Address gdkchan comments. Mainly: - fixed cache file corruption issue on exit; - exposed a way to disable AOT on the GUI. * Address AcK77 comment. * Address Thealexbarney, jduncanator & emmauss comments. Header magic, CpuId (FI) & Aot -> Ptc. * Adaptation to the new application reloading system. Improvements to the call system of managed methods. Follow-ups. Nits. * Get the same boot times as on master when PTC is disabled. * Profiled Aot. * A32 support (#897). * #975 support (1 of 2). * #975 support (2 of 2). * Rebase fix & nits. * Some fixes and nits (still one bug left). * One fix & nits. * Tests fix (by gdk) & nits. * Support translations not only in high quality and rejit. Nits. * Added possibility to skip translations and continue execution, using `ESC` key. * Update SettingsWindow.cs * Update GLRenderer.cs * Update Ptc.cs * Disabled Profiled PTC by default as requested in the past by gdk. * Fix rejit bug. Increased number of parallel translations. Add stack unwinding stuffs support (1 of 2). Nits. * Add stack unwinding stuffs support (2 of 2). Tuned number of parallel translations. * Restored the ability to assemble jumps with 8-bit offset when Profiled PTC is disabled or during profiling. Modifications due to rebase. Nits. * Limited profiling of the functions to be translated to the addresses belonging to the range of static objects only. * Nits. * Nits. * Update Delegates.cs * Nit. * Update InstEmitSimdArithmetic.cs * Address riperiperi comments. * Fixed the issue of unjustifiably longer boot times at the second boot than at the first boot, measured at the same time or reference point and with the same number of translated functions. * Implemented a simple redundant load/save mechanism. Halved the value of Decoder.MaxInstsPerFunction more appropriate for the current performance of the Translator. Replaced by Logger.PrintError to Logger.PrintDebug in TexturePool.cs about the supposed invalid texture format to avoid the spawn of the log. Nits. * Nit. Improved Logger.PrintError in TexturePool.cs to avoid log spawn. Added missing code for FZ handling (in output) for fp max/min instructions (slow paths). * Add configuration migration for PTC Co-authored-by: Thog <me@thog.eu>
2020-06-16 18:28:02 +00:00
"enable_ptc",
"enable_fs_integrity_checks",
"fs_global_access_log_mode",
"enable_keyboard",
"enable_mouse",
"keyboard_config",
"controller_config"
],
"definitions": {
"key": {
"type": "string",
"enum": [
"ShiftLeft",
"LShift",
"ShiftRight",
"RShift",
"ControlLeft",
"LControl",
"ControlRight",
"RControl",
"AltLeft",
"LAlt",
"AltRight",
"RAlt",
"WinLeft",
"LWin",
"WinRight",
"RWin",
"Menu",
"F1",
"F2",
"F3",
"F4",
"F5",
"F6",
"F7",
"F8",
"F9",
"F10",
"F11",
"F12",
"F13",
"F14",
"F15",
"F16",
"F17",
"F18",
"F19",
"F20",
"F21",
"F22",
"F23",
"F24",
"F25",
"F26",
"F27",
"F28",
"F29",
"F30",
"F31",
"F32",
"F33",
"F34",
"F35",
"Up",
"Down",
"Left",
"Right",
"Enter",
"Escape",
"Space",
"Tab",
"BackSpace",
"Back",
"Insert",
"Delete",
"PageUp",
"PageDown",
"Home",
"End",
"CapsLock",
"ScrollLock",
"PrintScreen",
"Pause",
"NumLock",
"Clear",
"Sleep",
"Keypad0",
"Keypad1",
"Keypad2",
"Keypad3",
"Keypad4",
"Keypad5",
"Keypad6",
"Keypad7",
"Keypad8",
"Keypad9",
"KeypadDivide",
"KeypadMultiply",
"KeypadSubtract",
"KeypadMinus",
"KeypadAdd",
"KeypadPlus",
"KeypadDecimal",
"KeypadPeriod",
"KeypadEnter",
"A",
"B",
"C",
"D",
"E",
"F",
"G",
"H",
"I",
"J",
"K",
"L",
"M",
"N",
"O",
"P",
"Q",
"R",
"S",
"T",
"U",
"V",
"W",
"X",
"Y",
"Z",
"Number0",
"Number1",
"Number2",
"Number3",
"Number4",
"Number5",
"Number6",
"Number7",
"Number8",
"Number9",
"Tilde",
"Grave",
"Minus",
"Plus",
"BracketLeft",
"LBracket",
"BracketRight",
"RBracket",
"Semicolon",
"Quote",
"Comma",
"Period",
"Slash",
"BackSlash",
"NonUSBackSlash",
"LastKey"
]
},
"input": {
"type": "string",
"enum": [
"Button0",
"Button1",
"Button2",
"Button3",
"Button4",
"Button5",
"Button6",
"Button7",
"Button8",
"Button9",
"Button10",
"Button11",
"Button12",
"Button13",
"Button14",
"Button15",
"Button16",
"Button17",
"Button18",
"Button19",
"Button20",
"Axis0",
"Axis1",
"Axis2",
"Axis3",
"Axis4",
"Axis5",
"Hat0Up",
"Hat0Down",
"Hat0Left",
"Hat0Right",
"Hat1Up",
"Hat1Down",
"Hat1Left",
"Hat1Right",
"Hat2Up",
"Hat2Down",
"Hat2Left",
"Hat2Right"
]
},
"keyboard_config": {
"type": "object",
"properties": {
"index": {
"$id": "#/definitions/keyboard_config/properties/index",
"type": "integer",
"title": "Keyboard Index",
"description": "Keyboard Device Index",
"default": 0,
"minimum": 0,
"examples": [
0,
1,
2
]
},
"controller_type": {
"$id": "#/properties/keyboard_config/properties/controller_type",
"type": "string",
"title": "Controller Type",
"default": "Handheld",
"enum": [
"Handheld",
"ProController",
"JoyconPair",
"JoyconLeft",
"JoyconRight"
],
"examples": [
"Handheld",
"ProController",
"JoyconPair",
"JoyconLeft",
"JoyconRight"
]
},
"player_index": {
"$id": "#/properties/keyboard_config/properties/player_index",
"type": "string",
"title": "Player Index",
"default": "Player1",
"enum": [
"Player1",
"Player2",
"Player3",
"Player4",
"Player5",
"Player6",
"Player7",
"Player8",
"Handheld"
]
},
"left_joycon": {
"$id": "#/definitions/keyboard_config/properties/left_joycon",
"type": "object",
"title": "Left JoyCon Controls",
"required": [
"stick_up",
"stick_down",
"stick_left",
"stick_right",
"stick_button",
"dpad_up",
"dpad_down",
"dpad_left",
"dpad_right",
"button_minus",
"button_l",
"button_zl"
],
"properties": {
"stick_up": {
"$id": "#/definitions/keyboard_config/properties/left_joycon/properties/stick_up",
"$ref": "#/definitions/key",
"title": "Stick Up",
"default": "w"
},
"stick_down": {
"$id": "#/definitions/keyboard_config/properties/left_joycon/properties/stick_down",
"$ref": "#/definitions/key",
"title": "Stick Down",
"default": "S"
},
"stick_left": {
"$id": "#/definitions/keyboard_config/properties/left_joycon/properties/stick_left",
"$ref": "#/definitions/key",
"title": "Stick Left",
"default": "A"
},
"stick_right": {
"$id": "#/definitions/keyboard_config/properties/left_joycon/properties/stick_right",
"$ref": "#/definitions/key",
"title": "Stick Right",
"default": "D"
},
"stick_button": {
"$id": "#/definitions/keyboard_config/properties/left_joycon/properties/stick_button",
"$ref": "#/definitions/key",
"title": "Stick Button",
"default": "F"
},
"dpad_up": {
"$id": "#/definitions/keyboard_config/properties/left_joycon/properties/dpad_up",
"$ref": "#/definitions/key",
"title": "Dpad Up",
"default": "Up"
},
"dpad_down": {
"$id": "#/definitions/keyboard_config/properties/left_joycon/properties/dpad_down",
"$ref": "#/definitions/key",
"title": "Dpad Down",
"default": "Down"
},
"dpad_left": {
"$id": "#/definitions/keyboard_config/properties/left_joycon/properties/dpad_left",
"$ref": "#/definitions/key",
"title": "Dpad Left",
"default": "Left"
},
"dpad_right": {
"$id": "#/definitions/keyboard_config/properties/left_joycon/properties/dpad_right",
"$ref": "#/definitions/key",
"title": "Dpad Right",
"default": "Right"
},
"button_minus": {
"$id": "#/definitions/keyboard_config/properties/left_joycon/properties/button_minus",
"$ref": "#/definitions/key",
"title": "Button Minus",
"default": "Minus"
},
"button_l": {
"$id": "#/definitions/keyboard_config/properties/left_joycon/properties/button_l",
"$ref": "#/definitions/key",
"title": "Button L",
"default": "E"
},
"button_zl": {
"$id": "#/definitions/keyboard_config/properties/left_joycon/properties/button_zl",
"$ref": "#/definitions/key",
"title": "Button ZL",
"default": "Q"
}
}
},
"right_joycon": {
"$id": "#/definitions/keyboard_config/properties/right_joycon",
"type": "object",
"title": "Right JoyCon Controls",
"required": [
"stick_up",
"stick_down",
"stick_left",
"stick_right",
"stick_button",
"button_a",
"button_b",
"button_x",
"button_y",
"button_plus",
"button_r",
"button_zr"
],
"properties": {
"stick_up": {
"$id": "#/definitions/keyboard_config/properties/right_joycon/properties/stick_up",
"$ref": "#/definitions/key",
"title": "Stick Up",
"default": "I"
},
"stick_down": {
"$id": "#/definitions/keyboard_config/properties/right_joycon/properties/stick_down",
"$ref": "#/definitions/key",
"title": "Stick Down",
"default": "K"
},
"stick_left": {
"$id": "#/definitions/keyboard_config/properties/right_joycon/properties/stick_left",
"$ref": "#/definitions/key",
"title": "Stick Left",
"default": "J"
},
"stick_right": {
"$id": "#/definitions/keyboard_config/properties/right_joycon/properties/stick_right",
"$ref": "#/definitions/key",
"title": "Stick Right",
"default": "L"
},
"stick_button": {
"$id": "#/definitions/keyboard_config/properties/right_joycon/properties/stick_button",
"$ref": "#/definitions/key",
"title": "Stick Button",
"default": "H"
},
"button_a": {
"$id": "#/definitions/keyboard_config/properties/right_joycon/properties/button_a",
"$ref": "#/definitions/key",
"title": "Button A",
"default": "Z"
},
"button_b": {
"$id": "#/definitions/keyboard_config/properties/right_joycon/properties/button_b",
"$ref": "#/definitions/key",
"title": "Button B",
"default": "X"
},
"button_x": {
"$id": "#/definitions/keyboard_config/properties/right_joycon/properties/button_x",
"$ref": "#/definitions/key",
"title": "Button X",
"default": "C"
},
"button_y": {
"$id": "#/definitions/keyboard_config/properties/right_joycon/properties/button_y",
"$ref": "#/definitions/key",
"title": "Button Y",
"default": "V"
},
"button_plus": {
"$id": "#/definitions/keyboard_config/properties/right_joycon/properties/button_plus",
"$ref": "#/definitions/key",
"title": "Button Plus",
"default": "Plus"
},
"button_r": {
"$id": "#/definitions/keyboard_config/properties/right_joycon/properties/button_r",
"$ref": "#/definitions/key",
"title": "Button R",
"default": "U"
},
"button_zr": {
"$id": "#/definitions/keyboard_config/properties/right_joycon/properties/button_zr",
"$ref": "#/definitions/key",
"title": "Button Zr",
"default": "O"
}
}
},
"enable_motion": {
"$id": "#/definitions/keyboard_config/properties/enable_motion",
"type": "boolean",
"title": "Enable Motion Controls",
"description": "Enables Motion Controls",
"default": false,
"examples": [
true,
false
]
},
"sensitivity": {
"$id": "#/definitions/keyboard_config/properties/sensitivity",
"type": "integer",
"title": "Sensitivity",
"description": "Gyro sensitivity",
"default": 100,
"minimum": 0,
"maximum": 1000,
"examples": [
90,
100,
150
]
},
"gyro_deadzone": {
"$id": "#/definitions/keyboard_config/properties/gyro_deadzone",
"type": "number",
"title": "Gyro Deadzone",
"description": "Controller Left Analog Stick Deadzone",
"default": 1,
"minimum": 0.00,
"maximum": 100.00,
"examples": [
0.01
]
},
"slot": {
"$id": "#/definitions/keyboard_config/properties/slot",
"type": "integer",
"title": "Slot",
"description": "DSU motion client slot for main controller",
"default": 0,
"minimum": 0,
"maximum": 4,
"examples": [
0,
1,
2,
3
]
},
"alt_slot": {
"$id": "#/definitions/keyboard_config/properties/alt_slot",
"type": "integer",
"title": "Alternate Slot",
"description": "DSU motion client slot for secondary controller, eg Right Joycon in Paired mode",
"default": 0,
"minimum": 0,
"maximum": 4,
"examples": [
0,
1,
2,
3
]
},
"mirror_input": {
"$id": "#/definitions/keyboard_config/properties/mirror_input",
"type": "boolean",
"title": "Mirror Motion Input",
"description": "Mirrors main motion input in Paired mode",
"default": true,
"examples": [
true,
false
]
},
"dsu_server_port": {
"$id": "#/definitions/keyboard_config/properties/dsu_server_port",
"type": "integer",
"title": "DSU Server Port",
"description": "DSU motion server port",
"default": 26760,
"minimum": 0,
"maximum": 36654,
"examples": [
0,
1,
2,
3
]
},
"dsu_server_host": {
"$id": "#/definitions/keyboard_config/properties/dsu_server_host",
"type": "string",
"title": "DSU Server Host Address",
"description": "DSU motion server host address",
"default": "127.0.0.1",
"examples": [
"127.0.0.1",
"example.host.com"
]
}
}
},
"controller_config": {
"type": "object",
"properties": {
"index": {
"$id": "#/definitions/controller_config/properties/index",
"type": "integer",
"title": "Controller Index",
"description": "Controller Device Index",
"default": 0,
"minimum": 0,
"examples": [
0,
1,
2
]
},
"controller_type": {
"$id": "#/properties/controller_config/properties/controller_type",
"type": "string",
"title": "Controller Type",
"default": "Handheld",
"enum": [
"Handheld",
"ProController",
"JoyconPair",
"JoyconLeft",
"JoyconRight"
],
"examples": [
"Handheld",
"ProController",
"JoyconPair",
"JoyconLeft",
"JoyconRight"
]
},
"player_index": {
"$id": "#/properties/controller_config/properties/player_index",
"type": "string",
"title": "Player Index",
"default": "Player1",
"enum": [
"Player1",
"Player2",
"Player3",
"Player4",
"Player5",
"Player6",
"Player7",
"Player8",
"Handheld"
]
},
"deadzone_left": {
"$id": "#/definitions/controller_config/properties/deadzone_left",
"type": "number",
"title": "Left Joystick Deadzone",
"description": "Controller Left Analog Stick Deadzone",
"default": 0.05,
"minimum": 0.00,
"maximum": 1.00,
"examples": [
0.05
]
},
"deadzone_right": {
"$id": "#/definitions/controller_config/properties/deadzone_right",
"type": "number",
"title": "Right Joystick Deadzone",
"description": "Controller Right Analog Stick Deadzone",
"default": 0.05,
"minimum": 0.00,
"maximum": 1.00,
"examples": [
0.05
]
},
"trigger_threshold": {
"$id": "#/definitions/controller_config/properties/trigger_threshold",
"type": "number",
"title": "Controller Trigger Threshold",
"description": "The value of how pressed down each trigger has to be in order to register a button press",
"default": 0.5,
"minimum": 0.0,
"maximum": 1.0,
"examples": [
0.5
]
},
"left_joycon": {
"$id": "#/definitions/controller_config/properties/left_joycon",
"type": "object",
"title": "Left JoyCon Controls",
"required": [
"stick",
"stick_button",
"dpad_up",
"dpad_down",
"dpad_left",
"dpad_right",
"button_minus",
"button_l",
"button_zl"
],
"properties": {
"stick": {
"$id": "#/definitions/controller_config/properties/left_joycon/properties/stick",
"$ref": "#/definitions/input",
"title": "Stick",
"default": "Axis0"
},
"stick_button": {
"$id": "#/definitions/controller_config/properties/left_joycon/properties/stick_button",
"$ref": "#/definitions/input",
"title": "Stick Button",
"default": "Button13"
},
"dpad_up": {
"$id": "#/definitions/controller_config/properties/left_joycon/properties/dpad_up",
"$ref": "#/definitions/input",
"title": "Dpad Up",
"default": "Hat0Up"
},
"dpad_down": {
"$id": "#/definitions/controller_config/properties/left_joycon/properties/dpad_down",
"$ref": "#/definitions/input",
"title": "Dpad Down",
"default": "Hat0Down"
},
"dpad_left": {
"$id": "#/definitions/controller_config/properties/left_joycon/properties/dpad_left",
"$ref": "#/definitions/input",
"title": "Dpad Left",
"default": "Hat0Left"
},
"dpad_right": {
"$id": "#/definitions/controller_config/properties/left_joycon/properties/dpad_right",
"$ref": "#/definitions/input",
"title": "Dpad Right",
"default": "Hat0Right"
},
"button_minus": {
"$id": "#/definitions/controller_config/properties/left_joycon/properties/button_minus",
"$ref": "#/definitions/input",
"title": "Button Minus",
"default": "Button10"
},
"button_l": {
"$id": "#/definitions/controller_config/properties/left_joycon/properties/button_l",
"$ref": "#/definitions/input",
"title": "Button L",
"default": "Button6"
},
"button_zl": {
"$id": "#/definitions/controller_config/properties/left_joycon/properties/button_zl",
"$ref": "#/definitions/input",
"title": "Button ZL",
"default": "Button8"
}
}
},
"right_joycon": {
"$id": "#/definitions/controller_config/properties/right_joycon",
"type": "object",
"title": "Right JoyCon Controls",
"required": [
"stick",
"stick_button",
"button_a",
"button_b",
"button_x",
"button_y",
"button_plus",
"button_r",
"button_zr"
],
"properties": {
"stick": {
"$id": "#/definitions/controller_config/properties/right_joycon/properties/stick",
"$ref": "#/definitions/input",
"title": "Stick",
"default": "Axis2"
},
"stick_button": {
"$id": "#/definitions/controller_config/properties/right_joycon/properties/stick_button",
"$ref": "#/definitions/input",
"title": "Stick Button",
"default": "Button14"
},
"button_a": {
"$id": "#/definitions/controller_config/properties/right_joycon/properties/button_a",
"$ref": "#/definitions/input",
"title": "Button A",
"default": "Button0"
},
"button_b": {
"$id": "#/definitions/controller_config/properties/right_joycon/properties/button_b",
"$ref": "#/definitions/input",
"title": "Button B",
"default": "Button1"
},
"button_x": {
"$id": "#/definitions/controller_config/properties/right_joycon/properties/button_x",
"$ref": "#/definitions/input",
"title": "Button X",
"default": "Button3"
},
"button_y": {
"$id": "#/definitions/controller_config/properties/right_joycon/properties/button_y",
"$ref": "#/definitions/input",
"title": "Button Y",
"default": "Button4"
},
"button_plus": {
"$id": "#/definitions/controller_config/properties/right_joycon/properties/button_plus",
"$ref": "#/definitions/input",
"title": "Button Plus",
"default": "Button11"
},
"button_r": {
"$id": "#/definitions/controller_config/properties/right_joycon/properties/button_r",
"$ref": "#/definitions/input",
"title": "Button R",
"default": "Button7"
},
"button_zr": {
"$id": "#/definitions/controller_config/properties/right_joycon/properties/button_zr",
"$ref": "#/definitions/input",
"title": "Button ZR",
"default": "Button9"
}
}
},
"enable_motion": {
"$id": "#/definitions/controller_config/properties/enable_motion",
"type": "boolean",
"title": "Enable Motion Controls",
"description": "Enables Motion Controls",
"default": false,
"examples": [
true,
false
]
},
"sensitivity": {
"$id": "#/definitions/controller_config/properties/sensitivity",
"type": "integer",
"title": "Sensitivity",
"description": "Gyro sensitivity",
"default": 100,
"minimum": 0,
"maximum": 1000,
"examples": [
90,
100,
150
]
},
"gyro_deadzone": {
"$id": "#/definitions/controller_config/properties/gyro_deadzone",
"type": "number",
"title": "Gyro Deadzone",
"description": "Controller Left Analog Stick Deadzone",
"default": 1,
"minimum": 0.00,
"maximum": 100.00,
"examples": [
0.01
]
},
"slot": {
"$id": "#/definitions/controller_config/properties/slot",
"type": "integer",
"title": "Slot",
"description": "DSU motion client slot for main controller",
"default": 0,
"minimum": 0,
"maximum": 4,
"examples": [
0,
1,
2,
3
]
},
"alt_slot": {
"$id": "#/definitions/controller_config/properties/alt_slot",
"type": "integer",
"title": "Alternate Slot",
"description": "DSU motion client slot for secondary controller, eg Right Joycon in Paired mode",
"default": 0,
"minimum": 0,
"maximum": 4,
"examples": [
0,
1,
2,
3
]
},
"mirror_input": {
"$id": "#/definitions/controller_config/properties/mirror_input",
"type": "boolean",
"title": "Mirror Motion Input",
"description": "Mirrors main motion input in Paired mode",
"default": true,
"examples": [
true,
false
]
},
"dsu_server_port": {
"$id": "#/definitions/controller_config/properties/dsu_server_port",
"type": "integer",
"title": "DSU Server Port",
"description": "DSU motion server port",
"default": 26760,
"minimum": 0,
"maximum": 36654,
"examples": [
0,
1,
2,
3
]
},
"dsu_server_host": {
"$id": "#/definitions/controller_config/properties/dsu_server_host",
"type": "string",
"title": "DSU Server Host Address",
"description": "DSU motion server host address",
"default": "127.0.0.1",
"examples": [
"127.0.0.1",
"example.host.com"
]
}
}
}
},
"properties": {
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) * Initial Implementation About as fast as nvidia GL multithreading, can be improved with faster command queuing. * Struct based command list Speeds up a bit. Still a lot of time lost to resource copy. * Do shader init while the render thread is active. * Introduce circular span pool V1 Ideally should be able to use structs instead of references for storing these spans on commands. Will try that next. * Refactor SpanRef some more Use a struct to represent SpanRef, rather than a reference. * Flush buffers on background thread * Use a span for UpdateRenderScale. Much faster than copying the array. * Calculate command size using reflection * WIP parallel shaders * Some minor optimisation * Only 2 max refs per command now. The command with 3 refs is gone. :relieved: * Don't cast on the GPU side * Remove redundant casts, force sync on window present * Fix Shader Cache * Fix host shader save. * Fixup to work with new renderer stuff * Make command Run static, use array of delegates as lookup Profile says this takes less time than the previous way. * Bring up to date * Add settings toggle. Fix Muiltithreading Off mode. * Fix warning. * Release tracking lock for flushes * Fix Conditional Render fast path with threaded gal * Make handle iteration safe when releasing the lock This is mostly temporary. * Attempt to set backend threading on driver Only really works on nvidia before launching a game. * Fix race condition with BufferModifiedRangeList, exceptions in tracking actions * Update buffer set commands * Some cleanup * Only use stutter workaround when using opengl renderer non-threaded * Add host-conditional reservation of counter events There has always been the possibility that conditional rendering could use a query object just as it is disposed by the counter queue. This change makes it so that when the host decides to use host conditional rendering, the query object is reserved so that it cannot be deleted. Counter events can optionally start reserved, as the threaded implementation can reserve them before the backend creates them, and there would otherwise be a short amount of time where the counter queue could dispose the event before a call to reserve it could be made. * Address Feedback * Make counter flush tracked again. Hopefully does not cause any issues this time. * Wait for FlushTo on the main queue thread. Currently assumes only one thread will want to FlushTo (in this case, the GPU thread) * Add SDL2 headless integration * Add HLE macro commands. Co-authored-by: Mary <mary@mary.zone>
2021-08-26 22:31:29 +00:00
"backend_threading": {
"$id": "#/properties/backend_threading",
"type": "string",
"title": "Backend Threading",
"description": "Whether backend threading is enabled or not. 'Auto' selects the most appropriate option for the current OS, vendor and backend.",
"default": "Auto",
"examples": [
"Auto",
"Off",
"On"
]
},
"res_scale": {
"$id": "#/properties/res_scale",
"type": "integer",
"title": "Resolution Scale",
"description": "An integer scale applied to applicable render targets. Values 1-4, or -1 to use a custom floating point scale instead.",
"default": -1,
"examples": [
-1,
1,
2,
3,
4
]
},
"res_scale_custom": {
"$id": "#/properties/res_scale_custom",
"type": "number",
"title": "Custom Resolution Scale",
"description": "A custom floating point scale applied to applicable render targets. Only active when Resolution Scale is -1.",
"default": 1.0
},
"max_anisotropy": {
"$id": "#/properties/max_anisotropy",
"type": "integer",
"title": "Max Anisotropy. Values range from 0 - 16. Set to -1 to let the game decide.",
"description": "Max Anisotropy. Values range from 0 - 16. Set to -1 to let the game decide.",
"default": -1,
"examples": [
-1,
4,
8,
16
]
},
"aspect_ratio": {
"$id": "#/properties/aspect_ratio",
"type": "string",
"title": "Aspect Ratio applied to the renderer window.",
"description": "Aspect Ratio applied to the renderer window.",
"default": "Fixed16x9",
"examples": [
"Fixed4x3",
"Fixed16x9",
"Fixed16x10",
"Fixed21x9",
"Fixed32x9",
"Stretched"
]
},
"graphics_shaders_dump_path": {
"$id": "#/properties/graphics_shaders_dump_path",
"type": "string",
"title": "Graphics Shaders Dump Path",
"description": "Dumps shaders in this local directory",
"default": "",
"examples": [
"C:\\ShaderDumps"
]
},
"logging_enable_debug": {
"$id": "#/properties/logging_enable_debug",
"type": "boolean",
"title": "Logging Enable Debug",
"description": "Enables printing debug log messages",
"default": false,
"examples": [
true,
false
]
},
"logging_enable_stub": {
"$id": "#/properties/logging_enable_stub",
"type": "boolean",
"title": "Logging Enable Stub",
"description": "Enables printing stub log messages",
"default": true,
"examples": [
true,
false
]
},
"logging_enable_info": {
"$id": "#/properties/logging_enable_info",
"type": "boolean",
"title": "Logging Enable Info",
"description": "Enables printing info log messages",
"default": true,
"examples": [
true,
false
]
},
"logging_enable_warn": {
"$id": "#/properties/logging_enable_warn",
"type": "boolean",
"title": "Logging Enable Warn",
"description": "Enables printing warning log messages",
"default": true,
"examples": [
true,
false
]
},
"logging_enable_error": {
"$id": "#/properties/logging_enable_error",
"type": "boolean",
"title": "Logging Enable Error",
"description": "Enables printing error log messages",
"default": true,
"examples": [
true,
false
]
},
"logging_enable_guest": {
"$id": "#/properties/logging_enable_guest",
"type": "boolean",
"title": "Logging Enable Guest",
"description": "Enables printing guest log messages",
"default": true,
"examples": [
true,
false
]
},
"logging_enable_fs_access": {
"$id": "#/properties/logging_enable_fs_access_log",
"type": "boolean",
"title": "Logging Enable FS Access Log",
"description": "Enables printing FS access log messages",
"default": true,
"examples": [
true,
false
]
},
"logging_filtered_classes": {
"$id": "#/properties/logging_filtered_classes",
"type": "array",
"title": "Logging Filtered Classes",
"description": "Controls which log messages are written to the log targets",
"items": {
"type": "string",
"enum": [
"Application",
"Audio",
"Cpu",
"Font",
"Emulation",
"Gpu",
"Hid",
"Kernel",
"KernelIpc",
"KernelScheduler",
"KernelSvc",
"Loader",
"Service",
"ServiceAcc",
"ServiceAm",
"ServiceApm",
"ServiceAudio",
"ServiceBsd",
"ServiceCaps",
"ServiceFriend",
"ServiceFs",
"ServiceHid",
"ServiceIrs",
"ServiceLdr",
"ServiceLm",
"ServiceMm",
"ServiceNfp",
"ServiceNifm",
"ServiceNs",
"ServiceNv",
"ServicePctl",
"ServicePl",
"ServicePrepo",
"ServicePsm",
"ServiceSet",
"ServiceSfdnsres",
"ServiceSm",
"ServiceSsl",
"ServiceSss",
"ServiceTime",
"ServiceVi"
]
}
},
"enable_file_log": {
"$id": "#/properties/enable_file_log",
"type": "boolean",
"title": "Enable File Log",
"description": "Enables logging to a file on disk",
"default": true,
"examples": [
true,
false
]
},
"system_language": {
"$id": "#/properties/system_language",
"type": "string",
"title": "System Language",
"description": "Change System Language",
"default": "AmericanEnglish",
"enum": [
"Japanese",
"AmericanEnglish",
"French",
"German",
"Italian",
"Spanish",
"Chinese",
"Korean",
"Dutch",
"Portuguese",
"Russian",
"Taiwanese",
"BritishEnglish",
"CanadianFrench",
"LatinAmericanSpanish",
"SimplifiedChinese",
"TraditionalChinese"
],
"examples": [
"AmericanEnglish"
]
},
"system_region": {
"$id": "#/properties/system_region",
"type": "string",
"title": "System Region",
"description": "Change System Region",
"default": "USA",
"enum": [
"Japan",
"USA",
"Europe",
"Australia",
"China",
"Korea",
"Taiwan"
],
"examples": [
"USA"
]
},
"system_time_offset": {
"$id": "#/properties/system_time_offset",
"type": "integer",
"title": "System Time Offset",
"description": "System time offset in seconds.",
"default": 0,
"examples": [
-3600,
0,
3600
]
},
"docked_mode": {
"$id": "#/properties/docked_mode",
"type": "boolean",
"title": "Enable Docked Mode",
"description": "Enables or disables Docked Mode",
"default": true,
"examples": [
true,
false
]
},
"enable_discord_integration": {
"$id": "#/properties/enable_discord_integration",
2019-05-30 20:27:43 +00:00
"type": "boolean",
"title": "Enable Discord Rich Presence",
"description": "Enable or disable Discord Rich Presence",
2019-05-30 20:27:43 +00:00
"default": true,
"examples": [
true,
false
]
},
"check_updates_on_start": {
"$id": "#/properties/check_updates_on_start",
"type": "boolean",
"title": "Checks for updates when ryujinx starts when enabled",
"description": "Checks for updates when ryujinx starts when enabled",
"default": true,
"examples": [
true,
2019-05-30 20:27:43 +00:00
false
]
},
"show_confirm_exit": {
"$id": "#/properties/show_confirm_exit",
"type": "boolean",
"title": "Show \"Confirm Exit\" Dialog",
"description": "Check to shows the \"Confirm Exit\" dialog when closing Ryujinx.",
"default": true,
"examples": [
true,
false
]
},
POWER - Performance Optimizations With Extensive Ramifications (#2286) * Refactoring of KMemoryManager class * Replace some trivial uses of DRAM address with VA * Get rid of GetDramAddressFromVa * Abstracting more operations on derived page table class * Run auto-format on KPageTableBase * Managed to make TryConvertVaToPa private, few uses remains now * Implement guest physical pages ref counting, remove manual freeing * Make DoMmuOperation private and call new abstract methods only from the base class * Pass pages count rather than size on Map/UnmapMemory * Change memory managers to take host pointers * Fix a guest memory leak and simplify KPageTable * Expose new methods for host range query and mapping * Some refactoring of MapPagesFromClientProcess to allow proper page ref counting and mapping without KPageLists * Remove more uses of AddVaRangeToPageList, now only one remains (shared memory page checking) * Add a SharedMemoryStorage class, will be useful for host mapping * Sayonara AddVaRangeToPageList, you served us well * Start to implement host memory mapping (WIP) * Support memory tracking through host exception handling * Fix some access violations from HLE service guest memory access and CPU * Fix memory tracking * Fix mapping list bugs, including a race and a error adding mapping ranges * Simple page table for memory tracking * Simple "volatile" region handle mode * Update UBOs directly (experimental, rough) * Fix the overlap check * Only set non-modified buffers as volatile * Fix some memory tracking issues * Fix possible race in MapBufferFromClientProcess (block list updates were not locked) * Write uniform update to memory immediately, only defer the buffer set. * Fix some memory tracking issues * Pass correct pages count on shared memory unmap * Armeilleure Signal Handler v1 + Unix changes Unix currently behaves like windows, rather than remapping physical * Actually check if the host platform is unix * Fix decommit on linux. * Implement windows 10 placeholder shared memory, fix a buffer issue. * Make PTC version something that will never match with master * Remove testing variable for block count * Add reference count for memory manager, fix dispose Can still deadlock with OpenAL * Add address validation, use page table for mapped check, add docs Might clean up the page table traversing routines. * Implement batched mapping/tracking. * Move documentation, fix tests. * Cleanup uniform buffer update stuff. * Remove unnecessary assignment. * Add unsafe host mapped memory switch On by default. Would be good to turn this off for untrusted code (homebrew, exefs mods) and give the user the option to turn it on manually, though that requires some UI work. * Remove C# exception handlers They have issues due to current .NET limitations, so the meilleure one fully replaces them for now. * Fix MapPhysicalMemory on the software MemoryManager. * Null check for GetHostAddress, docs * Add configuration for setting memory manager mode (not in UI yet) * Add config to UI * Fix type mismatch on Unix signal handler code emit * Fix 6GB DRAM mode. The size can be greater than `uint.MaxValue` when the DRAM is >4GB. * Address some feedback. * More detailed error if backing memory cannot be mapped. * SetLastError on all OS functions for consistency * Force pages dirty with UBO update instead of setting them directly. Seems to be much faster across a few games. Need retesting. * Rebase, configuration rework, fix mem tracking regression * Fix race in FreePages * Set memory managers null after decrementing ref count * Remove readonly keyword, as this is now modified. * Use a local variable for the signal handler rather than a register. * Fix bug with buffer resize, and index/uniform buffer binding. Should fix flickering in games. * Add InvalidAccessHandler to MemoryTracking Doesn't do anything yet * Call invalid access handler on unmapped read/write. Same rules as the regular memory manager. * Make unsafe mapped memory its own MemoryManagerType * Move FlushUboDirty into UpdateState. * Buffer dirty cache, rather than ubo cache Much cleaner, may be reusable for Inline2Memory updates. * This doesn't return anything anymore. * Add sigaction remove methods, correct a few function signatures. * Return empty list of physical regions for size 0. * Also on AddressSpaceManager Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2021-05-24 20:52:44 +00:00
"hide_cursor_on_idle": {
"$id": "#/properties/hide_cursor_on_idle",
"type": "boolean",
"title": "Hide Cursor On Idle",
"description": "Hides the cursor after being idle for 5 seconds",
"default": false,
"examples": [
true,
false
]
},
"enable_vsync": {
"$id": "#/properties/enable_vsync",
"type": "boolean",
"title": "Enable Vertical Sync",
"description": "Enables or disables Vertical Sync",
"default": true,
"examples": [
true,
false
]
},
Add Profiled Persistent Translation Cache. (#769) * Delete DelegateTypes.cs * Delete DelegateCache.cs * Add files via upload * Update Horizon.cs * Update Program.cs * Update MainWindow.cs * Update Aot.cs * Update RelocEntry.cs * Update Translator.cs * Update MemoryManager.cs * Update InstEmitMemoryHelper.cs * Update Delegates.cs * Nit. * Nit. * Nit. * 10 fewer MSIL bytes for us * Add comment. Nits. * Update Translator.cs * Update Aot.cs * Nits. * Opt.. * Opt.. * Opt.. * Opt.. * Allow to change compression level. * Update MemoryManager.cs * Update Translator.cs * Manage corner cases during the save phase. Nits. * Update Aot.cs * Translator response tweak for Aot disabled. Nit. * Nit. * Nits. * Create DelegateHelpers.cs * Update Delegates.cs * Nit. * Nit. * Nits. * Fix due to #784. * Fixes due to #757 & #841. * Fix due to #846. * Fix due to #847. * Use MethodInfo for managed method calls. Use IR methods instead of managed methods about Max/Min (S/U). Follow-ups & Nits. * Add missing exception messages. Reintroduce slow path for Fmov_Vi. Implement slow path for Fmov_Si. * Switch to the new folder structure. Nits. * Impl. index-based relocation information. Impl. cache file version field. * Nit. * Address gdkchan comments. Mainly: - fixed cache file corruption issue on exit; - exposed a way to disable AOT on the GUI. * Address AcK77 comment. * Address Thealexbarney, jduncanator & emmauss comments. Header magic, CpuId (FI) & Aot -> Ptc. * Adaptation to the new application reloading system. Improvements to the call system of managed methods. Follow-ups. Nits. * Get the same boot times as on master when PTC is disabled. * Profiled Aot. * A32 support (#897). * #975 support (1 of 2). * #975 support (2 of 2). * Rebase fix & nits. * Some fixes and nits (still one bug left). * One fix & nits. * Tests fix (by gdk) & nits. * Support translations not only in high quality and rejit. Nits. * Added possibility to skip translations and continue execution, using `ESC` key. * Update SettingsWindow.cs * Update GLRenderer.cs * Update Ptc.cs * Disabled Profiled PTC by default as requested in the past by gdk. * Fix rejit bug. Increased number of parallel translations. Add stack unwinding stuffs support (1 of 2). Nits. * Add stack unwinding stuffs support (2 of 2). Tuned number of parallel translations. * Restored the ability to assemble jumps with 8-bit offset when Profiled PTC is disabled or during profiling. Modifications due to rebase. Nits. * Limited profiling of the functions to be translated to the addresses belonging to the range of static objects only. * Nits. * Nits. * Update Delegates.cs * Nit. * Update InstEmitSimdArithmetic.cs * Address riperiperi comments. * Fixed the issue of unjustifiably longer boot times at the second boot than at the first boot, measured at the same time or reference point and with the same number of translated functions. * Implemented a simple redundant load/save mechanism. Halved the value of Decoder.MaxInstsPerFunction more appropriate for the current performance of the Translator. Replaced by Logger.PrintError to Logger.PrintDebug in TexturePool.cs about the supposed invalid texture format to avoid the spawn of the log. Nits. * Nit. Improved Logger.PrintError in TexturePool.cs to avoid log spawn. Added missing code for FZ handling (in output) for fp max/min instructions (slow paths). * Add configuration migration for PTC Co-authored-by: Thog <me@thog.eu>
2020-06-16 18:28:02 +00:00
"enable_ptc": {
"$id": "#/properties/enable_ptc",
"type": "boolean",
"title": "Enable PPTC (Profiled Persistent Translation Cache)",
Add Profiled Persistent Translation Cache. (#769) * Delete DelegateTypes.cs * Delete DelegateCache.cs * Add files via upload * Update Horizon.cs * Update Program.cs * Update MainWindow.cs * Update Aot.cs * Update RelocEntry.cs * Update Translator.cs * Update MemoryManager.cs * Update InstEmitMemoryHelper.cs * Update Delegates.cs * Nit. * Nit. * Nit. * 10 fewer MSIL bytes for us * Add comment. Nits. * Update Translator.cs * Update Aot.cs * Nits. * Opt.. * Opt.. * Opt.. * Opt.. * Allow to change compression level. * Update MemoryManager.cs * Update Translator.cs * Manage corner cases during the save phase. Nits. * Update Aot.cs * Translator response tweak for Aot disabled. Nit. * Nit. * Nits. * Create DelegateHelpers.cs * Update Delegates.cs * Nit. * Nit. * Nits. * Fix due to #784. * Fixes due to #757 & #841. * Fix due to #846. * Fix due to #847. * Use MethodInfo for managed method calls. Use IR methods instead of managed methods about Max/Min (S/U). Follow-ups & Nits. * Add missing exception messages. Reintroduce slow path for Fmov_Vi. Implement slow path for Fmov_Si. * Switch to the new folder structure. Nits. * Impl. index-based relocation information. Impl. cache file version field. * Nit. * Address gdkchan comments. Mainly: - fixed cache file corruption issue on exit; - exposed a way to disable AOT on the GUI. * Address AcK77 comment. * Address Thealexbarney, jduncanator & emmauss comments. Header magic, CpuId (FI) & Aot -> Ptc. * Adaptation to the new application reloading system. Improvements to the call system of managed methods. Follow-ups. Nits. * Get the same boot times as on master when PTC is disabled. * Profiled Aot. * A32 support (#897). * #975 support (1 of 2). * #975 support (2 of 2). * Rebase fix & nits. * Some fixes and nits (still one bug left). * One fix & nits. * Tests fix (by gdk) & nits. * Support translations not only in high quality and rejit. Nits. * Added possibility to skip translations and continue execution, using `ESC` key. * Update SettingsWindow.cs * Update GLRenderer.cs * Update Ptc.cs * Disabled Profiled PTC by default as requested in the past by gdk. * Fix rejit bug. Increased number of parallel translations. Add stack unwinding stuffs support (1 of 2). Nits. * Add stack unwinding stuffs support (2 of 2). Tuned number of parallel translations. * Restored the ability to assemble jumps with 8-bit offset when Profiled PTC is disabled or during profiling. Modifications due to rebase. Nits. * Limited profiling of the functions to be translated to the addresses belonging to the range of static objects only. * Nits. * Nits. * Update Delegates.cs * Nit. * Update InstEmitSimdArithmetic.cs * Address riperiperi comments. * Fixed the issue of unjustifiably longer boot times at the second boot than at the first boot, measured at the same time or reference point and with the same number of translated functions. * Implemented a simple redundant load/save mechanism. Halved the value of Decoder.MaxInstsPerFunction more appropriate for the current performance of the Translator. Replaced by Logger.PrintError to Logger.PrintDebug in TexturePool.cs about the supposed invalid texture format to avoid the spawn of the log. Nits. * Nit. Improved Logger.PrintError in TexturePool.cs to avoid log spawn. Added missing code for FZ handling (in output) for fp max/min instructions (slow paths). * Add configuration migration for PTC Co-authored-by: Thog <me@thog.eu>
2020-06-16 18:28:02 +00:00
"description": "Enables or disables profiled translation cache persistency",
"default": true,
Add Profiled Persistent Translation Cache. (#769) * Delete DelegateTypes.cs * Delete DelegateCache.cs * Add files via upload * Update Horizon.cs * Update Program.cs * Update MainWindow.cs * Update Aot.cs * Update RelocEntry.cs * Update Translator.cs * Update MemoryManager.cs * Update InstEmitMemoryHelper.cs * Update Delegates.cs * Nit. * Nit. * Nit. * 10 fewer MSIL bytes for us * Add comment. Nits. * Update Translator.cs * Update Aot.cs * Nits. * Opt.. * Opt.. * Opt.. * Opt.. * Allow to change compression level. * Update MemoryManager.cs * Update Translator.cs * Manage corner cases during the save phase. Nits. * Update Aot.cs * Translator response tweak for Aot disabled. Nit. * Nit. * Nits. * Create DelegateHelpers.cs * Update Delegates.cs * Nit. * Nit. * Nits. * Fix due to #784. * Fixes due to #757 & #841. * Fix due to #846. * Fix due to #847. * Use MethodInfo for managed method calls. Use IR methods instead of managed methods about Max/Min (S/U). Follow-ups & Nits. * Add missing exception messages. Reintroduce slow path for Fmov_Vi. Implement slow path for Fmov_Si. * Switch to the new folder structure. Nits. * Impl. index-based relocation information. Impl. cache file version field. * Nit. * Address gdkchan comments. Mainly: - fixed cache file corruption issue on exit; - exposed a way to disable AOT on the GUI. * Address AcK77 comment. * Address Thealexbarney, jduncanator & emmauss comments. Header magic, CpuId (FI) & Aot -> Ptc. * Adaptation to the new application reloading system. Improvements to the call system of managed methods. Follow-ups. Nits. * Get the same boot times as on master when PTC is disabled. * Profiled Aot. * A32 support (#897). * #975 support (1 of 2). * #975 support (2 of 2). * Rebase fix & nits. * Some fixes and nits (still one bug left). * One fix & nits. * Tests fix (by gdk) & nits. * Support translations not only in high quality and rejit. Nits. * Added possibility to skip translations and continue execution, using `ESC` key. * Update SettingsWindow.cs * Update GLRenderer.cs * Update Ptc.cs * Disabled Profiled PTC by default as requested in the past by gdk. * Fix rejit bug. Increased number of parallel translations. Add stack unwinding stuffs support (1 of 2). Nits. * Add stack unwinding stuffs support (2 of 2). Tuned number of parallel translations. * Restored the ability to assemble jumps with 8-bit offset when Profiled PTC is disabled or during profiling. Modifications due to rebase. Nits. * Limited profiling of the functions to be translated to the addresses belonging to the range of static objects only. * Nits. * Nits. * Update Delegates.cs * Nit. * Update InstEmitSimdArithmetic.cs * Address riperiperi comments. * Fixed the issue of unjustifiably longer boot times at the second boot than at the first boot, measured at the same time or reference point and with the same number of translated functions. * Implemented a simple redundant load/save mechanism. Halved the value of Decoder.MaxInstsPerFunction more appropriate for the current performance of the Translator. Replaced by Logger.PrintError to Logger.PrintDebug in TexturePool.cs about the supposed invalid texture format to avoid the spawn of the log. Nits. * Nit. Improved Logger.PrintError in TexturePool.cs to avoid log spawn. Added missing code for FZ handling (in output) for fp max/min instructions (slow paths). * Add configuration migration for PTC Co-authored-by: Thog <me@thog.eu>
2020-06-16 18:28:02 +00:00
"examples": [
true,
false
]
},
"enable_fs_integrity_checks": {
"$id": "#/properties/enable_fs_integrity_checks",
"type": "boolean",
"title": "Enable Filesystem Integrity Checks",
"description": "Enables integrity checks on Game content files. Only applies to ROMs loaded as XCI files",
"default": true,
"examples": [
true,
false
]
},
"fs_global_access_log_mode": {
"$id": "#/properties/fs_global_access_log_mode",
"type": "integer",
"title": "Enable FS access log",
"description": "Enables FS access log output. Possible modes are 0-3. Modes 2 and 3 output to the console",
"default": 0,
"minimum": 0,
"examples": [
0,
1,
2,
3
]
},
"audio_backend": {
"$id": "#/properties/audio_backend",
"type": "string",
"title": "The selected audio backend",
"description": "The selected audio backend",
"default": "OpenAl",
"enum": [
"Dummy",
"SoundIo",
"OpenAl"
]
},
POWER - Performance Optimizations With Extensive Ramifications (#2286) * Refactoring of KMemoryManager class * Replace some trivial uses of DRAM address with VA * Get rid of GetDramAddressFromVa * Abstracting more operations on derived page table class * Run auto-format on KPageTableBase * Managed to make TryConvertVaToPa private, few uses remains now * Implement guest physical pages ref counting, remove manual freeing * Make DoMmuOperation private and call new abstract methods only from the base class * Pass pages count rather than size on Map/UnmapMemory * Change memory managers to take host pointers * Fix a guest memory leak and simplify KPageTable * Expose new methods for host range query and mapping * Some refactoring of MapPagesFromClientProcess to allow proper page ref counting and mapping without KPageLists * Remove more uses of AddVaRangeToPageList, now only one remains (shared memory page checking) * Add a SharedMemoryStorage class, will be useful for host mapping * Sayonara AddVaRangeToPageList, you served us well * Start to implement host memory mapping (WIP) * Support memory tracking through host exception handling * Fix some access violations from HLE service guest memory access and CPU * Fix memory tracking * Fix mapping list bugs, including a race and a error adding mapping ranges * Simple page table for memory tracking * Simple "volatile" region handle mode * Update UBOs directly (experimental, rough) * Fix the overlap check * Only set non-modified buffers as volatile * Fix some memory tracking issues * Fix possible race in MapBufferFromClientProcess (block list updates were not locked) * Write uniform update to memory immediately, only defer the buffer set. * Fix some memory tracking issues * Pass correct pages count on shared memory unmap * Armeilleure Signal Handler v1 + Unix changes Unix currently behaves like windows, rather than remapping physical * Actually check if the host platform is unix * Fix decommit on linux. * Implement windows 10 placeholder shared memory, fix a buffer issue. * Make PTC version something that will never match with master * Remove testing variable for block count * Add reference count for memory manager, fix dispose Can still deadlock with OpenAL * Add address validation, use page table for mapped check, add docs Might clean up the page table traversing routines. * Implement batched mapping/tracking. * Move documentation, fix tests. * Cleanup uniform buffer update stuff. * Remove unnecessary assignment. * Add unsafe host mapped memory switch On by default. Would be good to turn this off for untrusted code (homebrew, exefs mods) and give the user the option to turn it on manually, though that requires some UI work. * Remove C# exception handlers They have issues due to current .NET limitations, so the meilleure one fully replaces them for now. * Fix MapPhysicalMemory on the software MemoryManager. * Null check for GetHostAddress, docs * Add configuration for setting memory manager mode (not in UI yet) * Add config to UI * Fix type mismatch on Unix signal handler code emit * Fix 6GB DRAM mode. The size can be greater than `uint.MaxValue` when the DRAM is >4GB. * Address some feedback. * More detailed error if backing memory cannot be mapped. * SetLastError on all OS functions for consistency * Force pages dirty with UBO update instead of setting them directly. Seems to be much faster across a few games. Need retesting. * Rebase, configuration rework, fix mem tracking regression * Fix race in FreePages * Set memory managers null after decrementing ref count * Remove readonly keyword, as this is now modified. * Use a local variable for the signal handler rather than a register. * Fix bug with buffer resize, and index/uniform buffer binding. Should fix flickering in games. * Add InvalidAccessHandler to MemoryTracking Doesn't do anything yet * Call invalid access handler on unmapped read/write. Same rules as the regular memory manager. * Make unsafe mapped memory its own MemoryManagerType * Move FlushUboDirty into UpdateState. * Buffer dirty cache, rather than ubo cache Much cleaner, may be reusable for Inline2Memory updates. * This doesn't return anything anymore. * Add sigaction remove methods, correct a few function signatures. * Return empty list of physical regions for size 0. * Also on AddressSpaceManager Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2021-05-24 20:52:44 +00:00
"memory_manager_mode": {
"$id": "#/properties/memory_manager_mode",
"type": "string",
"title": "The selected memory manager mode",
"description": "The selected memory manager mode",
"default": "HostMappedUnsafe",
"enum": [
"SoftwarePageTable",
"HostMapped",
"HostMappedUnsafe"
]
},
"ignore_missing_services": {
"$id": "#/properties/ignore_missing_services",
"type": "boolean",
"title": "Ignore Missing Services",
"description": "Enable or disable ignoring missing services, this may cause instability",
"default": false,
"examples": [
true,
false
]
},
"gui_columns": {
"$id": "#/properties/gui_columns",
"type": "object",
"title": "Used to toggle columns in the GUI",
"description": "Used to toggle columns in the GUI",
"properties": {
"fav_column": {
"$id": "#/properties/gui_columns/properties/fav_column",
"type": "boolean",
"title": "",
"default": true
},
"icon_column": {
"$id": "#/properties/gui_columns/properties/icon_column",
"type": "boolean",
"title": "",
"default": true
},
"app_column": {
"$id": "#/properties/gui_columns/properties/app_column",
"type": "boolean",
"title": "",
"default": true
},
"dev_column": {
"$id": "#/properties/gui_columns/properties/dev_column",
"type": "boolean",
"title": "",
"default": true
},
"version_column": {
"$id": "#/properties/gui_columns/properties/version_column",
"type": "boolean",
"title": "",
"default": true
},
"time_played_column": {
"$id": "#/properties/gui_columns/properties/time_played_column",
"type": "boolean",
"title": "",
"default": true
},
"last_played_column": {
"$id": "#/properties/gui_columns/properties/last_played_column",
"type": "boolean",
"title": "",
"default": true
},
"file_ext_column": {
"$id": "#/properties/gui_columns/properties/file_ext_column",
"type": "boolean",
"title": "",
"default": true
},
"file_size_column": {
"$id": "#/properties/gui_columns/properties/file_size_column",
"type": "boolean",
"title": "",
"default": true
},
"path_column": {
"$id": "#/properties/gui_columns/properties/path_column",
"type": "boolean",
"title": "",
"default": true
}
}
},
"column_sort": {
"$id": "#/properties/column_sort",
"type": "object",
"title": "Used to configure column sort settings in the GUI",
"description": "Used to configure column sort settings in the GUI",
"properties": {
"sort_column_id": {
"$id": "#/properties/column_sort/properties/sort_column_id",
"type": "integer",
"title": "",
"default": 0
},
"sort_ascending": {
"$id": "#/properties/column_sort/properties/sort_ascending",
"type": "boolean",
"title": "",
"default": false
}
}
},
"game_dirs": {
"$id": "#/properties/game_dirs",
"type": "array",
"title": "List of Game Directories",
"description": "A list of directories containing games to be used to load games into the games list",
"default": []
},
"enable_custom_theme": {
"$id": "#/properties/enable_custom_theme",
"type": "boolean",
"title": "Enable custom themes in the GUI",
"description": "Enable or disable custom themes in the GUI",
"default": false,
"examples": [
true,
false
]
},
"custom_theme_path": {
"$id": "#/properties/custom_theme_path",
"type": "string",
"title": "Path to custom GUI theme",
"description": "Path to custom GUI theme",
"default": ""
},
"start_fullscreen": {
"$id": "#/properties/start_fullscreen",
"type": "boolean",
"title": "Start games in fullscreen mode",
"description": "Start games in fullscreen mode",
"default": false,
"examples": [
true,
false
]
},
"enable_keyboard": {
"$id": "#/properties/enable_keyboard",
"type": "boolean",
"title": "(HID) Keyboard Enable",
"description": "Enable or disable direct keyboard access (HID) support (Provides games access to your keyboard as a text entry device)",
"default": true,
"examples": [
true,
false
]
},
"enable_mouse": {
"$id": "#/properties/enable_mouse",
"type": "boolean",
"title": "(HID) Mouse Enable",
"description": "Enable or disable direct mouse access (HID) support (Provides games access to your mouse as a pointing device)",
"default": false,
"examples": [
true,
false
]
},
"hotkeys": {
"$id": "#/properties/hotkeys",
"type": "object",
"title": "Hotkey Controls",
"required": [
"toggle_vsync",
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) * Initial Implementation About as fast as nvidia GL multithreading, can be improved with faster command queuing. * Struct based command list Speeds up a bit. Still a lot of time lost to resource copy. * Do shader init while the render thread is active. * Introduce circular span pool V1 Ideally should be able to use structs instead of references for storing these spans on commands. Will try that next. * Refactor SpanRef some more Use a struct to represent SpanRef, rather than a reference. * Flush buffers on background thread * Use a span for UpdateRenderScale. Much faster than copying the array. * Calculate command size using reflection * WIP parallel shaders * Some minor optimisation * Only 2 max refs per command now. The command with 3 refs is gone. :relieved: * Don't cast on the GPU side * Remove redundant casts, force sync on window present * Fix Shader Cache * Fix host shader save. * Fixup to work with new renderer stuff * Make command Run static, use array of delegates as lookup Profile says this takes less time than the previous way. * Bring up to date * Add settings toggle. Fix Muiltithreading Off mode. * Fix warning. * Release tracking lock for flushes * Fix Conditional Render fast path with threaded gal * Make handle iteration safe when releasing the lock This is mostly temporary. * Attempt to set backend threading on driver Only really works on nvidia before launching a game. * Fix race condition with BufferModifiedRangeList, exceptions in tracking actions * Update buffer set commands * Some cleanup * Only use stutter workaround when using opengl renderer non-threaded * Add host-conditional reservation of counter events There has always been the possibility that conditional rendering could use a query object just as it is disposed by the counter queue. This change makes it so that when the host decides to use host conditional rendering, the query object is reserved so that it cannot be deleted. Counter events can optionally start reserved, as the threaded implementation can reserve them before the backend creates them, and there would otherwise be a short amount of time where the counter queue could dispose the event before a call to reserve it could be made. * Address Feedback * Make counter flush tracked again. Hopefully does not cause any issues this time. * Wait for FlushTo on the main queue thread. Currently assumes only one thread will want to FlushTo (in this case, the GPU thread) * Add SDL2 headless integration * Add HLE macro commands. Co-authored-by: Mary <mary@mary.zone>
2021-08-26 22:31:29 +00:00
"screenshot"
],
"properties": {
"toggle_vsync": {
"$id": "#/properties/hotkeys/properties/toggle_vsync",
"$ref": "#/definitions/key",
"title": "Toggle VSync",
"default": "Tab"
},
"screenshot": {
"$id": "#/properties/hotkeys/properties/screenshot",
"$ref": "#/definitions/key",
"title": "Screenshot",
"default": "F8"
}
}
},
"keyboard_config": {
"$id": "#/properties/keyboard_config",
"type": "array",
"title": "Keyboard Config",
"items": {
"$ref": "#/definitions/keyboard_config"
},
"default": [
{
"index": 0,
"controller_type": "JoyconPair",
"player_index": "Player1",
"left_joycon": {
"stick_up": "W",
"stick_down": "S",
"stick_left": "A",
"stick_right": "D",
"stick_button": "F",
"dpad_up": "Up",
"dpad_down": "Down",
"dpad_left": "Left",
"dpad_right": "Right",
"button_minus": "Minus",
"button_l": "E",
"button_zl": "Q",
"button_sl": "Unbound",
"button_sr": "Unbound"
},
"right_joycon": {
"stick_up": "I",
"stick_down": "K",
"stick_left": "J",
"stick_right": "L",
"stick_button": "H",
"button_a": "Z",
"button_b": "X",
"button_x": "C",
"button_y": "V",
"button_plus": "Plus",
"button_r": "U",
"button_zr": "O",
"button_sl": "Unbound",
"button_sr": "Unbound"
},
"slot": 0,
"alt_slot": 0,
"mirror_input": false,
"dsu_server_host": "127.0.0.1",
"dsu_server_port": 26760,
"sensitivity": 100,
"gyro_deadzone": 1,
"enable_motion": false
}
]
},
"controller_config": {
"$id": "#/properties/controller_config",
"type": "array",
"title": "Controller Config",
"items": {
"$ref": "#/definitions/controller_config"
},
"default": []
}
}
}