GtkSharp/doc/en/Gnome/CanvasHacktext.xml
Mike Kestner f8d36b9453 2005-05-23 Mike Kestner <mkestner@novell.com>
* configure.in.in : add monodocer-fu.

2005-05-23  Mike Kestner  <mkestner@novell.com>

	* Makefile.am : switch to monodocer
	* updater : kill
	* en/*/*.xml : enormo-diff from monodocer first run without --delete.

svn path=/trunk/gtk-sharp/; revision=44915
2005-05-23 20:41:51 +00:00

206 lines
7.2 KiB
XML

<Type Name="CanvasHacktext" FullName="Gnome.CanvasHacktext">
<TypeSignature Language="C#" Maintainer="auto" Value="public class CanvasHacktext : Gnome.CanvasItem" />
<AssemblyInfo>
<AssemblyName>gnome-sharp</AssemblyName>
<AssemblyPublicKey>
</AssemblyPublicKey>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
<Base>
<BaseTypeName>Gnome.CanvasItem</BaseTypeName>
</Base>
<Interfaces>
</Interfaces>
<Members>
<Member MemberName="Finalize">
<MemberSignature Language="C#" Value="protected override void Finalize ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Disposes the resources associated with this <see cref="T:Gnome.CanvasHacktext" /> object.</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public CanvasHacktext (IntPtr raw);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="raw" Type="System.IntPtr" />
</Parameters>
<Docs>
<summary>Internal constructor</summary>
<param name="raw">a <see cref="T:System.IntPtr" /></param>
<remarks>This is not typically used by C# code.</remarks>
</Docs>
</Member>
<Member MemberName="X">
<MemberSignature Language="C#" Value="public double X { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Double</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<value>a <see cref="T:System.Double" /></value>
<remarks>To be added</remarks>
</Docs>
<Attributes>
<Attribute>
<AttributeName>GLib.Property(Name="x")</AttributeName>
</Attribute>
</Attributes></Member>
<Member MemberName="Y">
<MemberSignature Language="C#" Value="public double Y { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Double</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<value>a <see cref="T:System.Double" /></value>
<remarks>To be added</remarks>
</Docs>
<Attributes>
<Attribute>
<AttributeName>GLib.Property(Name="y")</AttributeName>
</Attribute>
</Attributes></Member>
<Member MemberName="Font">
<MemberSignature Language="C#" Value="public Gnome.Font Font { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gnome.Font</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<value>a <see cref="T:Gnome.Font" /></value>
<remarks>To be added</remarks>
</Docs>
<Attributes>
<Attribute>
<AttributeName>GLib.Property(Name="font")</AttributeName>
</Attribute>
</Attributes></Member>
<Member MemberName="Text">
<MemberSignature Language="C#" Value="public string Text { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<value>a <see cref="T:System.String" /></value>
<remarks>To be added</remarks>
</Docs>
<Attributes>
<Attribute>
<AttributeName>GLib.Property(Name="text")</AttributeName>
</Attribute>
</Attributes></Member>
<Member MemberName="Glyphlist">
<MemberSignature Language="C#" Value="public IntPtr Glyphlist { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.IntPtr</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<value>a <see cref="T:System.IntPtr" /></value>
<remarks>To be added</remarks>
</Docs>
<Attributes>
<Attribute>
<AttributeName>GLib.Property(Name="glyphlist")</AttributeName>
</Attribute>
</Attributes></Member>
<Member MemberName="FillColorRgba">
<MemberSignature Language="C#" Value="public uint FillColorRgba { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.UInt32</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<value>a <see cref="T:System.UInt32" /></value>
<remarks>To be added</remarks>
</Docs>
<Attributes>
<Attribute>
<AttributeName>GLib.Property(Name="fill_color_rgba")</AttributeName>
</Attribute>
</Attributes></Member>
<Member MemberName="FillColor">
<MemberSignature Language="C#" Value="public string FillColor { set; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added</summary>
<value>a <see cref="T:System.String" /></value>
<remarks>To be added</remarks>
</Docs>
<Attributes>
<Attribute>
<AttributeName>GLib.Property(Name="fill_color")</AttributeName>
</Attribute>
</Attributes></Member>
<Member MemberName="GType">
<MemberSignature Language="C#" Value="public static GLib.GType GType { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>GLib.GType</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>GType Property.</summary>
<value>a <see cref="T:GLib.GType" /></value>
<remarks>Returns the native <see cref="T:GLib.GType" /> value for <see cref="T:Gnome.CanvasHacktext" />.</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected CanvasHacktext (GLib.GType gtype);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="gtype" Type="GLib.GType" />
</Parameters>
<Docs>
<summary>Protected Constructor.</summary>
<param name="gtype">a <see cref="T:GLib.GType" /></param>
<remarks>Chain to this constructor if you have manually registered a native <see cref="T:GLib.GType" /> value for your subclass.</remarks>
</Docs>
<Attributes>
<Attribute>
<AttributeName>System.Obsolete(Message=null, IsError=False)</AttributeName>
</Attribute>
</Attributes></Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected CanvasHacktext ();" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
</Members>
</Type>