f73a9c9db9
* scan-deprecations.cs : kill value__ fields of enum types too. * en/*/*.xml : remove value__ fields from enum types. 400 more tba's. svn path=/trunk/gtk-sharp/; revision=29783
297 lines
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9 KiB
XML
297 lines
No EOL
9 KiB
XML
<Type Name="EventMask" FullName="Gdk.EventMask">
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<TypeSignature Language="C#" Maintainer="auto" Value="public enum EventMask;" />
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<AssemblyInfo>
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<AssemblyName>gdk-sharp</AssemblyName>
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<AssemblyPublicKey>
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</AssemblyPublicKey>
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<AssemblyVersion>0.0.0.0</AssemblyVersion>
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<AssemblyCulture>neutral</AssemblyCulture>
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<Attributes />
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</AssemblyInfo>
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<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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<Base>
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<BaseTypeName>System.Enum</BaseTypeName>
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</Base>
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<Interfaces>
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<Interface>
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<InterfaceName>System.IComparable</InterfaceName>
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</Interface>
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<Interface>
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<InterfaceName>System.IConvertible</InterfaceName>
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</Interface>
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<Interface>
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<InterfaceName>System.IFormattable</InterfaceName>
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</Interface>
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</Interfaces>
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<Attributes />
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<Members>
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<Member MemberName="ExposureMask">
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<MemberSignature Language="C#" Value="ExposureMask" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>Gdk.EventMask</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="PointerMotionMask">
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<MemberSignature Language="C#" Value="PointerMotionMask" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>Gdk.EventMask</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="PointerMotionHintMask">
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<MemberSignature Language="C#" Value="PointerMotionHintMask" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>Gdk.EventMask</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="ButtonMotionMask">
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<MemberSignature Language="C#" Value="ButtonMotionMask" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>Gdk.EventMask</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="Button1MotionMask">
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<MemberSignature Language="C#" Value="Button1MotionMask" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>Gdk.EventMask</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="Button2MotionMask">
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<MemberSignature Language="C#" Value="Button2MotionMask" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>Gdk.EventMask</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="Button3MotionMask">
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<MemberSignature Language="C#" Value="Button3MotionMask" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>Gdk.EventMask</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="ButtonPressMask">
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<MemberSignature Language="C#" Value="ButtonPressMask" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>Gdk.EventMask</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="ButtonReleaseMask">
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<MemberSignature Language="C#" Value="ButtonReleaseMask" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>Gdk.EventMask</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="KeyPressMask">
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<MemberSignature Language="C#" Value="KeyPressMask" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>Gdk.EventMask</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="KeyReleaseMask">
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<MemberSignature Language="C#" Value="KeyReleaseMask" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>Gdk.EventMask</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="EnterNotifyMask">
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<MemberSignature Language="C#" Value="EnterNotifyMask" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>Gdk.EventMask</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="LeaveNotifyMask">
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<MemberSignature Language="C#" Value="LeaveNotifyMask" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>Gdk.EventMask</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="FocusChangeMask">
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<MemberSignature Language="C#" Value="FocusChangeMask" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>Gdk.EventMask</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="StructureMask">
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<MemberSignature Language="C#" Value="StructureMask" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>Gdk.EventMask</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="PropertyChangeMask">
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<MemberSignature Language="C#" Value="PropertyChangeMask" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>Gdk.EventMask</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="VisibilityNotifyMask">
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<MemberSignature Language="C#" Value="VisibilityNotifyMask" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>Gdk.EventMask</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="ProximityInMask">
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<MemberSignature Language="C#" Value="ProximityInMask" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>Gdk.EventMask</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="ProximityOutMask">
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<MemberSignature Language="C#" Value="ProximityOutMask" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>Gdk.EventMask</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="SubstructureMask">
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<MemberSignature Language="C#" Value="SubstructureMask" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>Gdk.EventMask</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="ScrollMask">
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<MemberSignature Language="C#" Value="ScrollMask" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>Gdk.EventMask</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="AllEventsMask">
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<MemberSignature Language="C#" Value="AllEventsMask" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>Gdk.EventMask</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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</Members>
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</Type> |