GtkSharp/doc/en/Gtk/TextAppearance.xml
Dan Winship b6d7f14268 * generator/StructBase.cs: update field-generation logic a bit
* generator/CodeGenerator.cs: add a --glue-includes flag

	* generator/GenerationInfo.cs: Accept glue_includes value from
	Main and output it to the glue_filename.

	* generator/FieldBase.cs (Ignored): handle more ignorable cases.
	(CheckGlue): New method to figure out what kind of glue we'll need
	for a field.
	(GenerateImports): generate appropriate imports per CheckGlue.
	(GenerateGlue): Generate C glue for accessing a struct field;
	either a fully-C-based accessor, or a method to just return the
	field's offset in the struct.
	(Generate): Use the generated glue to read the field.

	* generator/PropertyBase.cs (CType): if the field is a single bit,
	set its type to gboolean.

	* generator/ObjectGen.cs (Generate):
	* generator/OpaqueGen.cs (Generate): Call GenFields.

	* generator/StructField.cs: Use FieldBase's glue-generation code
	to handle bitfields. [#54489]

	* generator/ObjectField.cs: Generates accessors for public fields
	of objects and opaque structs. [#69514]

	* generator/ClassBase.cs (ClassBase): Parse <fields> nodes and
	create ObjectField objects.
	(GenFields): Output field properties
	(IgnoreMethod): Ignore Get/Set methods that duplicate fields

	* generator/Makefile.am (sources): update

	* {gdk,gnome,gtk,pango}/*.metadata: Mark some additional fields as
	public. Rename/retype some fields for consistency with earlier
	hand-coded bindings.

	* {gdk,gnome,gtk,pango}/*.custom: Remove custom methods that can
	now be autogenerated.

	* {gdk,gnome,gtk,pango}/glue/*.c: Remove glue methods that can now
	be autogenerated
	
	* {gdk,glade,gnome,gtk,pango,vte}/Makefile.am
	* {gdk,glade,gnome,gtk,pango,vte}/glue/Makefile.am
	* {gdk,gnome,gtk,pango}/glue/makefile.win32: Update

svn path=/trunk/gtk-sharp/; revision=44563
2005-05-16 14:28:55 +00:00

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<Type Name="TextAppearance" FullName="Gtk.TextAppearance">
<TypeSignature Language="C#" Value="public sealed struct TextAppearance;" Maintainer="auto" />
<AssemblyInfo>
<AssemblyName>gtk-sharp</AssemblyName>
<AssemblyPublicKey>
</AssemblyPublicKey>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyCulture>neutral</AssemblyCulture>
<Attributes />
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs>
<summary>This is used by <see cref="T:Gtk.TextAttributes" /> for color and position details about text.</summary>
<remarks />
</Docs>
<Base>
<BaseTypeName>System.ValueType</BaseTypeName>
</Base>
<Interfaces />
<Attributes />
<Members>
<Member MemberName="Zero">
<MemberSignature Language="C#" Value="public static Gtk.TextAppearance Zero;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gtk.TextAppearance</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>A default/empty TextAppearance.</summary>
<remarks />
</Docs>
</Member>
<Member MemberName="New">
<MemberSignature Language="C#" Value="public static Gtk.TextAppearance New (IntPtr raw);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>Gtk.TextAppearance</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="raw" Type="System.IntPtr" />
</Parameters>
<Docs>
<summary>Internal constructor; not for developer use.</summary>
<param name="raw">an <see cref="T:IntPtr" />, pointer to the underlying C object</param>
<returns>a new <see cref="T:Gtk.TextAppearance" /></returns>
<remarks />
</Docs>
</Member>
<Member MemberName="fg_stipple">
<MemberSignature Language="C#" Value="public Gdk.Pixmap fg_stipple { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gdk.Pixmap</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>A stipple (dotted) pattern for the foreground color.</summary>
<param name="value">a 1-bit-deep <see cref="T:Gdk.Pixmap" /></param>
<returns>a <see cref="T:Gdk.Pixmap" /></returns>
<remarks />
</Docs>
</Member>
<Member MemberName="bg_stipple">
<MemberSignature Language="C#" Value="public Gdk.Pixmap bg_stipple { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gdk.Pixmap</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>A stipple (dotted) pattern for the background color.</summary>
<param name="value">a 1-bit-deep <see cref="T:Gdk.Pixmap" /></param>
<returns>a <see cref="T:Gdk.Pixmap" /></returns>
<remarks />
</Docs>
</Member>
<Member MemberName="BgColor">
<MemberSignature Language="C#" Value="public Gdk.Color BgColor;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gdk.Color</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>The background color of this text.</summary>
<remarks />
</Docs>
</Member>
<Member MemberName="FgColor">
<MemberSignature Language="C#" Value="public Gdk.Color FgColor;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gdk.Color</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>The foreground color of this text.</summary>
<remarks />
</Docs>
</Member>
<Member MemberName="Rise">
<MemberSignature Language="C#" Value="public int Rise;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>Offset of text in pixels above the baseline (if positive) or below the baseline (if negative).</summary>
<remarks />
</Docs>
</Member>
<Member MemberName="Underline">
<MemberSignature Language="C#" Value="public Pango.Underline Underline { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Pango.Underline</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>Style of underlining for this text.</summary>
<remarks />
</Docs>
</Member>
<Member MemberName="Strikethrough">
<MemberSignature Language="C#" Value="public bool Strikethrough { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Whether or not the text should be struck-through.</summary>
<returns>a <see cref="T:System.Boolean" /></returns>
<remarks />
</Docs>
</Member>
</Members>
</Type>