b6d7f14268
* generator/CodeGenerator.cs: add a --glue-includes flag * generator/GenerationInfo.cs: Accept glue_includes value from Main and output it to the glue_filename. * generator/FieldBase.cs (Ignored): handle more ignorable cases. (CheckGlue): New method to figure out what kind of glue we'll need for a field. (GenerateImports): generate appropriate imports per CheckGlue. (GenerateGlue): Generate C glue for accessing a struct field; either a fully-C-based accessor, or a method to just return the field's offset in the struct. (Generate): Use the generated glue to read the field. * generator/PropertyBase.cs (CType): if the field is a single bit, set its type to gboolean. * generator/ObjectGen.cs (Generate): * generator/OpaqueGen.cs (Generate): Call GenFields. * generator/StructField.cs: Use FieldBase's glue-generation code to handle bitfields. [#54489] * generator/ObjectField.cs: Generates accessors for public fields of objects and opaque structs. [#69514] * generator/ClassBase.cs (ClassBase): Parse <fields> nodes and create ObjectField objects. (GenFields): Output field properties (IgnoreMethod): Ignore Get/Set methods that duplicate fields * generator/Makefile.am (sources): update * {gdk,gnome,gtk,pango}/*.metadata: Mark some additional fields as public. Rename/retype some fields for consistency with earlier hand-coded bindings. * {gdk,gnome,gtk,pango}/*.custom: Remove custom methods that can now be autogenerated. * {gdk,gnome,gtk,pango}/glue/*.c: Remove glue methods that can now be autogenerated * {gdk,glade,gnome,gtk,pango,vte}/Makefile.am * {gdk,glade,gnome,gtk,pango,vte}/glue/Makefile.am * {gdk,gnome,gtk,pango}/glue/makefile.win32: Update svn path=/trunk/gtk-sharp/; revision=44563
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5.1 KiB
XML
146 lines
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5.1 KiB
XML
<Type Name="TextAppearance" FullName="Gtk.TextAppearance">
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<TypeSignature Language="C#" Value="public sealed struct TextAppearance;" Maintainer="auto" />
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<AssemblyInfo>
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<AssemblyName>gtk-sharp</AssemblyName>
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<AssemblyPublicKey>
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</AssemblyPublicKey>
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<AssemblyVersion>0.0.0.0</AssemblyVersion>
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<AssemblyCulture>neutral</AssemblyCulture>
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<Attributes />
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</AssemblyInfo>
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<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs>
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<summary>This is used by <see cref="T:Gtk.TextAttributes" /> for color and position details about text.</summary>
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<remarks />
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</Docs>
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<Base>
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<BaseTypeName>System.ValueType</BaseTypeName>
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</Base>
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<Interfaces />
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<Attributes />
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<Members>
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<Member MemberName="Zero">
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<MemberSignature Language="C#" Value="public static Gtk.TextAppearance Zero;" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>Gtk.TextAppearance</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>A default/empty TextAppearance.</summary>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName="New">
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<MemberSignature Language="C#" Value="public static Gtk.TextAppearance New (IntPtr raw);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>Gtk.TextAppearance</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="raw" Type="System.IntPtr" />
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</Parameters>
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<Docs>
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<summary>Internal constructor; not for developer use.</summary>
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<param name="raw">an <see cref="T:IntPtr" />, pointer to the underlying C object</param>
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<returns>a new <see cref="T:Gtk.TextAppearance" /></returns>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName="fg_stipple">
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<MemberSignature Language="C#" Value="public Gdk.Pixmap fg_stipple { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>Gdk.Pixmap</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>A stipple (dotted) pattern for the foreground color.</summary>
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<param name="value">a 1-bit-deep <see cref="T:Gdk.Pixmap" /></param>
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<returns>a <see cref="T:Gdk.Pixmap" /></returns>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName="bg_stipple">
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<MemberSignature Language="C#" Value="public Gdk.Pixmap bg_stipple { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>Gdk.Pixmap</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>A stipple (dotted) pattern for the background color.</summary>
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<param name="value">a 1-bit-deep <see cref="T:Gdk.Pixmap" /></param>
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<returns>a <see cref="T:Gdk.Pixmap" /></returns>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName="BgColor">
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<MemberSignature Language="C#" Value="public Gdk.Color BgColor;" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>Gdk.Color</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>The background color of this text.</summary>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName="FgColor">
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<MemberSignature Language="C#" Value="public Gdk.Color FgColor;" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>Gdk.Color</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>The foreground color of this text.</summary>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName="Rise">
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<MemberSignature Language="C#" Value="public int Rise;" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>System.Int32</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>Offset of text in pixels above the baseline (if positive) or below the baseline (if negative).</summary>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName="Underline">
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<MemberSignature Language="C#" Value="public Pango.Underline Underline { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>Pango.Underline</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>Style of underlining for this text.</summary>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName="Strikethrough">
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<MemberSignature Language="C#" Value="public bool Strikethrough { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.Boolean</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>Whether or not the text should be struck-through.</summary>
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<returns>a <see cref="T:System.Boolean" /></returns>
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<remarks />
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</Docs>
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</Member>
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</Members>
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</Type> |