f8d36b9453
* configure.in.in : add monodocer-fu. 2005-05-23 Mike Kestner <mkestner@novell.com> * Makefile.am : switch to monodocer * updater : kill * en/*/*.xml : enormo-diff from monodocer first run without --delete. svn path=/trunk/gtk-sharp/; revision=44915
279 lines
12 KiB
XML
279 lines
12 KiB
XML
<Type Name="Colormap" FullName="Gdk.Colormap">
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<TypeSignature Language="C#" Maintainer="auto" Value="public class Colormap : GLib.Object" />
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<AssemblyInfo>
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<AssemblyName>gdk-sharp</AssemblyName>
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<AssemblyPublicKey>
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</AssemblyPublicKey>
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<AssemblyVersion>2.0.0.0</AssemblyVersion>
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</AssemblyInfo>
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<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs>
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<summary>A structure that contains different colors.</summary>
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<remarks>None.</remarks>
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</Docs>
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<Base>
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<BaseTypeName>GLib.Object</BaseTypeName>
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</Base>
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<Interfaces>
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</Interfaces>
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<Members>
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<Member MemberName="Finalize">
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<MemberSignature Language="C#" Value="protected override void Finalize ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>Disposes the resources associated with the object.</summary>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="public Colormap (IntPtr raw);" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters>
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<Parameter Name="raw" Type="System.IntPtr" />
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</Parameters>
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<Docs>
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<summary>Internal constructor</summary>
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<param name="raw">Pointer to the C object.</param>
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<remarks>
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<para>This is an internal constructor, and should not be used by user code.</para>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="public Colormap (Gdk.Visual visual, bool allocate);" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters>
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<Parameter Name="visual" Type="Gdk.Visual" />
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<Parameter Name="allocate" Type="System.Boolean" />
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</Parameters>
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<Docs>
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<summary>Creates a new colormap for the given visual.</summary>
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<param name="visual">A <see cref="T:Gdk.Visual" /></param>
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<param name="allocate">if true, the newly created colormap will be a private colormap, and all colors in it will be allocated for the applications use.</param>
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<remarks>None.</remarks>
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</Docs>
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</Member>
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<Member MemberName="System">
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<MemberSignature Language="C#" Value="public static Gdk.Colormap System { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>Gdk.Colormap</ReturnType>
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</ReturnValue>
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<Docs>
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<summary>Gets the system's default colormap for the default screen.</summary>
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<value>The system's default colormap for the default screen.</value>
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<remarks>None.</remarks>
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</Docs>
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</Member>
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<Member MemberName="Visual">
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<MemberSignature Language="C#" Value="public Gdk.Visual Visual { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>Gdk.Visual</ReturnType>
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</ReturnValue>
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<Docs>
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<summary>Returns the visual for which a given colormap was created.</summary>
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<value>The <see cref="Gdk.Visual" /> of the colormap.</value>
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<remarks>None.</remarks>
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</Docs>
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</Member>
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<Member MemberName="AllocColor">
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<MemberSignature Language="C#" Value="public bool AllocColor (ref Gdk.Color color, bool writeable, bool best_match);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Boolean</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="color" Type="Gdk.Color&" RefType="ref" />
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<Parameter Name="writeable" Type="System.Boolean" />
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<Parameter Name="best_match" Type="System.Boolean" />
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</Parameters>
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<Docs>
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<summary>Allocates a single color from a colormap.</summary>
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<param name="color">The color to allocate. On return the pixel field will be filled in if allocation succeeds.</param>
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<param name="writeable">If true, the color is allocated writeable (their values can later be changed using <see cref="M:Gdk.Color.Change" />). Writeable colors cannot be shared between applications.</param>
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<param name="best_match">If true, GDK will attempt to do matching against existing colors if the color cannot be allocated as requested.</param>
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<returns>True if the allocation succeeded.</returns>
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<remarks>None.</remarks>
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</Docs>
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</Member>
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<Member MemberName="Screen">
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<MemberSignature Language="C#" Value="public Gdk.Screen Screen { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>Gdk.Screen</ReturnType>
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</ReturnValue>
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<Docs>
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<summary>Gets the screen for which this colormap was created.</summary>
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<value>The screen for which this colormap was created.</value>
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<remarks>None.</remarks>
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</Docs>
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</Member>
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<Member MemberName="GType">
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<MemberSignature Language="C#" Value="public static GLib.GType GType { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>GLib.GType</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>GType Property.</summary>
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<value>a <see cref="T:GLib.GType" /></value>
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<remarks>Returns the native <see cref="T:GLib.GType" /> value for <see cref="T:Gdk.Colormap" />.</remarks>
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</Docs>
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</Member>
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<Member MemberName="QueryColor">
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<MemberSignature Language="C#" Value="public void QueryColor (ulong pixel, ref Gdk.Color result);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="pixel" Type="System.UInt64" />
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<Parameter Name="result" Type="Gdk.Color&" RefType="ref" />
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</Parameters>
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<Docs>
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<summary>Locates the RGB color in the colormap corresponding to the given hardware pixel.</summary>
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<param name="pixel">Pixel value in hardware display format.</param>
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<param name="result">
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<see cref="T:Gdk.Color" /> with red, green, blue fields initialized.</param>
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<remarks>Pixel must be a valid pixel in the colormap; it's a programmer error to call his function with a pixel which is not in the colormap. Hardware pixels are normally obtained from <see cref="M:Gdk.Colormap.AllocColors" />, or from a <see cref="T:Gdk.Image" />. (A <see cref="T:Gdk.Image" /> contains image data in hardware format, a <see cref="T:Gdk.Pixbuf" /> contains image data in a canonical 24-bit RGB format.)</remarks>
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</Docs>
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</Member>
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<Member MemberName="FreeColors">
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<MemberSignature Language="C#" Value="public void FreeColors (Gdk.Color[] colors, int ncolors);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="colors" Type="Gdk.Color[]" />
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<Parameter Name="ncolors" Type="System.Int32" />
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</Parameters>
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<Docs>
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<summary>Frees previously allocated colors.</summary>
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<param name="colors">The colors to free.</param>
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<param name="ncolors">The number of colors in colors.</param>
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<remarks>None.</remarks>
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</Docs>
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</Member>
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<Member MemberName="AllocColors">
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<MemberSignature Language="C#" Value="public int AllocColors (Gdk.Color[] colors, int ncolors, bool writeable, bool best_match, bool[] success);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Int32</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="colors" Type="Gdk.Color[]" />
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<Parameter Name="ncolors" Type="System.Int32" />
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<Parameter Name="writeable" Type="System.Boolean" />
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<Parameter Name="best_match" Type="System.Boolean" />
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<Parameter Name="success" Type="System.Boolean[]" />
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</Parameters>
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<Docs>
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<summary>Allocates colors from a colormap.</summary>
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<param name="colors">The color values to allocate. On return, the pixel values for allocated colors will be filled in.</param>
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<param name="ncolors">The number of colors in colors.</param>
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<param name="writeable">If true, the colors are allocated writeable (their values can later be changed using <see cref="M:Gdk.Color.Change" />). Writeable colors cannot be shared between applications.</param>
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<param name="best_match">If true, GDK will attempt to do matching against existing colors if the colors cannot be allocated as requested.</param>
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<param name="success">An array of length ncolors. On return, this indicates whether the corresponding color in colors was sucessfully allocated or not.</param>
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<returns>The number of colors that were not successfully allocated.</returns>
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<remarks>None.</remarks>
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="protected Colormap (GLib.GType gtype);" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters>
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<Parameter Name="gtype" Type="GLib.GType" />
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</Parameters>
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<Docs>
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<summary>Internal constructor</summary>
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<param name="gtype">a <see cref="T:GLib.GType" /></param>
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<remarks>This is a constructor used by derivative types of <see cref="T:Gdk.Colormap" /> that would have their own GLib.GType assigned to it. This is not typically used by C# code.</remarks>
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</Docs>
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<Attributes>
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<Attribute>
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<AttributeName>System.Obsolete(Message=null, IsError=False)</AttributeName>
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</Attribute>
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</Attributes></Member>
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<Member MemberName="SystemSize">
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<MemberSignature Language="C#" Value="public static int SystemSize { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.Int32</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<value>a <see cref="T:System.Int32" /></value>
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<remarks>To be added</remarks>
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</Docs>
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<Attributes>
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<Attribute>
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<AttributeName>System.Obsolete(Message=null, IsError=False)</AttributeName>
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</Attribute>
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</Attributes></Member>
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<Member MemberName="Ref">
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<MemberSignature Language="C#" Value="public Gdk.Colormap Ref ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>Gdk.Colormap</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<returns>a <see cref="T:Gdk.Colormap" /></returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="Unref">
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<MemberSignature Language="C#" Value="public void Unref ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="Change">
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<MemberSignature Language="C#" Value="public void Change (int ncolors);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="ncolors" Type="System.Int32" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="ncolors">a <see cref="T:System.Int32" /></param>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="Size">
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<MemberSignature Language="C#" Value="public int Size { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.Int32</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>The size of the <see cref="T:Gdk.Colormap" /></summary>
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<value>The size of the <see cref="T:Gdk.Colormap" /></value>
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<remarks>
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</remarks>
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</Docs>
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</Member>
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</Members>
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</Type>
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