213 lines
5.8 KiB
C#
213 lines
5.8 KiB
C#
/* Drawing Area
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*
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* GtkDrawingArea is a blank area where you can draw custom displays
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* of various kinds.
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*
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* This demo has two drawing areas. The checkerboard area shows
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* how you can just draw something; all you have to do is write
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* a signal handler for the Drawn event, as shown here.
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*
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* The "scribble" area is a bit more advanced, and shows how to handle
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* events such as button presses and mouse motion. Click the mouse
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* and drag in the scribble area to draw squiggles. Resize the window
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* to clear the area.
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*/
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using System;
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using Gtk;
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using Gdk;
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namespace GtkDemo
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{
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[Demo ("Drawing Area", "DemoDrawingArea.cs")]
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public class DemoDrawingArea : Gtk.Window
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{
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private Cairo.Surface surface = null;
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public DemoDrawingArea () : base ("Drawing Area")
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{
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BorderWidth = 8;
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VBox vbox = new VBox (false, 8);
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vbox.BorderWidth = 8;
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Add (vbox);
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// Create the checkerboard area
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Label label = new Label ("<u>Checkerboard pattern</u>");
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label.UseMarkup = true;
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vbox.PackStart (label, false, false, 0);
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Frame frame = new Frame ();
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frame.ShadowType = ShadowType.In;
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vbox.PackStart (frame, true, true, 0);
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DrawingArea da = new DrawingArea ();
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// set a minimum size
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da.SetSizeRequest (100,100);
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frame.Add (da);
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da.Drawn += new DrawnHandler (CheckerboardDrawn);
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// Create the scribble area
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label = new Label ("<u>Scribble area</u>");
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label.UseMarkup = true;
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vbox.PackStart (label, false, false, 0);
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frame = new Frame ();
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frame.ShadowType = ShadowType.In;
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vbox.PackStart (frame, true, true, 0);
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da = new DrawingArea ();
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// set a minimum size
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da.SetSizeRequest (100, 100);
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frame.Add (da);
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// Signals used to handle backing pixmap
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da.Drawn += new DrawnHandler (ScribbleDrawn);
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da.ConfigureEvent += new ConfigureEventHandler (ScribbleConfigure);
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// Event signals
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da.MotionNotifyEvent += new MotionNotifyEventHandler (ScribbleMotionNotify);
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da.ButtonPressEvent += new ButtonPressEventHandler (ScribbleButtonPress);
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// Ask to receive events the drawing area doesn't normally
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// subscribe to
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da.Events |= EventMask.LeaveNotifyMask | EventMask.ButtonPressMask |
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EventMask.PointerMotionMask | EventMask.PointerMotionHintMask;
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ShowAll ();
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}
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protected override bool OnDeleteEvent (Gdk.Event evt)
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{
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Destroy ();
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return true;
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}
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private void CheckerboardDrawn (object o, DrawnArgs args)
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{
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const int CheckSize = 10;
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const int Spacing = 2;
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Widget widget = o as Widget;
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Cairo.Context cr = args.Cr;
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int i, j, xcount, ycount;
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// At the start of a draw handler, a clip region has been set on
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// the Cairo context, and the contents have been cleared to the
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// widget's background color.
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Rectangle alloc = widget.Allocation;
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// Start redrawing the Checkerboard
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xcount = 0;
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i = Spacing;
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while (i < alloc.Width) {
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j = Spacing;
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ycount = xcount % 2; // start with even/odd depending on row
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while (j < alloc.Height) {
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if (ycount % 2 != 0)
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cr.SetSourceRGB (0.45777, 0, 0.45777);
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else
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cr.SetSourceRGB (1, 1, 1);
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// If we're outside the clip, this will do nothing.
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cr.Rectangle (i, j, CheckSize, CheckSize);
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cr.Fill ();
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j += CheckSize + Spacing;
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++ycount;
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}
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i += CheckSize + Spacing;
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++xcount;
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}
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// return true because we've handled this event, so no
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// further processing is required.
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args.RetVal = true;
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}
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private void ScribbleDrawn (object o, DrawnArgs args)
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{
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Cairo.Context cr = args.Cr;
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cr.SetSourceSurface (surface, 0, 0);
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cr.Paint ();
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}
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// Create a new surface of the appropriate size to store our scribbles
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private void ScribbleConfigure (object o, ConfigureEventArgs args)
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{
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Widget widget = o as Widget;
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if (surface != null)
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surface.Dispose ();
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var allocation = widget.Allocation;
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surface = widget.Window.CreateSimilarSurface (Cairo.Content.Color, allocation.Width, allocation.Height);
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var cr = new Cairo.Context (surface);
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cr.SetSourceRGB (1, 1, 1);
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cr.Paint ();
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((IDisposable)cr).Dispose ();
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// We've handled the configure event, no need for further processing.
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args.RetVal = true;
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}
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private void ScribbleMotionNotify (object o, MotionNotifyEventArgs args)
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{
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// paranoia check, in case we haven't gotten a configure event
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if (surface == null)
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return;
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// This call is very important; it requests the next motion event.
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// If you don't call Window.GetPointer() you'll only get a single
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// motion event. The reason is that we specified PointerMotionHintMask
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// in widget.Events. If we hadn't specified that, we could just use
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// args.Event.X, args.Event.Y as the pointer location. But we'd also
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// get deluged in events. By requesting the next event as we handle
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// the current one, we avoid getting a huge number of events faster
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// than we can cope.
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int x, y;
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ModifierType state;
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args.Event.Window.GetPointer (out x, out y, out state);
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if ((state & ModifierType.Button1Mask) != 0)
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DrawBrush (o as Widget, x, y);
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// We've handled it, stop processing
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args.RetVal = true;
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}
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// Draw a rectangle on the screen
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private void DrawBrush (Widget widget, double x, double y)
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{
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var update_rect = new Gdk.Rectangle ((int)x - 3, (int)y - 3, 6, 6);
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var cr = new Cairo.Context (surface);
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Gdk.CairoHelper.Rectangle (cr, update_rect);
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cr.Fill ();
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((IDisposable)cr).Dispose ();
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widget.Window.InvalidateRect (update_rect, false);
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}
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private void ScribbleButtonPress (object o, ButtonPressEventArgs args)
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{
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// paranoia check, in case we haven't gotten a configure event
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if (surface == null)
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return;
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EventButton ev = args.Event;
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if (ev.Button == 1)
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DrawBrush (o as Widget, ev.X, ev.Y);
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// We've handled the event, stop processing
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args.RetVal = true;
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}
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}
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}
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