ec87d5d92d
* en/GLib/GType.xml: * en/GLib/DefaultSignalHandlerAttribute.xml: added * */*/.xml: run updater svn path=/trunk/gtk-sharp/; revision=21469
128 lines
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4.5 KiB
XML
128 lines
No EOL
4.5 KiB
XML
<Type Name="EventProximity" FullName="Gdk.EventProximity">
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<TypeSignature Language="C#" Value="public sealed struct EventProximity;" Maintainer="auto" />
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<AssemblyInfo>
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<AssemblyName>gdk-sharp</AssemblyName>
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<AssemblyPublicKey>
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</AssemblyPublicKey>
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<AssemblyVersion>0.0.0.0</AssemblyVersion>
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<AssemblyCulture>neutral</AssemblyCulture>
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<Attributes />
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</AssemblyInfo>
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<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs>
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<summary>Proximity events are generated when using GDK's wrapper for the XInput extension.</summary>
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<remarks>
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<para>
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Proximity events are generated when using GDK's wrapper for
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the XInput extension. The XInput extension is an add-on for
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standard X that allows you to use nonstandard devices such as
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graphics tablets. A proximity event indicates that the stylus
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has moved in or out of contact with the tablet, or perhaps
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that the user's finger has moved in or out of contact with a
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touch screen.
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</para>
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</remarks>
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</Docs>
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<Base>
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<BaseTypeName>System.ValueType</BaseTypeName>
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</Base>
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<Interfaces />
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<Attributes />
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<Members>
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<Member MemberName="Zero">
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<MemberSignature Language="C#" Value="public static Gdk.EventProximity Zero;" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>Gdk.EventProximity</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="type">
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<MemberSignature Language="C#" Value="public Gdk.EventType type;" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>Gdk.EventType</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="time">
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<MemberSignature Language="C#" Value="public uint time;" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>System.UInt32</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="New">
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<MemberSignature Language="C#" Value="public static Gdk.EventProximity New (IntPtr raw);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>Gdk.EventProximity</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="raw" Type="System.IntPtr" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="raw">To be added: an object of type 'IntPtr'</param>
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<returns>To be added: an object of type 'Gdk.EventProximity'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="device">
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<MemberSignature Language="C#" Value="public Gdk.Device device { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>Gdk.Device</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="value">To be added: an object of type 'Gdk.Device'</param>
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<returns>To be added: an object of type 'Gdk.Device'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="window">
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<MemberSignature Language="C#" Value="public Gdk.Window window { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>Gdk.Window</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>the window which received the event.</summary>
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<param name="value">the window which received the event.</param>
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<returns>the window which received the event.</returns>
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<remarks>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="send_event">
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<MemberSignature Language="C#" Value="public sbyte send_event;" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>System.SByte</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>TRUE if the event was sent explicitly (e.g. using XSendEvent).</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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</Members>
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</Type> |