004fb39256
svn path=/trunk/gtk-sharp/; revision=71144
156 lines
4.9 KiB
XML
156 lines
4.9 KiB
XML
<Type Name="Bpath" FullName="Art.Bpath">
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<TypeSignature Language="C#" Maintainer="auto" Value="public struct Bpath" />
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<AssemblyInfo>
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<AssemblyName>art-sharp</AssemblyName>
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<AssemblyPublicKey>
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</AssemblyPublicKey>
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<AssemblyVersion>2.16.0.0</AssemblyVersion>
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</AssemblyInfo>
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<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs>
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<summary>Support Structure for Bezier Paths</summary>
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<remarks />
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</Docs>
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<Base>
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<BaseTypeName>System.ValueType</BaseTypeName>
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</Base>
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<Interfaces />
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<Members>
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<Member MemberName="Zero">
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<MemberSignature Language="C#" Value="public static Art.Bpath Zero;" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>Art.Bpath</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="New">
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<MemberSignature Language="C#" Value="public static Art.Bpath New (IntPtr raw);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>Art.Bpath</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="raw" Type="System.IntPtr" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="raw">a <see cref="T:System.IntPtr" /></param>
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<returns>a <see cref="T:Art.Bpath" /></returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="AffineTransform">
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<MemberSignature Language="C#" Value="public Art.Bpath AffineTransform (double[] matrix);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>Art.Bpath</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="matrix" Type="System.Double[]" />
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</Parameters>
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<Docs>
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<summary>Apply an affine transform to the Bezier Path.</summary>
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<param name="matrix">An Affine Transformation.</param>
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<returns>A new Bezier Path that is the result of the current with the affien transformation applyed to it.</returns>
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<remarks>Matrix has to be a six position array.</remarks>
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</Docs>
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</Member>
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<Member MemberName="Code">
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<MemberSignature Language="C#" Value="public Art.Pathcode Code;" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>Art.Pathcode</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="X1">
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<MemberSignature Language="C#" Value="public double X1;" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>System.Double</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="Y1">
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<MemberSignature Language="C#" Value="public double Y1;" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>System.Double</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="X2">
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<MemberSignature Language="C#" Value="public double X2;" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>System.Double</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="Y2">
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<MemberSignature Language="C#" Value="public double Y2;" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>System.Double</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="X3">
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<MemberSignature Language="C#" Value="public double X3;" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>System.Double</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="Y3">
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<MemberSignature Language="C#" Value="public double Y3;" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>System.Double</ReturnType>
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</ReturnValue>
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<Parameters>
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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</Members>
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</Type>
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