GtkSharp/doc/en/Gnome/Dialog.xml
Mike Kestner f0c0542224 revert the last patch from shane that caused large diffs rerunning the updater
svn path=/trunk/gtk-sharp/; revision=38506
2005-01-07 20:55:53 +00:00

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XML

<Type Name="Dialog" FullName="Gnome.Dialog">
<TypeSignature Language="C#" Value="public class Dialog : Gtk.Window, Implementor, IWrapper, IDisposable" Maintainer="auto" />
<AssemblyInfo>
<AssemblyName>gnome-sharp</AssemblyName>
<AssemblyPublicKey>[00 24 00 00 04 80 00 00 94 00 00 00 06 02 00 00 00 24 00 00 52 53 41 31 00 04 00 00 01 00 01 00 71 EB 6C 55 75 52 9C BF 72 44 F7 A6 EA 05 62 84 F9 EA E0 3B CF F2 CC 13 2C 9C 49 0A B3 09 EA B0 B5 6B CE 44 9D F5 03 D9 C0 A8 1E 52 05 85 CD BE 70 E2 FB 90 43 4B AC 04 FA 62 22 A8 00 98 B7 A1 A7 B3 AF 99 1A 41 23 24 BB 43 25 F6 B8 65 BB 64 EB F6 D1 C2 06 D5 73 2D DF BC 70 A7 38 9E E5 3E 0C 24 6E 32 79 74 1A D0 05 03 E4 98 42 E1 9B F3 7B 19 8B 40 21 26 CB 36 89 C2 EA 64 96 A4 7C B4]</AssemblyPublicKey>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
<AssemblyCulture>neutral</AssemblyCulture>
<Attributes />
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
<Base>
<BaseTypeName>Gtk.Window</BaseTypeName>
</Base>
<Interfaces>
<Interface>
<InterfaceName>Atk.Implementor</InterfaceName>
</Interface>
<Interface>
<InterfaceName>GLib.IWrapper</InterfaceName>
</Interface>
<Interface>
<InterfaceName>System.IDisposable</InterfaceName>
</Interface>
</Interfaces>
<Attributes>
<Attribute>
<AttributeName>System.ObsoleteAttribute</AttributeName>
</Attribute>
</Attributes>
<Members>
<Member MemberName="Finalize">
<MemberSignature Language="C#" Value="protected override void Finalize ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Disposes the resources associated with this <see cref="T:Gnome.Dialog" /> object.</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="OnClose">
<MemberSignature Language="C#" Value="protected virtual bool OnClose ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Default handler for the <see cref="M:Gnome.Dialog.Close" /> event.</summary>
<returns>a <see cref="T:System.Boolean" /></returns>
<remarks>Override this method in a subclass to provide a default handler for the <see cref="M:Gnome.Dialog.Close" /> event.</remarks>
</Docs>
</Member>
<Member MemberName="OnClicked">
<MemberSignature Language="C#" Value="protected virtual void OnClicked (int button_number);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="button_number" Type="System.Int32" />
</Parameters>
<Docs>
<summary>Default handler for the <see cref="M:Gnome.Dialog.Clicked" /> event.</summary>
<param name="button_number">a <see cref="T:System.Int32" /></param>
<remarks>Override this method in a subclass to provide a default handler for the <see cref="M:Gnome.Dialog.Clicked" /> event.</remarks>
</Docs>
</Member>
<Member MemberName="Constructv">
<MemberSignature Language="C#" Value="public void Constructv (string title, string buttons);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="title" Type="System.String" />
<Parameter Name="buttons" Type="System.String" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="title">a <see cref="T:System.String" /></param>
<param name="buttons">a <see cref="T:System.String" /></param>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="AppendButtonsWithPixmaps">
<MemberSignature Language="C#" Value="public void AppendButtonsWithPixmaps (string names, string pixmaps);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="names" Type="System.String" />
<Parameter Name="pixmaps" Type="System.String" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="names">a <see cref="T:System.String" /></param>
<param name="pixmaps">a <see cref="T:System.String" /></param>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="AppendButtonWithPixmap">
<MemberSignature Language="C#" Value="public void AppendButtonWithPixmap (string button_name, string pixmap_name);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="button_name" Type="System.String" />
<Parameter Name="pixmap_name" Type="System.String" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="button_name">a <see cref="T:System.String" /></param>
<param name="pixmap_name">a <see cref="T:System.String" /></param>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="EditableEnters">
<MemberSignature Language="C#" Value="public void EditableEnters (Gtk.Editable editable);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="editable" Type="Gtk.Editable" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="editable">a <see cref="T:Gtk.Editable" /></param>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Run">
<MemberSignature Language="C#" Value="public int Run ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<returns>a <see cref="T:System.Int32" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="SetAccelerator">
<MemberSignature Language="C#" Value="public void SetAccelerator (int button, byte accelerator_key, byte accelerator_mods);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="button" Type="System.Int32" />
<Parameter Name="accelerator_key" Type="System.Byte" />
<Parameter Name="accelerator_mods" Type="System.Byte" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="button">a <see cref="T:System.Int32" /></param>
<param name="accelerator_key">a <see cref="T:System.Byte" /></param>
<param name="accelerator_mods">a <see cref="T:System.Byte" /></param>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="RunAndClose">
<MemberSignature Language="C#" Value="public int RunAndClose ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<returns>a <see cref="T:System.Int32" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="SetSensitive">
<MemberSignature Language="C#" Value="public void SetSensitive (int button, bool setting);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="button" Type="System.Int32" />
<Parameter Name="setting" Type="System.Boolean" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="button">a <see cref="T:System.Int32" /></param>
<param name="setting">a <see cref="T:System.Boolean" /></param>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="CloseHides">
<MemberSignature Language="C#" Value="public void CloseHides (bool just_hide);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="just_hide" Type="System.Boolean" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="just_hide">a <see cref="T:System.Boolean" /></param>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Construct">
<MemberSignature Language="C#" Value="public void Construct (string title, IntPtr ap);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="title" Type="System.String" />
<Parameter Name="ap" Type="System.IntPtr" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="title">a <see cref="T:System.String" /></param>
<param name="ap">a <see cref="T:System.IntPtr" /></param>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="AppendButton">
<MemberSignature Language="C#" Value="public void AppendButton (string button_name);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="button_name" Type="System.String" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="button_name">a <see cref="T:System.String" /></param>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="GrabFocus">
<MemberSignature Language="C#" Value="public void GrabFocus (int button);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="button" Type="System.Int32" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="button">a <see cref="T:System.Int32" /></param>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="AppendButtonsv">
<MemberSignature Language="C#" Value="public void AppendButtonsv (string buttons);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="buttons" Type="System.String" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="buttons">a <see cref="T:System.String" /></param>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected Dialog (GLib.GType gtype);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="gtype" Type="GLib.GType" />
</Parameters>
<Docs>
<summary>Protected Constructor.</summary>
<param name="gtype">a <see cref="T:GLib.GType" /></param>
<returns>a <see cref="T:Gnome.Dialog" /></returns>
<remarks>Chain to this constructor if you have manually registered a native <see cref="T:GLib.GType" /> value for your subclass.</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public Dialog (IntPtr raw);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="raw" Type="System.IntPtr" />
</Parameters>
<Docs>
<summary>Internal constructor</summary>
<param name="raw">a <see cref="T:System.IntPtr" /></param>
<returns>a <see cref="T:Gnome.Dialog" /></returns>
<remarks>This is not typically used by C# code.</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public Dialog (string title, string buttons);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="title" Type="System.String" />
<Parameter Name="buttons" Type="System.String" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="title">a <see cref="T:System.String" /></param>
<param name="buttons">a <see cref="T:System.String" /></param>
<returns>a <see cref="T:Gnome.Dialog" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="GType">
<MemberSignature Language="C#" Value="public static GLib.GType GType { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>GLib.GType</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>GType Property.</summary>
<returns>a <see cref="T:GLib.GType" /></returns>
<remarks>Returns the native <see cref="T:GLib.GType" /> value for <see cref="T:Gnome.Dialog" />.</remarks>
</Docs>
</Member>
<Member MemberName="Default">
<MemberSignature Language="C#" Value="public int Default { set; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added</summary>
<returns>a <see cref="T:System.Int32" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Close">
<MemberSignature Language="C#" Value="public event Gnome.CloseHandler Close;" />
<MemberType>Event</MemberType>
<ReturnValue>
<ReturnType>Gnome.CloseHandler</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Clicked">
<MemberSignature Language="C#" Value="public event Gnome.ClickedHandler Clicked;" />
<MemberType>Event</MemberType>
<ReturnValue>
<ReturnType>Gnome.ClickedHandler</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
</Members>
</Type>