04ec18f4f4
svn path=/trunk/gtk-sharp/; revision=71141
310 lines
12 KiB
XML
310 lines
12 KiB
XML
<Type Name="PixbufAnimation" FullName="Gdk.PixbufAnimation">
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<TypeSignature Language="C#" Maintainer="auto" Value="public class PixbufAnimation : GLib.Object" />
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<AssemblyInfo>
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<AssemblyName>gdk-sharp</AssemblyName>
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<AssemblyPublicKey>
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</AssemblyPublicKey>
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<AssemblyVersion>2.10.0.0</AssemblyVersion>
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</AssemblyInfo>
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<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs>
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<summary>A base class for animations that are rendered using <see cref="T:Gdk.Pixbuf" /></summary>
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<remarks />
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</Docs>
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<Base>
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<BaseTypeName>GLib.Object</BaseTypeName>
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</Base>
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<Interfaces>
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</Interfaces>
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<Members>
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<Member MemberName="GetIter">
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<MemberSignature Language="C#" Value="public Gdk.PixbufAnimationIter GetIter (IntPtr start_time);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>Gdk.PixbufAnimationIter</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="start_time" Type="System.IntPtr" />
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</Parameters>
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<Docs>
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<summary>
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Get an iterator for displaying an animation. The iterator provides
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the frames that should be displayed at a given time.
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It should be freed after use with g_object_unref().
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</summary>
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<param name="start_time">A <see cref="T:IntPtr" /></param>
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<returns>A <see cref="T:Gdk.PixbufAnimationIter" /> to move over the animation</returns>
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<remarks>
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<p>
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<paramref name="start_time" /> would normally come from
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g_get_current_time() (FIXME: this function isn't bound into C#;
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this needs a look), and
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marks the beginning of animation playback. After creating an
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iterator, you should immediately display the pixbuf returned by
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<see cref="P:Gdk.PixbufAnimationIter.Pixbuf" />. Then, you should install a
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timeout (with g_timeout_add() (FIXME)) or by some other mechanism ensure
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that you'll update the image after
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<see cref="P:Gdk.PixbufAnimation.DelayTime" /> milliseconds. Each time
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the image is updated, you should reinstall the timeout with the new,
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possibly-changed delay time.
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</p>
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<p>
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As a shortcut, if <paramref name="start_time" /> is <see langword="null" />, the result of
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g_get_current_time() will be used automatically.
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</p>
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<p>
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To update the image (i.e. possibly change the result of
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gdk_pixbuf_animation_iter_get_pixbuf() to a new frame of the animation),
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call gdk_pixbuf_animation_iter_advance().
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</p>
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<p>
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If you're using <see cref="T:Gdk.PixbufLoader" />, in addition
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to updating the image
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after the delay time, you should also update it whenever you
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receive the area_updated signal and
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<see cref="M:Gdk.PixbufAnimationIter.OnCurrentlyLoadingFrame" /> returns
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true. In this case, the frame currently being fed into the loader
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has received new data, so needs to be refreshed. The delay time for
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a frame may also be modified after an
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<see cref="E:Gdk.PixbufLoader.AreaUpdated" /> signal, for
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example if the delay time for a frame is encoded in the data after
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the frame itself. So your timeout should be reinstalled after any
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<see cref="E:Gdk.PixbufLoader.AreaUpdated" /> signal.
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</p>
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<p>
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A delay time of -1 is possible, indicating "infinite."
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</p>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="public PixbufAnimation (IntPtr raw);" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters>
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<Parameter Name="raw" Type="System.IntPtr" />
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</Parameters>
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<Docs>
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<summary>Internal constructor</summary>
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<param name="raw">Pointer to the C object.</param>
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<remarks>
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<para>This is an internal constructor, and should not be used by user code.</para>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="public PixbufAnimation (string filename);" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters>
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<Parameter Name="filename" Type="System.String" />
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</Parameters>
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<Docs>
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<summary>Public constructor; creates a new animation by
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loading it from a file. The file format is
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detected automatically. If the file's format does not support
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multi-frame images, then an animation with a single frame will
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be created. Possible errors are in the
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<see cref="T:Gdk.PixbufError" /> and <see cref="T:Gdk.Error" /> domains.
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</summary>
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<param name="filename">A <see cref="T:System.String" />, the filename to load into this object.</param>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName="Width">
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<MemberSignature Language="C#" Value="public int Width { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.Int32</ReturnType>
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</ReturnValue>
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<Docs>
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<summary>The width of the animation.</summary>
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<value>A <see cref="T:System.Int32" /></value>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName="StaticImage">
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<MemberSignature Language="C#" Value="public Gdk.Pixbuf StaticImage { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>Gdk.Pixbuf</ReturnType>
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</ReturnValue>
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<Docs>
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<summary>Gets the image if this animation is actually a static,
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unanimaged file.</summary>
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<value>A <see cref="T:Gdk.Pixbuf" /></value>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName="Height">
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<MemberSignature Language="C#" Value="public int Height { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.Int32</ReturnType>
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</ReturnValue>
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<Docs>
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<summary>The height of the animation.</summary>
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<value>A <see cref="T:System.Int32" /></value>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName="IsStaticImage">
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<MemberSignature Language="C#" Value="public bool IsStaticImage { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.Boolean</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>
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If you load a file with <see cref="M:Gdk.PixbufAnimation.ctor" />
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and it turns out to be a plain, unanimated image, then this
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function will return
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TRUE. Use <see cref="P:Gdk.PixbufAnimation.StaticImage" /> to
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retrieve the image.
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</summary>
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<value>a <see cref="T:System.Boolean" /></value>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName="GType">
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<MemberSignature Language="C#" Value="public static GLib.GType GType { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>GLib.GType</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>GType Property.</summary>
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<value>a <see cref="T:GLib.GType" /></value>
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<remarks>Returns the native <see cref="T:GLib.GType" /> value for <see cref="T:Gdk.PixbufAnimation" />.</remarks>
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="protected PixbufAnimation (GLib.GType gtype);" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters>
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<Parameter Name="gtype" Type="GLib.GType" />
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</Parameters>
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<Docs>
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<summary>Internal constructor</summary>
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<param name="gtype">a <see cref="T:GLib.GType" /></param>
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<remarks>This is a constructor used by derivative types of <see cref="T:Gdk.PixbufAnimation" /> that would have their own GLib.GType assigned to it. This is not typically used by C# code.</remarks>
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</Docs>
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<Attributes>
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<Attribute>
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<AttributeName>System.Obsolete</AttributeName>
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</Attribute>
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</Attributes>
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</Member>
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<Member MemberName="Ref">
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<MemberSignature Language="C#" Value="public Gdk.PixbufAnimation Ref ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>Gdk.PixbufAnimation</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<returns>a <see cref="T:Gdk.PixbufAnimation" /></returns>
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<remarks>To be added</remarks>
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<since version="Gtk# 2.4" />
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</Docs>
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</Member>
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<Member MemberName="Unref">
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<MemberSignature Language="C#" Value="public void Unref ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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<since version="Gtk# 2.4" />
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</Docs>
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</Member>
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<Member MemberName="LoadFromResource">
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<MemberSignature Language="C#" Value="public static Gdk.PixbufAnimation LoadFromResource (string resource);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>Gdk.PixbufAnimation</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="resource" Type="System.String" />
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</Parameters>
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<Docs>
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<summary>Loads a pixbuf from a resource file.</summary>
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<param name="resource">the name of the resource</param>
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<returns>a <see cref="T:Gdk.PixbufAnimation" /></returns>
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<remarks>
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This loads an animation from a resource in the calling assembly. This is equivalent to
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using the <see cref="C:Gdk.PixbufAnimation(System.Reflection.Assembly, System.String)" />
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constructor with a <see langword="null" /> assembly.
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</remarks>
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<since version="Gtk# 2.4" />
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="public PixbufAnimation (System.IO.Stream stream);" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters>
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<Parameter Name="stream" Type="System.IO.Stream" />
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</Parameters>
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<Docs>
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<summary>Makes a new animation object from a <see cref="T:System.IO.Stream" />.</summary>
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<param name="stream">a <see cref="T:System.IO.Stream" /></param>
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<remarks>Useful for creating an animation from an image file that resides in memory.
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<example><code lang="C#">
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/* buffer containing an image */
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System.Byte[] buffer = new System.Byte[256];
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/* create a memory stream to the buffer */
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System.IO.MemoryStream memorystream = new System.IO.MemoryStream(buffer);
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/* create an animation from the stream as if it was a file */
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Gdk.PixbufAnimation pba = new Gdk.PixbufAnimation(memorystream);
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</code></example></remarks>
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<since version="Gtk# 2.4" />
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="public PixbufAnimation (System.Reflection.Assembly assembly, string resource);" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters>
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<Parameter Name="assembly" Type="System.Reflection.Assembly" />
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<Parameter Name="resource" Type="System.String" />
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</Parameters>
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<Docs>
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<summary>Constructor for images embedded in an assembly</summary>
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<param name="assembly">The <see cref="T:System.Reflection.Assembly" /> that contains the image.
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<para>
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If the value is <see langword="null" />, the image will be looked up on the calling assembly.</para></param>
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<param name="resource">The name given as the resource in the assembly</param>
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<remarks>
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<para>
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This method is used to construct a <see cref="T:Gdk.PixbufAnimation" /> from an embedded resource in an assembly.
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</para>
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<para>
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Typically this is used when application developers want to distribute images in a single executable.
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</para>
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If the assembly parameter is <see langword="null" />, the image will be looked up on the calling assembly.
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<para>
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For example:
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</para><example><code lang="C#">
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Gdk.PixbufAnimation p = new PixbufAnimation (null, "anim.gif");
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</code></example><para>Compile with:</para><example><code lang="Compilation">
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mcs -resource:anim.gif sample.cs
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</code></example></remarks>
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<since version="Gtk# 2.4" />
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</Docs>
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</Member>
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</Members>
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</Type>
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