GtkSharp/doc/en/Gdk/Keymap.xml
Mike Kestner 5b8c8ab531 2005-05-23 Mike Kestner <mkestner@novell.com>
* Makefile.am : add an update-delete target for --delete.
	* en/*/*.xml : update-delete.

svn path=/trunk/gtk-sharp/; revision=44918
2005-05-23 21:11:27 +00:00

276 lines
12 KiB
XML

<Type Name="Keymap" FullName="Gdk.Keymap">
<TypeSignature Language="C#" Maintainer="ct" Value="public class Keymap : GLib.Object" />
<AssemblyInfo>
<AssemblyName>gdk-sharp</AssemblyName>
<AssemblyPublicKey>
</AssemblyPublicKey>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs>
<summary>Object for keyboard code manipulation</summary>
<remarks>
<para>
Defines translations from keyboard states to a `keyval`. Two phase translation: determine keyboard group and level
for keyboard state, then lookup the keycode/group/level triplet in the keymap and get the corresponding keyval.
Keycode is the hardware/keyboard code for that key. Keygroup is used for language and horizontal tracking [ "group 1" is english,
"group 2" is hebrew]. Keylevel is used to track letter case/alternate representation and vertical movement [ level 0 is "a",
level 1 is "A" ; alternately, level 0 is "1" and level 1 is "!" ].
</para>
</remarks>
</Docs>
<Base>
<BaseTypeName>GLib.Object</BaseTypeName>
</Base>
<Interfaces>
</Interfaces>
<Members>
<Member MemberName="LookupKey">
<MemberSignature Language="C#" Value="public uint LookupKey (Gdk.KeymapKey key);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.UInt32</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="key" Type="Gdk.KeymapKey" />
</Parameters>
<Docs>
<summary>
Looks up a keyval mapped to a keycode/group/level triplet. If no keyval is bound to `key`, the method returns 0.
</summary>
<param name="key">An object of type 'Gdk.KeymapKey', initalized keycode/group/level triplet.</param>
<returns>An object of type 'uint', a keyval or 0 if none was found.</returns>
<remarks>
None
</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public Keymap (IntPtr raw);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="raw" Type="System.IntPtr" />
</Parameters>
<Docs>
<summary>Internal constructor</summary>
<param name="raw">Pointer to the C object.</param>
<remarks>
<para>This is an internal constructor, and should not be used by user code.</para>
</remarks>
</Docs>
</Member>
<Member MemberName="Default">
<MemberSignature Language="C#" Value="public static Gdk.Keymap Default { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gdk.Keymap</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added</summary>
<value>To be added: an object of type 'Gdk.Keymap'</value>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Direction">
<MemberSignature Language="C#" Value="public Pango.Direction Direction { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Pango.Direction</ReturnType>
</ReturnValue>
<Docs>
<summary>
Member that represents the current direction of the keymap.
</summary>
<value>An object of type 'Pango.Direction', current keymap direction.</value>
<remarks>
None
</remarks>
</Docs>
</Member>
<Member MemberName="DirectionChanged">
<MemberSignature Language="C#" Value="public event EventHandler DirectionChanged;" />
<MemberType>Event</MemberType>
<ReturnValue>
<ReturnType>System.EventHandler</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>
An event handler that fires when the direction of a keymap has been changed.
</summary>
<remarks>
None
</remarks>
</Docs>
<Attributes>
<Attribute>
<AttributeName>GLib.Signal(CName="direction_changed")</AttributeName>
</Attribute>
</Attributes></Member>
<Member MemberName="KeysChanged">
<MemberSignature Language="C#" Value="public event EventHandler KeysChanged;" />
<MemberType>Event</MemberType>
<ReturnValue>
<ReturnType>System.EventHandler</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
<Attributes>
<Attribute>
<AttributeName>GLib.Signal(CName="keys_changed")</AttributeName>
</Attribute>
</Attributes></Member>
<Member MemberName="GetForDisplay">
<MemberSignature Language="C#" Value="public static Gdk.Keymap GetForDisplay (Gdk.Display display);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>Gdk.Keymap</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="display" Type="Gdk.Display" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="display">a <see cref="T:Gdk.Display" /></param>
<returns>a <see cref="T:Gdk.Keymap" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="TranslateKeyboardState">
<MemberSignature Language="C#" Value="public bool TranslateKeyboardState (uint hardware_keycode, Gdk.ModifierType state, int group, out uint keyval, out int effective_group, out int level, out Gdk.ModifierType consumed_modifiers);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="hardware_keycode" Type="System.UInt32" />
<Parameter Name="state" Type="Gdk.ModifierType" />
<Parameter Name="group" Type="System.Int32" />
<Parameter Name="keyval" Type="System.UInt32&amp;" RefType="out" />
<Parameter Name="effective_group" Type="System.Int32&amp;" RefType="out" />
<Parameter Name="level" Type="System.Int32&amp;" RefType="out" />
<Parameter Name="consumed_modifiers" Type="Gdk.ModifierType&amp;" RefType="out" />
</Parameters>
<Docs>
<summary>Translates the contents of a Gdk.KeymapKey into a keyval/group/level. Modifiers affecting the translation are returned
in `consumed_modifiers`. `effective_group` is the group used in translation. Key level is determined by `state`.</summary>
<param name="hardware_keycode">An object of type <see cref="T:System.UInt32" />, a keyboard code.</param>
<param name="state">An object of type <see cref="T:Gdk.ModifierType" />, a modifier state.</param>
<param name="group">An object of type <see cref="T:System.Int32" />, active keyboard group.</param>
<param name="keyval">An object of type <see cref="T:System.UInt32" />, return reference for `keyval`.</param>
<param name="effective_group">An object of type <see cref="T:System.Int32" />, return reference for `effective group`.</param>
<param name="level">An object of type <see cref="T:System.Int32" />, return reference for the new level.</param>
<param name="consumed_modifiers">An object of type <see cref="T:Gdk.ModifierType" />, return reference for modifiers used to determine group/level.</param>
<returns>An object of type <see cref="T:System.Boolean" />, return <see langword="true" /> if keys were found and returned.</returns>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="GType">
<MemberSignature Language="C#" Value="public static GLib.GType GType { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>GLib.GType</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>GType Property.</summary>
<value>a <see cref="T:GLib.GType" /></value>
<remarks>Returns the native <see cref="T:GLib.GType" /> value for <see cref="T:Gdk.Keymap" />.</remarks>
</Docs>
</Member>
<Member MemberName="OnDirectionChanged">
<MemberSignature Language="C#" Value="protected virtual void OnDirectionChanged ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Default handler for the <see cref="M:Gdk.Keymap.DirectionChanged" /> event.</summary>
<remarks>Override this method in a subclass to provide a default handler for the <see cref="M:Gdk.Keymap.DirectionChanged" /> event.</remarks>
</Docs>
</Member>
<Member MemberName="OnKeysChanged">
<MemberSignature Language="C#" Value="protected virtual void OnKeysChanged ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Default handler for the <see cref="M:Gdk.Keymap.KeysChanged" /> event.</summary>
<remarks>Override this method in a subclass to provide a default handler for the <see cref="M:Gdk.Keymap.KeysChanged" /> event.</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected Keymap (GLib.GType gtype);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="gtype" Type="GLib.GType" />
</Parameters>
<Docs>
<summary>Internal constructor</summary>
<param name="gtype">a <see cref="T:GLib.GType" /></param>
<remarks>This is a constructor used by derivative types of <see cref="T:Gdk.Keymap" /> that would have their own GLib.GType assigned to it. This is not typically used by C# code.</remarks>
</Docs>
<Attributes>
<Attribute>
<AttributeName>System.Obsolete(Message=null, IsError=False)</AttributeName>
</Attribute>
</Attributes></Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected Keymap ();" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="GetEntriesForKeycode">
<MemberSignature Language="C#" Value="public void GetEntriesForKeycode (uint hardware_keycode, out Gdk.KeymapKey[] keys, out uint[] keyvals);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="hardware_keycode" Type="System.UInt32" />
<Parameter Name="keys" Type="Gdk.KeymapKey[]&amp;" RefType="out" />
<Parameter Name="keyvals" Type="System.UInt32[]&amp;" RefType="out" />
</Parameters>
<Docs>
<summary>Stores in <paramref name="keys" /> a reference to a list of the keys bound to <paramref name="hardware_keycode" />. The nth Gdk.KeymapKey in <paramref name="keys" /> is associated with the nth keyval in <paramref name="keyvals" />. When a keycode is pressed by the user, the keyval from <paramref name="keys" /> is selected.</summary>
<param name="hardware_keycode">An object of type <see cref="T:System.UInt32" />, a keyboard code.</param>
<param name="keys">An object of type <see cref="T:Gdk.KeymapKey" />, return reference for the list of keys.</param>
<param name="keyvals">An object of type <see cref="T:System.UInt32" />, return reference for the list of corresponding keyvals for <paramref name="keys" /></param>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="GetEntriesForKeyval">
<MemberSignature Language="C#" Value="public Gdk.KeymapKey[] GetEntriesForKeyval (uint keyval);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>Gdk.KeymapKey[]</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="keyval" Type="System.UInt32" />
</Parameters>
<Docs>
<summary>Gets a list of keycode/group/level combinations that generate a <paramref name="keyval" />.</summary>
<param name="keyval">An object of type <see cref="T:System.UInt32" />, such as GDK_a, GDK_up, GDK_RETURN, etc.</param>
<returns>the list of key sequences.</returns>
<remarks>
</remarks>
</Docs>
</Member>
</Members>
</Type>