99fc829a10
* en/*/*.xml: Removed all the Deprecated nodes now. svn path=/trunk/gtk-sharp/; revision=12345
561 lines
No EOL
21 KiB
XML
561 lines
No EOL
21 KiB
XML
<Type Name="Object" FullName="Atk.Object">
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<TypeSignature Language="C#" Value="public class Object : GLib.Object, IWrapper, IDisposable" Maintainer="auto" />
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<AssemblyInfo>
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<AssemblyName>atk-sharp</AssemblyName>
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<AssemblyVersion>0.0.0.0</AssemblyVersion>
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<Attributes />
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</AssemblyInfo>
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<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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<Base>
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<BaseTypeName>GLib.Object</BaseTypeName>
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</Base>
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<Interfaces>
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<Interface>
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<InterfaceName>GLib.IWrapper</InterfaceName>
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</Interface>
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<Interface>
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<InterfaceName>System.IDisposable</InterfaceName>
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</Interface>
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</Interfaces>
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<Attributes />
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<Members>
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<Member MemberName="RefAccessibleChild">
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<MemberSignature Language="C#" Value="public Atk.Object RefAccessibleChild (int i);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>Atk.Object</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="i" Type="System.Int32" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="i">To be added: an object of type 'int'</param>
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<returns>To be added: an object of type 'Atk.Object'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="ConnectPropertyChangeHandler">
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<MemberSignature Language="C#" Value="public uint ConnectPropertyChangeHandler (Atk.PropertyChangeHandler handler);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.UInt32</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="handler" Type="Atk.PropertyChangeHandler" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="handler">To be added: an object of type 'Atk.PropertyChangeHandler'</param>
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<returns>To be added: an object of type 'uint'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="Initialize">
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<MemberSignature Language="C#" Value="public void Initialize (IntPtr data);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="data" Type="System.IntPtr" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="data">To be added: an object of type 'IntPtr'</param>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="RefRelationSet">
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<MemberSignature Language="C#" Value="public Atk.RelationSet RefRelationSet ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>Atk.RelationSet</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<returns>To be added: an object of type 'Atk.RelationSet'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="RemovePropertyChangeHandler">
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<MemberSignature Language="C#" Value="public void RemovePropertyChangeHandler (uint handler_id);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="handler_id" Type="System.UInt32" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="handler_id">To be added: an object of type 'uint'</param>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="NotifyStateChange">
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<MemberSignature Language="C#" Value="public void NotifyStateChange (ulong state, bool value);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="state" Type="System.UInt64" />
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<Parameter Name="value" Type="System.Boolean" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="state">To be added: an object of type 'ulong'</param>
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<param name="value">To be added: an object of type 'bool'</param>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="RefStateSet">
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<MemberSignature Language="C#" Value="public Atk.StateSet RefStateSet ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>Atk.StateSet</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<returns>To be added: an object of type 'Atk.StateSet'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="Finalize">
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<MemberSignature Language="C#" Value="protected virtual void Finalize ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>Disposes the resources associated with the object.</summary>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="public Object (IntPtr raw);" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters>
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<Parameter Name="raw" Type="System.IntPtr" />
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</Parameters>
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<Docs>
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<summary>Internal constructor</summary>
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<param name="raw">Pointer to the C object.</param>
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<returns>An instance of Object, wrapping the C object.</returns>
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<remarks>
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<para>This is an internal constructor, and should not be used by user code.</para>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="protected Object ();" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<returns>To be added: an object of type 'Atk.Object'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="GType">
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<MemberSignature Language="C#" Value="public static uint GType { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.UInt32</ReturnType>
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</ReturnValue>
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<Docs>
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<summary>The GLib Type for Atk.Object</summary>
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<returns>The GLib Type for the Atk.Object class.</returns>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName="Parent">
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<MemberSignature Language="C#" Value="public Atk.Object Parent { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>Atk.Object</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="value" Type="Atk.Object" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="value">To be added: an object of type 'Atk.Object'</param>
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<returns>To be added: an object of type 'Atk.Object'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="Description">
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<MemberSignature Language="C#" Value="public string Description { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.String</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="value" Type="System.String" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="value">To be added: an object of type 'string'</param>
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<returns>To be added: an object of type 'string'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="MdiZorder">
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<MemberSignature Language="C#" Value="public int MdiZorder { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.Int32</ReturnType>
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</ReturnValue>
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<Docs>
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<summary>To be added</summary>
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<returns>To be added: an object of type 'int'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="NAccessibleChildren">
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<MemberSignature Language="C#" Value="public int NAccessibleChildren { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.Int32</ReturnType>
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</ReturnValue>
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<Docs>
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<summary>To be added</summary>
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<returns>To be added: an object of type 'int'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="Role">
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<MemberSignature Language="C#" Value="public Atk.Role Role { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>Atk.Role</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="value" Type="Atk.Role" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="value">To be added: an object of type 'Atk.Role'</param>
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<returns>To be added: an object of type 'Atk.Role'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="IndexInParent">
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<MemberSignature Language="C#" Value="public int IndexInParent { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.Int32</ReturnType>
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</ReturnValue>
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<Docs>
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<summary>To be added</summary>
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<returns>To be added: an object of type 'int'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="Layer">
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<MemberSignature Language="C#" Value="public Atk.Layer Layer { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>Atk.Layer</ReturnType>
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</ReturnValue>
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<Docs>
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<summary>To be added</summary>
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<returns>To be added: an object of type 'Atk.Layer'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="Name">
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<MemberSignature Language="C#" Value="public string Name { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.String</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="value" Type="System.String" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="value">To be added: an object of type 'string'</param>
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<returns>To be added: an object of type 'string'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="AtkObjectNamePropertyName">
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<MemberSignature Language="C#" Value="public string AtkObjectNamePropertyName { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.String</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="value" Type="System.String" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="value">To be added: an object of type 'string'</param>
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<returns>To be added: an object of type 'string'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="AtkObjectNamePropertyDescription">
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<MemberSignature Language="C#" Value="public string AtkObjectNamePropertyDescription { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.String</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="value" Type="System.String" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="value">To be added: an object of type 'string'</param>
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<returns>To be added: an object of type 'string'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="AtkObjectNamePropertyComponentLayer">
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<MemberSignature Language="C#" Value="public int AtkObjectNamePropertyComponentLayer { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.Int32</ReturnType>
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</ReturnValue>
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<Docs>
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<summary>To be added</summary>
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<returns>To be added: an object of type 'int'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="AtkObjectNamePropertyTableColumnHeader">
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<MemberSignature Language="C#" Value="public Atk.Object AtkObjectNamePropertyTableColumnHeader { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>Atk.Object</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="value" Type="Atk.Object" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="value">To be added: an object of type 'Atk.Object'</param>
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<returns>To be added: an object of type 'Atk.Object'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="AtkObjectNamePropertyValue">
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<MemberSignature Language="C#" Value="public double AtkObjectNamePropertyValue { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.Double</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="value" Type="System.Double" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="value">To be added: an object of type 'double'</param>
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<returns>To be added: an object of type 'double'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="AtkObjectNamePropertyParent">
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<MemberSignature Language="C#" Value="public Atk.Object AtkObjectNamePropertyParent { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>Atk.Object</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="value" Type="Atk.Object" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="value">To be added: an object of type 'Atk.Object'</param>
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<returns>To be added: an object of type 'Atk.Object'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="AtkObjectNamePropertyTableRowDescription">
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<MemberSignature Language="C#" Value="public string AtkObjectNamePropertyTableRowDescription { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.String</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="value" Type="System.String" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="value">To be added: an object of type 'string'</param>
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<returns>To be added: an object of type 'string'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="AtkObjectNamePropertyRole">
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<MemberSignature Language="C#" Value="public int AtkObjectNamePropertyRole { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.Int32</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="value" Type="System.Int32" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="value">To be added: an object of type 'int'</param>
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<returns>To be added: an object of type 'int'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="AtkObjectNamePropertyComponentMdiZorder">
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<MemberSignature Language="C#" Value="public int AtkObjectNamePropertyComponentMdiZorder { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.Int32</ReturnType>
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</ReturnValue>
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<Docs>
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<summary>To be added</summary>
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<returns>To be added: an object of type 'int'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="AtkObjectNamePropertyTableCaption">
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<MemberSignature Language="C#" Value="public string AtkObjectNamePropertyTableCaption { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.String</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="value" Type="System.String" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="value">To be added: an object of type 'string'</param>
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<returns>To be added: an object of type 'string'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="AtkObjectNamePropertyTableSummary">
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<MemberSignature Language="C#" Value="public Atk.Object AtkObjectNamePropertyTableSummary { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>Atk.Object</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="value" Type="Atk.Object" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="value">To be added: an object of type 'Atk.Object'</param>
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<returns>To be added: an object of type 'Atk.Object'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="AtkObjectNamePropertyTableColumnDescription">
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<MemberSignature Language="C#" Value="public string AtkObjectNamePropertyTableColumnDescription { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.String</ReturnType>
|
|
</ReturnValue>
|
|
<Parameters>
|
|
<Parameter Name="value" Type="System.String" />
|
|
</Parameters>
|
|
<Docs>
|
|
<summary>To be added</summary>
|
|
<param name="value">To be added: an object of type 'string'</param>
|
|
<returns>To be added: an object of type 'string'</returns>
|
|
<remarks>To be added</remarks>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName="AtkObjectNamePropertyTableRowHeader">
|
|
<MemberSignature Language="C#" Value="public Atk.Object AtkObjectNamePropertyTableRowHeader { set; get; };" />
|
|
<MemberType>Property</MemberType>
|
|
<ReturnValue>
|
|
<ReturnType>Atk.Object</ReturnType>
|
|
</ReturnValue>
|
|
<Parameters>
|
|
<Parameter Name="value" Type="Atk.Object" />
|
|
</Parameters>
|
|
<Docs>
|
|
<summary>To be added</summary>
|
|
<param name="value">To be added: an object of type 'Atk.Object'</param>
|
|
<returns>To be added: an object of type 'Atk.Object'</returns>
|
|
<remarks>To be added</remarks>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName="PropertyChange">
|
|
<MemberSignature Language="C#" Value="public event AtkSharp.PropertyChangeHandler PropertyChange;" />
|
|
<MemberType>Event</MemberType>
|
|
<ReturnValue />
|
|
<Parameters />
|
|
<Docs>
|
|
<summary>To be added</summary>
|
|
<remarks>To be added</remarks>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName="StateChange">
|
|
<MemberSignature Language="C#" Value="public event AtkSharp.StateChangeHandler StateChange;" />
|
|
<MemberType>Event</MemberType>
|
|
<ReturnValue />
|
|
<Parameters />
|
|
<Docs>
|
|
<summary>To be added</summary>
|
|
<remarks>To be added</remarks>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName="ChildrenChanged">
|
|
<MemberSignature Language="C#" Value="public event AtkSharp.ChildrenChangedHandler ChildrenChanged;" />
|
|
<MemberType>Event</MemberType>
|
|
<ReturnValue />
|
|
<Parameters />
|
|
<Docs>
|
|
<summary>To be added</summary>
|
|
<remarks>To be added</remarks>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName="VisibleDataChanged">
|
|
<MemberSignature Language="C#" Value="public event EventHandler VisibleDataChanged;" />
|
|
<MemberType>Event</MemberType>
|
|
<ReturnValue />
|
|
<Parameters />
|
|
<Docs>
|
|
<summary>To be added</summary>
|
|
<remarks>To be added</remarks>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName="FocusEvent">
|
|
<MemberSignature Language="C#" Value="public event AtkSharp.FocusEventHandler FocusEvent;" />
|
|
<MemberType>Event</MemberType>
|
|
<ReturnValue />
|
|
<Parameters />
|
|
<Docs>
|
|
<summary>To be added</summary>
|
|
<remarks>To be added</remarks>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName=".ctor">
|
|
<MemberSignature Language="C#" Value="protected Object (GLib.Type gtype);" />
|
|
<MemberType>Constructor</MemberType>
|
|
<ReturnValue />
|
|
<Parameters>
|
|
<Parameter Name="gtype" Type="GLib.Type" />
|
|
</Parameters>
|
|
<Docs>
|
|
<summary>Internal constructor</summary>
|
|
<param name="gtype">GLib type for the type</param>
|
|
<returns>Creates a new instance of Object, using the GLib-provided type</returns>
|
|
<remarks>
|
|
<para>This is a constructor used by derivative types of <see cref="T:Atk.Object" /> that would have their own GLib type assigned to it. This is not typically used by C# code.</para>
|
|
</remarks>
|
|
</Docs>
|
|
</Member>
|
|
</Members>
|
|
</Type> |