efa9acf122
* en/*/*.xml: Updated all the docs to match the new API. All the nodes that no longer have a corresponding member in the type are now marked as deprecated. We'll have to wait for Miguel to implement this in the browser to stop displaying them. All gtype constructors have been regenerated, because of the 'uint' to 'GLib.Type' change. However, this patch will preserve (well, it was regenerated) the customized text for those GType constructors. A lot of the 'Finalized' methods are also now marked as deprecated, because the classes implement 'Dispose' instead. This is a possible place for customized scripts to generate template documentation, similar to the GType property and GType constructors. svn path=/trunk/gtk-sharp/; revision=12270
472 lines
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18 KiB
XML
472 lines
No EOL
18 KiB
XML
<Type Name="CellRendererText" FullName="Gtk.CellRendererText">
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<TypeSignature Language="C#" Value="public class CellRendererText : Gtk.CellRenderer, IWrapper, IDisposable" Maintainer="auto" />
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<AssemblyInfo>
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<AssemblyName>gtk-sharp</AssemblyName>
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<AssemblyVersion>0.0.0.0</AssemblyVersion>
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<Attributes />
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</AssemblyInfo>
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<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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<Base>
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<BaseTypeName>Gtk.CellRenderer</BaseTypeName>
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</Base>
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<Interfaces>
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<Interface>
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<InterfaceName>GLib.IWrapper</InterfaceName>
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</Interface>
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<Interface>
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<InterfaceName>System.IDisposable</InterfaceName>
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</Interface>
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</Interfaces>
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<Attributes />
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<Members>
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<Member MemberName="Finalize">
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<MemberSignature Language="C#" Value="protected virtual void Finalize ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>Disposes the resources associated with the object.</summary>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName=".ctor" Deprecated="true">
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<MemberSignature Language="C#" Value="protected CellRendererText (uint gtype);" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters>
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<Parameter Name="gtype" Type="System.UInt32" />
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</Parameters>
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<Docs>
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<summary>Internal constructor</summary>
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<param name="gtype">GLib type for the type</param>
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<returns>Creates a new instance of CellRendererText, using the GLib-provided type</returns>
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<remarks>
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<para>This is a constructor used by derivative types of <see cref="T:Gtk.CellRendererText" /> that would have their own GLib type assigned to it. This is not typically used by C# code.</para>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="public CellRendererText (IntPtr raw);" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters>
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<Parameter Name="raw" Type="System.IntPtr" />
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</Parameters>
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<Docs>
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<summary>Internal constructor</summary>
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<param name="raw">Pointer to the C object.</param>
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<returns>An instance of CellRendererText, wrapping the C object.</returns>
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<remarks>
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<para>This is an internal constructor, and should not be used by user code.</para>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="public CellRendererText ();" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<returns>To be added: an object of type 'Gtk.CellRendererText'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="GType">
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<MemberSignature Language="C#" Value="public static uint GType { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.UInt32</ReturnType>
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</ReturnValue>
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<Docs>
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<summary>The GLib Type for Gtk.CellRendererText</summary>
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<returns>The GLib Type for the Gtk.CellRendererText class.</returns>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName="FixedHeightFromFont">
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<MemberSignature Language="C#" Value="public int FixedHeightFromFont { set; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.Int32</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="value" Type="System.Int32" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="value">To be added: an object of type 'int'</param>
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<returns>To be added: an object of type 'int'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="Size">
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<MemberSignature Language="C#" Value="public int Size { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.Int32</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="value" Type="System.Int32" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="value">To be added: an object of type 'int'</param>
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<returns>To be added: an object of type 'int'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="Scale">
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<MemberSignature Language="C#" Value="public double Scale { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.Double</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="value" Type="System.Double" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="value">To be added: an object of type 'double'</param>
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<returns>To be added: an object of type 'double'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="Foreground">
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<MemberSignature Language="C#" Value="public string Foreground { set; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.String</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="value" Type="System.String" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="value">To be added: an object of type 'string'</param>
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<returns>To be added: an object of type 'string'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="Strikethrough">
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<MemberSignature Language="C#" Value="public bool Strikethrough { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.Boolean</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="value" Type="System.Boolean" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="value">To be added: an object of type 'bool'</param>
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<returns>To be added: an object of type 'bool'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="FontDesc">
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<MemberSignature Language="C#" Value="public Pango.FontDescription FontDesc { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>Pango.FontDescription</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="value" Type="Pango.FontDescription" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="value">To be added: an object of type 'Pango.FontDescription'</param>
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<returns>To be added: an object of type 'Pango.FontDescription'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="Font">
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<MemberSignature Language="C#" Value="public string Font { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.String</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="value" Type="System.String" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="value">To be added: an object of type 'string'</param>
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<returns>To be added: an object of type 'string'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="SizePoints">
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<MemberSignature Language="C#" Value="public double SizePoints { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.Double</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="value" Type="System.Double" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="value">To be added: an object of type 'double'</param>
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<returns>To be added: an object of type 'double'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="Rise">
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<MemberSignature Language="C#" Value="public int Rise { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.Int32</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="value" Type="System.Int32" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="value">To be added: an object of type 'int'</param>
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<returns>To be added: an object of type 'int'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="Text">
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<MemberSignature Language="C#" Value="public string Text { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.String</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="value" Type="System.String" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="value">To be added: an object of type 'string'</param>
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<returns>To be added: an object of type 'string'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="Weight">
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<MemberSignature Language="C#" Value="public int Weight { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.Int32</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="value" Type="System.Int32" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="value">To be added: an object of type 'int'</param>
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<returns>To be added: an object of type 'int'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="Background">
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<MemberSignature Language="C#" Value="public string Background { set; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.String</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="value" Type="System.String" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="value">To be added: an object of type 'string'</param>
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<returns>To be added: an object of type 'string'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="Editable">
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<MemberSignature Language="C#" Value="public bool Editable { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.Boolean</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="value" Type="System.Boolean" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="value">To be added: an object of type 'bool'</param>
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<returns>To be added: an object of type 'bool'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="Variant">
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<MemberSignature Language="C#" Value="public Pango.Variant Variant { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>Pango.Variant</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="value" Type="Pango.Variant" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="value">To be added: an object of type 'Pango.Variant'</param>
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<returns>To be added: an object of type 'Pango.Variant'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="BackgroundGdk">
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<MemberSignature Language="C#" Value="public Gdk.Color BackgroundGdk { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>Gdk.Color</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="value" Type="Gdk.Color" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="value">To be added: an object of type 'Gdk.Color'</param>
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<returns>To be added: an object of type 'Gdk.Color'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="Family">
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<MemberSignature Language="C#" Value="public string Family { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.String</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="value" Type="System.String" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="value">To be added: an object of type 'string'</param>
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<returns>To be added: an object of type 'string'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="Attributes">
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<MemberSignature Language="C#" Value="public Pango.AttrList Attributes { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>Pango.AttrList</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="value" Type="Pango.AttrList" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="value">To be added: an object of type 'Pango.AttrList'</param>
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<returns>To be added: an object of type 'Pango.AttrList'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="Stretch">
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<MemberSignature Language="C#" Value="public Pango.Stretch Stretch { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>Pango.Stretch</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="value" Type="Pango.Stretch" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="value">To be added: an object of type 'Pango.Stretch'</param>
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<returns>To be added: an object of type 'Pango.Stretch'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="Markup">
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<MemberSignature Language="C#" Value="public string Markup { set; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.String</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="value" Type="System.String" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="value">To be added: an object of type 'string'</param>
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<returns>To be added: an object of type 'string'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="Style">
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<MemberSignature Language="C#" Value="public Pango.Style Style { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>Pango.Style</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="value" Type="Pango.Style" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="value">To be added: an object of type 'Pango.Style'</param>
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<returns>To be added: an object of type 'Pango.Style'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="Underline">
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<MemberSignature Language="C#" Value="public Pango.Underline Underline { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>Pango.Underline</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="value" Type="Pango.Underline" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="value">To be added: an object of type 'Pango.Underline'</param>
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<returns>To be added: an object of type 'Pango.Underline'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="ForegroundGdk">
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<MemberSignature Language="C#" Value="public Gdk.Color ForegroundGdk { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>Gdk.Color</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="value" Type="Gdk.Color" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="value">To be added: an object of type 'Gdk.Color'</param>
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<returns>To be added: an object of type 'Gdk.Color'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="Edited">
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<MemberSignature Language="C#" Value="public event GtkSharp.EditedHandler Edited;" />
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<MemberType>Event</MemberType>
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<ReturnValue />
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="protected CellRendererText (GLib.Type gtype);" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters>
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<Parameter Name="gtype" Type="GLib.Type" />
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</Parameters>
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<Docs>
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<summary>Internal constructor</summary>
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<param name="gtype">GLib type for the type</param>
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<returns>Creates a new instance of CellRendererText, using the GLib-provided type</returns>
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<remarks>
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<para>This is a constructor used by derivative types of <see cref="T:Gtk.CellRendererText" /> that would have their own GLib type assigned to it. This is not typically used by C# code.</para>
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</remarks>
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</Docs>
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</Member>
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</Members>
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</Type> |