GtkSharp/doc/en/Gdk/EventProximity.xml
Duncan Mak 9634640f28 Normalized
svn path=/trunk/gtk-sharp/; revision=16821
2003-07-29 03:40:12 +00:00

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XML

<Type Name="EventProximity" FullName="Gdk.EventProximity">
<TypeSignature Language="C#" Value="public sealed struct EventProximity;" Maintainer="auto" />
<AssemblyInfo>
<AssemblyName>gdk-sharp</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<Attributes />
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs>
<summary>Proximity events are generated when using GDK's wrapper for the XInput extension.</summary>
<remarks>
<para>
Proximity events are generated when using GDK's wrapper for
the XInput extension. The XInput extension is an add-on for
standard X that allows you to use nonstandard devices such as
graphics tablets. A proximity event indicates that the stylus
has moved in or out of contact with the tablet, or perhaps
that the user's finger has moved in or out of contact with a
touch screen.
</para>
</remarks>
</Docs>
<Base>
<BaseTypeName>System.ValueType</BaseTypeName>
</Base>
<Interfaces />
<Attributes />
<Members>
<Member MemberName="Zero">
<MemberSignature Language="C#" Value="public static Gdk.EventProximity Zero;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gdk.EventProximity</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="type">
<MemberSignature Language="C#" Value="public Gdk.EventType type;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gdk.EventType</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="_window">
<MemberSignature Language="C#" Value="public IntPtr _window;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.IntPtr</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="time">
<MemberSignature Language="C#" Value="public uint time;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.UInt32</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="_device">
<MemberSignature Language="C#" Value="public IntPtr _device;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.IntPtr</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="New">
<MemberSignature Language="C#" Value="public static Gdk.EventProximity New (IntPtr raw);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>Gdk.EventProximity</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="raw" Type="System.IntPtr" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="raw">To be added: an object of type 'IntPtr'</param>
<returns>To be added: an object of type 'Gdk.EventProximity'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="device">
<MemberSignature Language="C#" Value="public Gdk.Device device { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gdk.Device</ReturnType>
</ReturnValue>
<Parameters></Parameters>
<Docs>
<summary>To be added</summary>
<param name="value">To be added: an object of type 'Gdk.Device'</param>
<returns>To be added: an object of type 'Gdk.Device'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="window">
<MemberSignature Language="C#" Value="public Gdk.Window window { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gdk.Window</ReturnType>
</ReturnValue>
<Parameters></Parameters>
<Docs>
<summary>the window which received the event.</summary>
<param name="value">the window which received the event.</param>
<returns>the window which received the event.</returns>
<remarks></remarks>
</Docs>
</Member>
<Member MemberName="send_event">
<MemberSignature Language="C#" Value="public sbyte send_event;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.SByte</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>TRUE if the event was sent explicitly (e.g. using XSendEvent).</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
</Members>
</Type>