f1005da47c
This way there's less redundancy, and if the library name changes in the future, it will be changed only in one place. Signed-off-by: Bertrand Lorentz <bertrand.lorentz@gmail.com>
62 lines
1.7 KiB
C#
62 lines
1.7 KiB
C#
// This file was generated by the Gtk# code generator.
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// Any changes made will be lost if regenerated.
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namespace GLib {
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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#region Autogenerated code
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public partial class Cond : GLib.Opaque {
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[DllImport (Global.GLibNativeDll, CallingConvention = CallingConvention.Cdecl)]
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static extern void g_cond_broadcast(IntPtr raw);
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public void Broadcast() {
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g_cond_broadcast(Handle);
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}
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[DllImport (Global.GLibNativeDll, CallingConvention = CallingConvention.Cdecl)]
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static extern void g_cond_clear(IntPtr raw);
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public void Clear() {
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g_cond_clear(Handle);
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}
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[DllImport (Global.GLibNativeDll, CallingConvention = CallingConvention.Cdecl)]
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static extern void g_cond_init(IntPtr raw);
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public void Init() {
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g_cond_init(Handle);
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}
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[DllImport (Global.GLibNativeDll, CallingConvention = CallingConvention.Cdecl)]
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static extern void g_cond_signal(IntPtr raw);
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public void Signal() {
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g_cond_signal(Handle);
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}
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[DllImport (Global.GLibNativeDll, CallingConvention = CallingConvention.Cdecl)]
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static extern void g_cond_wait(IntPtr raw, IntPtr mutex);
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public void Wait(GLib.Mutex mutex) {
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g_cond_wait(Handle, mutex == null ? IntPtr.Zero : mutex.Handle);
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}
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[DllImport (Global.GLibNativeDll, CallingConvention = CallingConvention.Cdecl)]
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static extern bool g_cond_wait_until(IntPtr raw, IntPtr mutex, long end_time);
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public bool WaitUntil(GLib.Mutex mutex, long end_time) {
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bool raw_ret = g_cond_wait_until(Handle, mutex == null ? IntPtr.Zero : mutex.Handle, end_time);
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bool ret = raw_ret;
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return ret;
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}
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public Cond(IntPtr raw) : base(raw) {}
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#endregion
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}
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}
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