GtkSharp/Source/OldStuff/doc/en/Gdk/PixbufAniAnimIter.xml

60 lines
2.6 KiB
XML

<Type Name="PixbufAniAnimIter" FullName="Gdk.PixbufAniAnimIter">
<TypeSignature Language="C#" Maintainer="auto" Value="public class PixbufAniAnimIter : Gdk.PixbufAnimationIter" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit PixbufAniAnimIter extends Gdk.PixbufAnimationIter" />
<AssemblyInfo>
<AssemblyName>gdk-sharp</AssemblyName>
<AssemblyPublicKey>
</AssemblyPublicKey>
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Base>
<BaseTypeName>Gdk.PixbufAnimationIter</BaseTypeName>
</Base>
<Interfaces>
</Interfaces>
<Docs>
<summary>Iterator for pointing to a particular frame of an ANI animation. Mostly internal; not for general developer use.</summary>
<remarks />
</Docs>
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected PixbufAniAnimIter ();" />
<MemberSignature Language="ILAsm" Value=".method familyhidebysig specialname rtspecialname instance void .ctor() cil managed" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs>
<summary>Protected constructor.</summary>
<remarks />
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public PixbufAniAnimIter (IntPtr raw);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(native int raw) cil managed" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="raw" Type="System.IntPtr" />
</Parameters>
<Docs>
<param name="raw">a <see cref="T:System.IntPtr" />, pointer to the underlying C object</param>
<summary>Constructor for internal use.</summary>
<remarks />
</Docs>
</Member>
<Member MemberName="GType">
<MemberSignature Language="C#" Value="public static GLib.GType GType { get; }" />
<MemberSignature Language="ILAsm" Value=".property valuetype GLib.GType GType" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>GLib.GType</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>GType Property.</summary>
<value>a <see cref="T:GLib.GType" /></value>
<remarks>Returns the native <see cref="T:GLib.GType" /> value for <see cref="T:Gdk.PixbufAniAnimIter" />.</remarks>
</Docs>
</Member>
</Members>
</Type>