GtkSharp/doc/en/Gtk/DragMotionArgs.xml
Mike Kestner fdcc41a70b 2004-08-17 Mike Kestner <mkestner@ximian.com>
* pango/Pango.metadata : metadata for the pango audit.
	* pango/*.custom : customizations to fix audited API.
	* doc/en/* : docs for some api changes and additions.
	* glib/Marshaller.cs : some gunichar marshal-fu.
	* glib/glue/unichar.c : a new glue method.

svn path=/trunk/gtk-sharp/; revision=32462
2004-08-17 20:43:49 +00:00

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XML

<Type Name="DragMotionArgs" FullName="Gtk.DragMotionArgs">
<TypeSignature Language="C#" Value="public class DragMotionArgs : GLib.SignalArgs" Maintainer="auto" />
<AssemblyInfo>
<AssemblyName>gtk-sharp</AssemblyName>
<AssemblyPublicKey>
</AssemblyPublicKey>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyCulture>neutral</AssemblyCulture>
<Attributes />
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs>
<summary>Event data.</summary>
<remarks>
<para>The <see cref="M:Gtk.Widget.DragMotion" /> event invokes <see cref="T:Gtk.DragMotionHandler" /> delegates which pass event data via this class.</para>
</remarks>
</Docs>
<Base>
<BaseTypeName>GLib.SignalArgs</BaseTypeName>
</Base>
<Interfaces />
<Attributes />
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public DragMotionArgs ();" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs>
<summary>Public Constructor.</summary>
<returns>A new <see cref="T:Gtk.DragMotionArgs" />.</returns>
<remarks>Create a new <see cref="T:Gtk.DragMotionArgs" /> instance with this constructor if you need to invoke a <see cref="T:Gtk.DragMotionHandler" /> delegate.</remarks>
</Docs>
</Member>
<Member MemberName="Time">
<MemberSignature Language="C#" Value="public uint Time { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.UInt32</ReturnType>
</ReturnValue>
<Docs>
<summary>The time the event happened.</summary>
<returns>A <see cref="T:System.UInt32" /></returns>
<remarks />
</Docs>
</Member>
<Member MemberName="Y">
<MemberSignature Language="C#" Value="public int Y { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Docs>
<summary>The Y coordinate being dragged over.</summary>
<returns>A <see cref="T:System.Int32" /></returns>
<remarks />
</Docs>
</Member>
<Member MemberName="X">
<MemberSignature Language="C#" Value="public int X { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Docs>
<summary>The Y coordinate being dragged over.</summary>
<returns>A <see cref="T:System.Int32" /></returns>
<remarks />
</Docs>
</Member>
<Member MemberName="Context">
<MemberSignature Language="C#" Value="public Gdk.DragContext Context { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gdk.DragContext</ReturnType>
</ReturnValue>
<Docs>
<summary>The context of this drag.</summary>
<returns>a <see cref="T:Gdk.DragContext" /></returns>
<remarks />
</Docs>
</Member>
</Members>
</Type>