38d1a3f13e
Also: * improving naming consistency * obsolete old/broken stuff * clean up tabs/space mix NOTE: this removes the wrapper caches for Pattern and Surface as there was no reliable way to clear them. This is a merge from changes in Mono.Cairo in mono 3.2.
59 lines
1.9 KiB
C#
59 lines
1.9 KiB
C#
//
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// Mono.Cairo.LinearGradient.cs
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//
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// Author: Jordi Mas (jordi@ximian.com)
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// Hisham Mardam Bey (hisham.mardambey@gmail.com)
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// (C) Ximian Inc, 2004.
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//
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// Copyright (C) 2004 Novell, Inc (http://www.novell.com)
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//
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// Permission is hereby granted, free of charge, to any person obtaining
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// a copy of this software and associated documentation files (the
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// "Software"), to deal in the Software without restriction, including
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// without limitation the rights to use, copy, modify, merge, publish,
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// distribute, sublicense, and/or sell copies of the Software, and to
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// permit persons to whom the Software is furnished to do so, subject to
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// the following conditions:
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//
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// The above copyright notice and this permission notice shall be
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// included in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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using System;
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namespace Cairo {
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public class LinearGradient : Gradient
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{
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internal LinearGradient (IntPtr handle, bool owned) : base (handle, owned)
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{
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}
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public LinearGradient (double x0, double y0, double x1, double y1)
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: base (NativeMethods.cairo_pattern_create_linear (x0, y0, x1, y1), true)
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{
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}
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public PointD[] LinearPoints {
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get {
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double x0, y0, x1, y1;
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PointD[] points = new PointD [2];
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NativeMethods.cairo_pattern_get_linear_points (Handle, out x0, out y0, out x1, out y1);
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points[0] = new PointD (x0, y0);
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points[1] = new PointD (x1, y1);
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return points;
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}
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}
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}
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}
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