90c98e5b37
* en/Art/Global.xml * en/Art/Render.xml * en/Art/Rgb.xml * en/Art/Rgba.xml * en/Art/Uta.xml * en/Gda/Command.xml * en/Gda/Field.xml * en/Gda/FieldAtributes,xml * en/Gda/Parameter.xml * en/Gdk/*.xml * en/Glade/XML.xml * en/Pango/Analysis.xml * en/Pango/AttrIterator.xml * en/Pango/Context.xml * en/Pango/EngineLang.xml * en/Pango/EngineShape.xml * en/Pango/FontFamily.xml * en/Pango/FontMap.xml * en/Pango/FontMetrics.xml * en/Pango/Global.xml * en/Pango/GlyphItem.xml * en/Pango/GlyphString.xml * en/Pango/Layout.xml * en/Pango/LayoutLine.xml: Updated and/or removed various nodes. svn path=/trunk/gtk-sharp/; revision=23824
353 lines
12 KiB
XML
353 lines
12 KiB
XML
<Type Name="Color" FullName="Gdk.Color">
|
|
<TypeSignature Language="C#" Value="public sealed struct Color;" Maintainer="auto" />
|
|
<AssemblyInfo>
|
|
<AssemblyName>gdk-sharp</AssemblyName>
|
|
<AssemblyPublicKey>
|
|
</AssemblyPublicKey>
|
|
<AssemblyVersion>0.0.0.0</AssemblyVersion>
|
|
<AssemblyCulture>neutral</AssemblyCulture>
|
|
<Attributes />
|
|
</AssemblyInfo>
|
|
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
|
|
<Docs>
|
|
<summary>Describes an allocated or unallocated color.</summary>
|
|
<remarks>
|
|
<para>
|
|
The Gdk.Color structure is used to describe an allocated or
|
|
unallocated color. Unallocated colors only have the red,
|
|
green and blue ushort values initialized. Colors are
|
|
allocated using the <see cref="M:Gdk.Colormap.AllocColor(Gdk.Color,bool,bool)" />
|
|
method. After a color is allocated the value in the <see cref="F:Gdk.Color.pixel" /> field is valid.
|
|
</para>
|
|
<example>
|
|
<code lang="C#">
|
|
DrawRedLine (Gdk.Drawable drawable)
|
|
{
|
|
Gdk.GC gc = new Gdk.GC (drawable);
|
|
|
|
Gdk.Color red_color = new Gdk.Color (0xff, 0, 0);
|
|
|
|
// Use the system colormap, easy.
|
|
Gdk.Colormap colormap = Gdk.Colormap.System;
|
|
|
|
colormap.AllocColor (red_color, true, true);
|
|
|
|
gc.Foreground = red_color;
|
|
|
|
// Now you can use it
|
|
drawable.DrawLine (gc, 0, 0, 100, 100);
|
|
}
|
|
</code>
|
|
</example>
|
|
</remarks>
|
|
</Docs>
|
|
<Base>
|
|
<BaseTypeName>System.ValueType</BaseTypeName>
|
|
</Base>
|
|
<Interfaces />
|
|
<Attributes />
|
|
<Members>
|
|
<Member MemberName="Zero">
|
|
<MemberSignature Language="C#" Value="public static Gdk.Color Zero;" />
|
|
<MemberType>Field</MemberType>
|
|
<ReturnValue>
|
|
<ReturnType>Gdk.Color</ReturnType>
|
|
</ReturnValue>
|
|
<Parameters />
|
|
<Docs>
|
|
<summary>Unallocated, empty color.</summary>
|
|
<remarks />
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName=".ctor">
|
|
<MemberSignature Language="C#" Value="public Color (byte r, byte g, byte b);" />
|
|
<MemberType>Constructor</MemberType>
|
|
<ReturnValue />
|
|
<Parameters>
|
|
<Parameter Name="r" Type="System.Byte" />
|
|
<Parameter Name="g" Type="System.Byte" />
|
|
<Parameter Name="b" Type="System.Byte" />
|
|
</Parameters>
|
|
<Docs>
|
|
<summary>Color constructor from RGB byte values</summary>
|
|
<param name="r">Red value (0-255)</param>
|
|
<param name="g">Green value (0-255)</param>
|
|
<param name="b">Blue value (0-255)</param>
|
|
<returns>The constructed color structure</returns>
|
|
<remarks>
|
|
<para>
|
|
This constructs the color from three byte values for red,
|
|
green and blue. Notice that the Gdk.Color structure
|
|
actually uses 16-bit color values, so the byte values are
|
|
mapped into the 16-bit value space. This is just a
|
|
convenience routine to initialize this structure.
|
|
</para>
|
|
<para>
|
|
To use the Gdk.Color you must allocate it within the
|
|
current colormap.
|
|
</para>
|
|
<example>
|
|
<code lang="C#">
|
|
DrawRedLine (Gdk.Drawable drawable)
|
|
{
|
|
Gdk.GC gc = new Gdk.GC (drawable);
|
|
|
|
Gdk.Color red_color = new Gdk.Color (0xff, 0, 0);
|
|
|
|
// Use the system colormap, easy.
|
|
Gdk.Colormap colormap = Gdk.Colormap.System;
|
|
|
|
colormap.AllocColor (red_color, true, true);
|
|
|
|
// Now you can use it
|
|
drawable.DrawLine (gc, 0, 0, 100, 100);
|
|
}
|
|
</code>
|
|
</example>
|
|
</remarks>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName="Parse">
|
|
<MemberSignature Language="C#" Value="public static bool Parse (string spec, ref Gdk.Color color);" />
|
|
<MemberType>Method</MemberType>
|
|
<ReturnValue>
|
|
<ReturnType>System.Int32</ReturnType>
|
|
</ReturnValue>
|
|
<Parameters>
|
|
<Parameter Name="spec" Type="System.String" />
|
|
<Parameter Name="color" Type="Gdk.Color&" RefType="ref" />
|
|
</Parameters>
|
|
<Docs>
|
|
<summary>Parses a textual color representation</summary>
|
|
<param name="spec">A string specification for the color.</param>
|
|
<param name="color">A structure where the colors are generated</param>
|
|
<returns>Non-zero on success</returns>
|
|
<remarks>
|
|
<para>
|
|
Parses a textual specification of a color and fill in the
|
|
red, green, and blue fields of the Gdk.Color structure.
|
|
The color is not allocated, you must call <see cref="M:Gdk.Colormap.AllocColor(Gdk.Color,bool,bool)" />
|
|
yourself.
|
|
</para>
|
|
<para>
|
|
The text string can be in any of the forms accepted by
|
|
XParseColor; these include name for a color from rgb.txt,
|
|
such as DarkSlateGray, or a hex specification such as
|
|
305050.
|
|
</para>
|
|
<example>
|
|
<code lang="C#">
|
|
DrawRedLine (Gdk.Drawable drawable)
|
|
{
|
|
Gdk.GC gc = new Gdk.GC (drawable);
|
|
Gdk.Color red_color;
|
|
Gdk.Color.Parse ("red", ref red_color);
|
|
|
|
// Use the system colormap, easy.
|
|
Gdk.Colormap colormap = Gdk.Colormap.System;
|
|
|
|
colormap.AllocColor (red_color, true, true);
|
|
|
|
// Now you can use it
|
|
drawable.DrawLine (gc, 0, 0, 100, 100);
|
|
}
|
|
</code>
|
|
</example>
|
|
</remarks>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName="New">
|
|
<MemberSignature Language="C#" Value="public static Gdk.Color New (IntPtr raw);" />
|
|
<MemberType>Method</MemberType>
|
|
<ReturnValue>
|
|
<ReturnType>Gdk.Color</ReturnType>
|
|
</ReturnValue>
|
|
<Parameters>
|
|
<Parameter Name="raw" Type="System.IntPtr" />
|
|
</Parameters>
|
|
<Docs>
|
|
<summary>Creates a color from an unmanaged location.</summary>
|
|
<param name="raw">A pointer to the unmanaged GdkColor structure.</param>
|
|
<returns>This returns a Gdk.Color structure.</returns>
|
|
<remarks>
|
|
<para>
|
|
The <paramref name="raw" /> parameter points to a C-based
|
|
GdkColor structure. This routine creates a Gdk.Color
|
|
structure from its unmanaged version.
|
|
</para>
|
|
</remarks>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName="Equal">
|
|
<MemberSignature Language="C#" Value="public bool Equal (Gdk.Color colorb);" />
|
|
<MemberType>Method</MemberType>
|
|
<ReturnValue>
|
|
<ReturnType>System.Boolean</ReturnType>
|
|
</ReturnValue>
|
|
<Parameters>
|
|
<Parameter Name="colorb" Type="Gdk.Color" />
|
|
</Parameters>
|
|
<Docs>
|
|
<summary>Compares whether two colors are equal.</summary>
|
|
<param name="colorb">The color to compare</param>
|
|
<returns>true if the red, green and blue components are the same</returns>
|
|
<remarks>
|
|
<para>
|
|
Notice that this will not compare the <see cref="F:Gdk.Color.pixel" /> value, it will
|
|
only compare the red, green and blue elements.
|
|
</para>
|
|
</remarks>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName=".ctor">
|
|
<MemberSignature Language="C#" Value="public Color (System.Drawing.Color color);" />
|
|
<MemberType>Constructor</MemberType>
|
|
<ReturnValue />
|
|
<Parameters>
|
|
<Parameter Name="color" Type="System.Drawing.Color" />
|
|
</Parameters>
|
|
<Docs>
|
|
<summary>Color constructor from a System.Drawing.Color.</summary>
|
|
<param name="color">The <see cref="T:System.Drawing.Color" /> object.</param>
|
|
<returns>The constructed color structure from the
|
|
System.Drawing.Color definition.</returns>
|
|
<remarks>
|
|
<para>
|
|
This constructs the color from the specified
|
|
System.Drawing.Color object. Notice that the Gdk.Color
|
|
structure actually uses 16-bit color values, so the byte
|
|
values are mapped into the 16-bit value space. This is
|
|
just a convenience routine to initialize this structure.
|
|
</para>
|
|
<para>
|
|
To use the Gdk.Color you must allocate it within the
|
|
current colormap.
|
|
</para>
|
|
<example>
|
|
<code lang="C#">
|
|
DrawRedLine (Gdk.Drawable drawable)
|
|
{
|
|
Gdk.GC gc = new Gdk.GC (drawable);
|
|
|
|
Gdk.Color red_color = new Gdk.Color (0xff, 0, 0);
|
|
|
|
// Use the system colormap, easy.
|
|
Gdk.Colormap colormap = Gdk.Colormap.System;
|
|
|
|
colormap.AllocColor (red_color, true, true);
|
|
|
|
// Now you can use it
|
|
drawable.DrawLine (gc, 0, 0, 100, 100);
|
|
}
|
|
</code>
|
|
</example>
|
|
</remarks>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName="ToString">
|
|
<MemberSignature Language="C#" Value="public override string ToString ();" />
|
|
<MemberType>Method</MemberType>
|
|
<ReturnValue>
|
|
<ReturnType>System.String</ReturnType>
|
|
</ReturnValue>
|
|
<Parameters />
|
|
<Docs>
|
|
<summary>The color value as a <see cref="T:System.String" />.</summary>
|
|
<returns>The color value as a <see cref="T:System.String" />.</returns>
|
|
<remarks>
|
|
</remarks>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName="GetHashCode">
|
|
<MemberSignature Language="C#" Value="public override int GetHashCode ();" />
|
|
<MemberType>Method</MemberType>
|
|
<ReturnValue>
|
|
<ReturnType>System.Int32</ReturnType>
|
|
</ReturnValue>
|
|
<Parameters />
|
|
<Docs>
|
|
<summary>A hash function suitable for using for a hash table
|
|
- that stores <see cref="T:Gdk.Color" /> objects.</summary>
|
|
<returns>The hash code.</returns>
|
|
<remarks>
|
|
</remarks>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName="GType">
|
|
<MemberSignature Language="C#" Value="public static GLib.GType GType { get; };" />
|
|
<MemberType>Property</MemberType>
|
|
<ReturnValue>
|
|
<ReturnType>GLib.GType</ReturnType>
|
|
</ReturnValue>
|
|
<Parameters />
|
|
<Docs>
|
|
<summary>The GLib.GType for Gdk.Color</summary>
|
|
<returns>a <see cref="T:GLib.GType" /></returns>
|
|
<remarks>The GLib.GType for the Gdk.Color class.</remarks>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName="Pixel">
|
|
<MemberSignature Language="C#" Value="public uint Pixel;" />
|
|
<MemberType>Field</MemberType>
|
|
<ReturnValue>
|
|
<ReturnType>System.UInt32</ReturnType>
|
|
</ReturnValue>
|
|
<Parameters>
|
|
</Parameters>
|
|
<Docs>
|
|
<summary>Pixel value for the color.</summary>
|
|
<remarks>
|
|
<para>
|
|
Colors are specified in Gdk by their red, green and blue
|
|
elements. But before the color can be used, the color
|
|
has to be allocated in a given colormap. The value of the
|
|
allocation is stored in this pixel field and it is the
|
|
token used to render the color.
|
|
</para>
|
|
<para>
|
|
The pixel value is initialized when using the <see cref="M:Gdk.Colormap.AllocColor(Gdk.Color,bool,bool)" /> method.
|
|
</para>
|
|
</remarks>
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName="Red">
|
|
<MemberSignature Language="C#" Value="public ushort Red;" />
|
|
<MemberType>Field</MemberType>
|
|
<ReturnValue>
|
|
<ReturnType>System.UInt16</ReturnType>
|
|
</ReturnValue>
|
|
<Parameters>
|
|
</Parameters>
|
|
<Docs>
|
|
<summary>Red element of the color.</summary>
|
|
<remarks />
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName="Green">
|
|
<MemberSignature Language="C#" Value="public ushort Green;" />
|
|
<MemberType>Field</MemberType>
|
|
<ReturnValue>
|
|
<ReturnType>System.UInt16</ReturnType>
|
|
</ReturnValue>
|
|
<Parameters>
|
|
</Parameters>
|
|
<Docs>
|
|
<summary>Green element of the color.</summary>
|
|
<remarks />
|
|
</Docs>
|
|
</Member>
|
|
<Member MemberName="Blue">
|
|
<MemberSignature Language="C#" Value="public ushort Blue;" />
|
|
<MemberType>Field</MemberType>
|
|
<ReturnValue>
|
|
<ReturnType>System.UInt16</ReturnType>
|
|
</ReturnValue>
|
|
<Parameters>
|
|
</Parameters>
|
|
<Docs>
|
|
<summary>Blue element of the color.</summary>
|
|
<remarks />
|
|
</Docs>
|
|
</Member>
|
|
</Members>
|
|
</Type>
|