GtkSharp/doc/en/Gdk/Visual.xml
Miguel de Icaza 806e8d3026 More docs
svn path=/trunk/gtk-sharp/; revision=11765
2003-02-20 05:14:28 +00:00

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<Type Name="Visual" FullName="Gdk.Visual">
<TypeSignature Language="C#" Value="public class Visual : GLib.Object, IWrapper, IDisposable" Maintainer="miguel" />
<AssemblyInfo>
<AssemblyName>gdk-sharp</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<Attributes />
</AssemblyInfo>
<ThreadSafetyStatement>Not thread safe</ThreadSafetyStatement>
<Docs>
<summary>Describes a particular video hardware display format.</summary>
<remarks>
<para>
A Gdk.Visual describes a particular video hardware display
format. It includes information about the number of bits used
for each color, the way the bits are translated into an RGB
value for display, and the way the bits are stored in
memory. For example, a piece of display hardware might support
24-bit color, 16-bit color, or 8-bit color; meaning
24/16/8-bit pixel sizes. For a given pixel size, pixels can be
in different formats; for example the "red" element of an RGB
pixel may be in the top 8 bits of the pixel, or may be in the
lower 4 bits.
</para>
<para>
Usually you can avoid thinking about visuals in GTK+. Visuals
are useful to interpret the contents of a <see
cref="T:Gdk.Image"/>, but you should avoid GdkImage precisely
because its contents depend on the display hardware; use <see
cref="T:Gdk.Pixbuf"/> instead, for all but the most low-level
purposes. Also, anytime you provide a <see
cref="T:Gdk.Colormap"/>, the visual is implied as part of the
colormap (<see cref="P:Gdk.Colormap.Visual"/>), so you won't
have to provide a visual in addition.
</para>
<para>
There are several standard visuals. The visual returned by
<see cref="P:Gdk.Visual.System"/> is the system's default
visual. <see cref="P:Gdk.Rgb.Visual"/> return the visual most
suited to displaying full-color image data. If you use the
calls in <see cref="T:Gdk.RGB"/>, you should create your
windows using this visual (and the colormap returned by <see
cref="P:Gdk.Rgb.Colormap"/>).
</para>
<para>
A number of functions are provided for determining the "best"
available visual. For the purposes of making this
determination, higher bit depths are considered better, and
for visuals of the same bit depth, <see
cref="E:Gdk.VisualType.PseudoColor"/> is preferred at 8bpp,
otherwise, the visual types are ranked in the order of
(highest to lowest) <see cref="E:Gdk.VisualType.DirectColor"/>
<see cref="E:Gdk.VisualType.TrueColor"/>, <see
cref="E:Gdk.VisualType.PseudoColor"/>, <see
cref="Gdk.VisualType.StaticColor"/>, <see
cref="Gdk.VisualType.Grayscale"/>, then
<see cref="E:Gdk.VisualType.StaticGray"/>.
</para>
</remarks>
</Docs>
<Base>
<BaseTypeName>GLib.Object</BaseTypeName>
</Base>
<Interfaces>
<Interface>
<InterfaceName>GLib.IWrapper</InterfaceName>
</Interface>
<Interface>
<InterfaceName>System.IDisposable</InterfaceName>
</Interface>
</Interfaces>
<Attributes />
<Members>
<Member MemberName="GetBestWithDepth">
<MemberSignature Language="C#" Value="public static Gdk.Visual GetBestWithDepth (int depth);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>Gdk.Visual</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="depth" Type="System.Int32" />
</Parameters>
<Docs>
<summary>Get the best visual with depth depth for the default GDK screen.</summary>
<param name="depth">A bit depth</param>
<returns>Best visual for the given depth.</returns>
<remarks>
<para>
Get the best visual with depth depth for the default GDK
screen. Color visuals and visuals with mutable colormaps
are preferred over grayscale or fixed-colormap visuals.
The return value should not be freed. <see
langword="null"/> may be returned if no visual supports
<paramref name="depth"/>.
</para>
</remarks>
</Docs>
</Member>
<Member MemberName="TypeGetType">
<MemberSignature Language="C#" Value="public static uint TypeGetType ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.UInt32</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<returns>To be added: an object of type 'uint'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="GetBestWithType">
<MemberSignature Language="C#" Value="public static Gdk.Visual GetBestWithType (Gdk.VisualType visual_type);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>Gdk.Visual</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="visual_type" Type="Gdk.VisualType" />
</Parameters>
<Docs>
<summary>Get the best visual of the given visual_type for the default GDK screen.</summary>
<param name="visual_type">Required visual type.</param>
<returns>Best visual of the given type</returns>
<remarks>
<para>
Get the best visual of the given <paramref
name="visual_type"/> for the default GDK screen. Visuals
with higher color depths are considered better. The return
value should not be freed. <see langword="null"/> may be
returned if no visual has type <paramref
name="visual_type"/>.
</para>
</remarks>
</Docs>
</Member>
<Member MemberName="GetBestWithBoth">
<MemberSignature Language="C#" Value="public static Gdk.Visual GetBestWithBoth (int depth, Gdk.VisualType visual_type);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>Gdk.Visual</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="depth" Type="System.Int32" />
<Parameter Name="visual_type" Type="Gdk.VisualType" />
</Parameters>
<Docs>
<summary>Get the best visual given a visual type and a
required depth.</summary>
<param name="depth">Required depth.</param>
<param name="visual_type">Required visual type.</param>
<returns>Best visual of the given type and depth.</returns>
<remarks>
<para>
Get the best visual of the given <paramref
name="visual_type"/> at the given <paramref
name="depth"/>for the default GDK screen. Visuals with
higher color depths are considered better. The return
value should not be freed. <see langword="null"/> may be
returned if no visual that match the type <paramref
name="visual_type"/> and <paramref name="depth"/>.
</para>
</remarks>
</Docs>
</Member>
<Member MemberName="Finalize">
<MemberSignature Language="C#" Value="protected virtual void Finalize ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected Visual (uint gtype);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="gtype" Type="System.UInt32" />
</Parameters>
<Docs>
<summary>Internal constructor</summary>
<param name="gtype">GLib type.</param>
<returns>A constructed Visual from a type</returns>
<remarks>For internal use only.</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public Visual (IntPtr raw);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="raw" Type="System.IntPtr" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="raw">To be added: an object of type 'IntPtr'</param>
<returns>To be added: an object of type 'Gdk.Visual'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected Visual ();" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs>
<summary>To be added</summary>
<returns>To be added: an object of type 'Gdk.Visual'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="GType">
<MemberSignature Language="C#" Value="public static uint GType { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.UInt32</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added</summary>
<returns>To be added: an object of type 'uint'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="BestType">
<MemberSignature Language="C#" Value="public static Gdk.VisualType BestType { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gdk.VisualType</ReturnType>
</ReturnValue>
<Docs>
<summary>Best visual type for the default Gdk screen</summary>
<returns>The best visual type available.</returns>
<remarks>Return the best available visual type for the default GDK screen.</remarks>
</Docs>
</Member>
<Member MemberName="BestDepth">
<MemberSignature Language="C#" Value="public static int BestDepth { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Docs>
<summary>Best depth for the default Gdk screen.</summary>
<returns>The best depth</returns>
<remarks>
<para>
Get the best available depth for the default GDK
screen. "Best" means "largest," i.e. 32 preferred over 24
preferred over 8 bits per pixel.
</para>
</remarks>
</Docs>
</Member>
<Member MemberName="Best">
<MemberSignature Language="C#" Value="public static Gdk.Visual Best { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gdk.Visual</ReturnType>
</ReturnValue>
<Docs>
<summary>Visual with the most available colors for the default GDK screen.</summary>
<returns>The best visual.</returns>
<remarks>Get the visual with the most available colors for the default GDK screen. </remarks>
</Docs>
</Member>
<Member MemberName="System">
<MemberSignature Language="C#" Value="public static Gdk.Visual System { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gdk.Visual</ReturnType>
</ReturnValue>
<Docs>
<summary>The system'sdefault visual for the default GDK
screen.</summary> <returns>The system visual</returns>
<remarks>Get the system'sdefault visual for the default GDK
screen. This is the visual for the root window of the
display.</remarks>
</Docs>
</Member>
</Members>
</Type>