GtkSharp/glib/Opaque.cs
Dan Winship 12cd8d0d17 * generator/OpaqueGen.cs (Generate): Tweak the generated Ref/Unref
a bit; only Ref the pointer if Owned is false (and then set it to
	true), and vice versa for Unref.

	* glib/Opaque.cs (Opaque): set owned before setting Raw, so
	that Raw will be reffed properly.
	(GetOpaque): Fix this up to dtrt in all cases with refcounted
	opaques.
	
	* gtk/TreeView.custom (GetPathAtPos): Use "GetOpaque(...)" rather
	than "new TreePath()"

	* sample/opaquetest/*: regression test for opaque free/ref/unref
	handling

	* sample/Makefile.am (SUBDIRS): add opaquetest

	* configure.in.in (AC_OUTPUT): add opaquetest files

svn path=/trunk/gtk-sharp/; revision=48168
2005-08-09 14:44:32 +00:00

154 lines
3.3 KiB
C#

// Opaque .cs - Opaque struct wrapper implementation
//
// Authors: Bob Smith <bob@thestuff.net>
// Mike Kestner <mkestner@speakeasy.net>
// Rachel Hestilow <hestilow@ximian.com>
//
// Copyright (c) 2001 Bob Smith
// Copyright (c) 2001 Mike Kestner
// Copyright (c) 2002 Rachel Hestilow
// Copyright (c) 2004 Novell, Inc.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of version 2 of the Lesser GNU General
// Public License as published by the Free Software Foundation.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this program; if not, write to the
// Free Software Foundation, Inc., 59 Temple Place - Suite 330,
// Boston, MA 02111-1307, USA.
namespace GLib {
using System;
using System.Collections;
using System.ComponentModel;
using System.Runtime.InteropServices;
public class Opaque : IWrapper, IDisposable {
IntPtr _obj;
bool owned;
// We don't have to do as much work here as GLib.Object.GetObject
// does; users can't subclass opaque types, so nothing bad will happen
// if we accidentally end up creating two wrappers for the same object.
static Hashtable Opaques = new Hashtable();
public static Opaque GetOpaque (IntPtr o)
{
WeakReference reference = (WeakReference) Opaques[o];
if (reference == null)
return null;
if (!reference.IsAlive) {
Opaques.Remove (o);
return null;
}
return (Opaque) reference.Target;
}
public static Opaque GetOpaque (IntPtr o, Type type, bool owned)
{
Opaque opaque = GetOpaque (o);
if (opaque != null) {
if (owned)
opaque.owned = true;
return opaque;
}
opaque = (Opaque)Activator.CreateInstance (type, new object[] { o });
if (owned) {
if (opaque.owned) {
// The constructor took a Ref it shouldn't have, so undo it
opaque.Unref (o);
} else
opaque.owned = true;
}
return opaque;
}
public Opaque ()
{
owned = true;
}
public Opaque (IntPtr raw)
{
owned = false;
Raw = raw;
}
protected IntPtr Raw {
get {
return _obj;
}
set {
if (_obj != IntPtr.Zero) {
Opaques.Remove (_obj);
Unref (_obj);
if (owned)
Free (_obj);
}
_obj = value;
if (_obj != IntPtr.Zero) {
Ref (_obj);
Opaques [_obj] = new WeakReference (this);
}
}
}
~Opaque ()
{
Dispose ();
}
public virtual void Dispose ()
{
Raw = IntPtr.Zero;
GC.SuppressFinalize (this);
}
// These take an IntPtr arg so we don't get conflicts if we need
// to have an "[Obsolete] public void Ref ()"
protected virtual void Ref (IntPtr raw) {}
protected virtual void Unref (IntPtr raw) {}
protected virtual void Free (IntPtr raw) {}
public IntPtr Handle {
get {
return _obj;
}
}
public bool Owned {
get {
return owned;
}
set {
owned = value;
}
}
public override bool Equals (object o)
{
if (!(o is Opaque))
return false;
return (Handle == ((Opaque) o).Handle);
}
public override int GetHashCode ()
{
return Handle.GetHashCode ();
}
}
}