1fbcce1452
* gdk/Screen.custom : manually implement FontOptions property so we can use reflection to access the internal Mono.Cairo ctor. * gdk/Gdk.metadata : list marshaling, method-to-property renames, and some hides form manual implementation. Hide gdk_atom_intern_static_string wrapper since it is pointless outside the context of C code. svn path=/trunk/gtk-sharp/; revision=63366
76 lines
2.6 KiB
XML
76 lines
2.6 KiB
XML
<Type Name="Fill" FullName="Gdk.Fill">
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<TypeSignature Language="C#" Maintainer="auto" Value="public enum Fill" />
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<AssemblyInfo>
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<AssemblyName>gdk-sharp</AssemblyName>
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<AssemblyPublicKey>
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</AssemblyPublicKey>
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<AssemblyVersion>2.10.0.0</AssemblyVersion>
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</AssemblyInfo>
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<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs>
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<summary>Determines how primitives are drawn.</summary>
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<remarks>None.</remarks>
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</Docs>
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<Base>
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<BaseTypeName>System.Enum</BaseTypeName>
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</Base>
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<Attributes>
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<Attribute>
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<AttributeName>GLib.GType(WrapperType=typeof(Gdk.FillGType))</AttributeName>
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</Attribute>
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</Attributes>
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<Members>
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<Member MemberName="Solid">
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<MemberSignature Language="C#" Value="Solid" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>Gdk.Fill</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>Draw with the foreground color.</summary>
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<remarks>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="Tiled">
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<MemberSignature Language="C#" Value="Tiled" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>Gdk.Fill</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>Draw with a tiled pixmap.</summary>
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<remarks>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="Stippled">
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<MemberSignature Language="C#" Value="Stippled" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>Gdk.Fill</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>Draw using the stipple bitmap. Pixels corresponding to bits in the stipple bitmap that are set will be drawn in he foreground color; pixels corresponding to bits that are not set will be left untouched.</summary>
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<remarks>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName="OpaqueStippled">
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<MemberSignature Language="C#" Value="OpaqueStippled" />
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<MemberType>Field</MemberType>
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<ReturnValue>
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<ReturnType>Gdk.Fill</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>Draw using the stipple bitmap. Pixels corresponding to bits in the stipple bitmap that are set will be drawn in the foreground color; pixels corresponding to bits that are not set will be drawn with the background color.</summary>
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<remarks>
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</remarks>
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</Docs>
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</Member>
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</Members>
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</Type>
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