cc1f6e10f2
(includes Gnome.Print) svn path=/trunk/gtk-sharp/; revision=18154
122 lines
No EOL
4.5 KiB
XML
122 lines
No EOL
4.5 KiB
XML
<Type Name="GObjectAccessible" FullName="Atk.GObjectAccessible">
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<TypeSignature Language="C#" Value="public class GObjectAccessible : Atk.Object, IWrapper, IDisposable" Maintainer="auto" />
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<AssemblyInfo>
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<AssemblyName>atk-sharp</AssemblyName>
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<AssemblyVersion>0.0.0.0</AssemblyVersion>
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<Attributes />
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</AssemblyInfo>
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<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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<Base>
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<BaseTypeName>Atk.Object</BaseTypeName>
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</Base>
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<Interfaces>
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<Interface>
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<InterfaceName>GLib.IWrapper</InterfaceName>
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</Interface>
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<Interface>
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<InterfaceName>System.IDisposable</InterfaceName>
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</Interface>
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</Interfaces>
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<Attributes />
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<Members>
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<Member MemberName="ForObject">
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<MemberSignature Language="C#" Value="public static Atk.Object ForObject (GLib.Object obj);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>Atk.Object</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="obj" Type="GLib.Object" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="obj">To be added: an object of type 'GLib.Object'</param>
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<returns>To be added: an object of type 'Atk.Object'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="Finalize">
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<MemberSignature Language="C#" Value="protected virtual void Finalize ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>Disposes the resources associated with the object.</summary>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="public GObjectAccessible (IntPtr raw);" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters>
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<Parameter Name="raw" Type="System.IntPtr" />
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</Parameters>
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<Docs>
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<summary>Internal constructor</summary>
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<param name="raw">Pointer to the C object.</param>
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<returns>An instance of GObjectAccessible, wrapping the C object.</returns>
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<remarks>
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<para>This is an internal constructor, and should not be used by user code.</para>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="protected GObjectAccessible ();" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<returns>To be added: an object of type 'Atk.GObjectAccessible'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="GType">
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<MemberSignature Language="C#" Value="public static uint GType { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.UInt32</ReturnType>
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</ReturnValue>
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<Docs>
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<summary>The GLib Type for Atk.GObjectAccessible</summary>
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<returns>The GLib Type for the Atk.GObjectAccessible class.</returns>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName="Object">
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<MemberSignature Language="C#" Value="public GLib.Object Object { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>GLib.Object</ReturnType>
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</ReturnValue>
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<Docs>
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<summary>To be added</summary>
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<returns>To be added: an object of type 'GLib.Object'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="protected GObjectAccessible (GLib.Type gtype);" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters>
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<Parameter Name="gtype" Type="GLib.Type" />
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</Parameters>
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<Docs>
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<summary>Internal constructor</summary>
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<param name="gtype">GLib type for the type</param>
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<returns>Creates a new instance of GObjectAccessible, using the GLib-provided type</returns>
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<remarks>
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<para>This is a constructor used by derivative types of <see cref="T:Atk.GObjectAccessible" /> that would have their own GLib type assigned to it. This is not typically used by C# code.</para>
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</remarks>
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</Docs>
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</Member>
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</Members>
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</Type> |