f3966a2a4c
* en/*/*.xml: a Big patch. This adds code-generated documentation for internal constructors, the GType property and the Finalized method. svn path=/trunk/gtk-sharp/; revision=11858
454 lines
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17 KiB
XML
454 lines
No EOL
17 KiB
XML
<Type Name="SpinButton" FullName="Gtk.SpinButton">
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<TypeSignature Language="C#" Value="public class SpinButton : Gtk.Entry, Editable, IWrapper, CellEditable, Implementor, IWrapper, IWrapper, IDisposable" Maintainer="auto" />
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<AssemblyInfo>
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<AssemblyName>gtk-sharp</AssemblyName>
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<AssemblyVersion>0.0.0.0</AssemblyVersion>
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<Attributes />
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</AssemblyInfo>
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<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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<Base>
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<BaseTypeName>Gtk.Entry</BaseTypeName>
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</Base>
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<Interfaces>
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<Interface>
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<InterfaceName>Gtk.Editable</InterfaceName>
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</Interface>
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<Interface>
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<InterfaceName>GLib.IWrapper</InterfaceName>
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</Interface>
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<Interface>
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<InterfaceName>Gtk.CellEditable</InterfaceName>
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</Interface>
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<Interface>
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<InterfaceName>Atk.Implementor</InterfaceName>
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</Interface>
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<Interface>
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<InterfaceName>GLib.IWrapper</InterfaceName>
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</Interface>
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<Interface>
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<InterfaceName>GLib.IWrapper</InterfaceName>
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</Interface>
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<Interface>
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<InterfaceName>System.IDisposable</InterfaceName>
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</Interface>
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</Interfaces>
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<Attributes />
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<Members>
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<Member MemberName="UpdatePolicyGetType">
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<MemberSignature Language="C#" Value="public static uint UpdatePolicyGetType ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.UInt32</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<returns>To be added: an object of type 'uint'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="Spin">
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<MemberSignature Language="C#" Value="public void Spin (Gtk.SpinType direction, double increment);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="direction" Type="Gtk.SpinType" />
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<Parameter Name="increment" Type="System.Double" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="direction">To be added: an object of type 'Gtk.SpinType'</param>
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<param name="increment">To be added: an object of type 'double'</param>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="GetRange">
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<MemberSignature Language="C#" Value="public void GetRange (out double min, out double max);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="min" Type="System.Double&" />
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<Parameter Name="max" Type="System.Double&" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="min">To be added: an object of type 'double&'</param>
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<param name="max">To be added: an object of type 'double&'</param>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="Configure">
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<MemberSignature Language="C#" Value="public void Configure (Gtk.Adjustment adjustment, double climb_rate, uint digits);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="adjustment" Type="Gtk.Adjustment" />
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<Parameter Name="climb_rate" Type="System.Double" />
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<Parameter Name="digits" Type="System.UInt32" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="adjustment">To be added: an object of type 'Gtk.Adjustment'</param>
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<param name="climb_rate">To be added: an object of type 'double'</param>
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<param name="digits">To be added: an object of type 'uint'</param>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="Update">
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<MemberSignature Language="C#" Value="public void Update ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="SetIncrements">
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<MemberSignature Language="C#" Value="public void SetIncrements (double step, double page);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="step" Type="System.Double" />
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<Parameter Name="page" Type="System.Double" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="step">To be added: an object of type 'double'</param>
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<param name="page">To be added: an object of type 'double'</param>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="SetRange">
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<MemberSignature Language="C#" Value="public void SetRange (double min, double max);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="min" Type="System.Double" />
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<Parameter Name="max" Type="System.Double" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="min">To be added: an object of type 'double'</param>
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<param name="max">To be added: an object of type 'double'</param>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="GetIncrements">
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<MemberSignature Language="C#" Value="public void GetIncrements (out double step, out double page);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="step" Type="System.Double&" />
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<Parameter Name="page" Type="System.Double&" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="step">To be added: an object of type 'double&'</param>
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<param name="page">To be added: an object of type 'double&'</param>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="Finalize">
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<MemberSignature Language="C#" Value="protected virtual void Finalize ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<summary>Disposes the resources associated with the object.</summary>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="protected SpinButton (uint gtype);" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters>
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<Parameter Name="gtype" Type="System.UInt32" />
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</Parameters>
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<Docs>
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<summary>Internal constructor</summary>
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<param name="gtype">GLib type for the type</param>
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<returns>Creates a new instance of SpinButton, using the GLib-provided type</returns>
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<remarks>
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<para>This is a constructor used by derivative types of <see cref="T:Gtk.SpinButton" /> that would have their own GLib type assigned to it. This is not typically used by C# code.</para>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="public SpinButton (IntPtr raw);" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters>
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<Parameter Name="raw" Type="System.IntPtr" />
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</Parameters>
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<Docs>
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<summary>Internal constructor</summary>
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<param name="raw">Pointer to the C object.</param>
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<returns>An instance of SpinButton, wrapping the C object.</returns>
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<remarks>
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<para>This is an internal constructor, and should not be used by user code.</para>
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</remarks>
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="public SpinButton (Gtk.Adjustment adjustment, double climb_rate, uint digits);" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters>
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<Parameter Name="adjustment" Type="Gtk.Adjustment" />
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<Parameter Name="climb_rate" Type="System.Double" />
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<Parameter Name="digits" Type="System.UInt32" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="adjustment">To be added: an object of type 'Gtk.Adjustment'</param>
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<param name="climb_rate">To be added: an object of type 'double'</param>
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<param name="digits">To be added: an object of type 'uint'</param>
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<returns>To be added: an object of type 'Gtk.SpinButton'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="public SpinButton (double min, double max, double step);" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters>
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<Parameter Name="min" Type="System.Double" />
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<Parameter Name="max" Type="System.Double" />
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<Parameter Name="step" Type="System.Double" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="min">To be added: an object of type 'double'</param>
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<param name="max">To be added: an object of type 'double'</param>
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<param name="step">To be added: an object of type 'double'</param>
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<returns>To be added: an object of type 'Gtk.SpinButton'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="protected SpinButton ();" />
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<MemberType>Constructor</MemberType>
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<ReturnValue />
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<returns>To be added: an object of type 'Gtk.SpinButton'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="GType">
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<MemberSignature Language="C#" Value="public static uint GType { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.UInt32</ReturnType>
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</ReturnValue>
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<Docs>
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<summary>The GLib Type for Gtk.SpinButton</summary>
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<returns>The GLib TYpe for the Gtk.SpinButton class.</returns>
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<remarks />
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</Docs>
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</Member>
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<Member MemberName="ValueAsInt">
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<MemberSignature Language="C#" Value="public int ValueAsInt { get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.Int32</ReturnType>
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</ReturnValue>
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<Docs>
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<summary>To be added</summary>
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<returns>To be added: an object of type 'int'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="Numeric">
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<MemberSignature Language="C#" Value="public bool Numeric { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.Boolean</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="value" Type="System.Boolean" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="value">To be added: an object of type 'bool'</param>
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<returns>To be added: an object of type 'bool'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="ClimbRate">
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<MemberSignature Language="C#" Value="public double ClimbRate { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.Double</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="value" Type="System.Double" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="value">To be added: an object of type 'double'</param>
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<returns>To be added: an object of type 'double'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="Wrap">
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<MemberSignature Language="C#" Value="public bool Wrap { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.Boolean</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="value" Type="System.Boolean" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="value">To be added: an object of type 'bool'</param>
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<returns>To be added: an object of type 'bool'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="Value">
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<MemberSignature Language="C#" Value="public double Value { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.Double</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="value" Type="System.Double" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="value">To be added: an object of type 'double'</param>
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<returns>To be added: an object of type 'double'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="Digits">
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<MemberSignature Language="C#" Value="public uint Digits { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.UInt32</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="value" Type="System.UInt32" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="value">To be added: an object of type 'uint'</param>
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<returns>To be added: an object of type 'uint'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="SnapToTicks">
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<MemberSignature Language="C#" Value="public bool SnapToTicks { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.Boolean</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="value" Type="System.Boolean" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="value">To be added: an object of type 'bool'</param>
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<returns>To be added: an object of type 'bool'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="UpdatePolicy">
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<MemberSignature Language="C#" Value="public Gtk.SpinButtonUpdatePolicy UpdatePolicy { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>Gtk.SpinButtonUpdatePolicy</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="value" Type="Gtk.SpinButtonUpdatePolicy" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="value">To be added: an object of type 'Gtk.SpinButtonUpdatePolicy'</param>
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<returns>To be added: an object of type 'Gtk.SpinButtonUpdatePolicy'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="Adjustment">
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<MemberSignature Language="C#" Value="public Gtk.Adjustment Adjustment { set; get; };" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>Gtk.Adjustment</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="value" Type="Gtk.Adjustment" />
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</Parameters>
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<Docs>
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<summary>To be added</summary>
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<param name="value">To be added: an object of type 'Gtk.Adjustment'</param>
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<returns>To be added: an object of type 'Gtk.Adjustment'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="Output">
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<MemberSignature Language="C#" Value="public event GtkSharp.OutputHandler Output;" />
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<MemberType>Event</MemberType>
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<ReturnValue />
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="ValueChanged">
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<MemberSignature Language="C#" Value="public event EventHandler ValueChanged;" />
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<MemberType>Event</MemberType>
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<ReturnValue />
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="Input">
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<MemberSignature Language="C#" Value="public event GtkSharp.InputHandler Input;" />
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<MemberType>Event</MemberType>
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<ReturnValue />
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="ChangeValue">
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<MemberSignature Language="C#" Value="public event GtkSharp.ChangeValueHandler ChangeValue;" />
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<MemberType>Event</MemberType>
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<ReturnValue />
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<Parameters />
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<Docs>
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<summary>To be added</summary>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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</Members>
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</Type> |