GtkSharp/doc/en/Atk/Object.xml
Joshua Tauberer 9d0a50175b Updated GtkSharp docs for monodoc's needs
svn path=/trunk/gtk-sharp/; revision=16463
2003-07-21 00:13:00 +00:00

592 lines
22 KiB
XML

<Type Name="Object" FullName="Atk.Object">
<TypeSignature Language="C#" Value="public class Object : GLib.Object, IWrapper, IDisposable" Maintainer="auto" />
<AssemblyInfo>
<AssemblyName>atk-sharp</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<Attributes />
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
<Base>
<BaseTypeName>GLib.Object</BaseTypeName>
</Base>
<Interfaces>
<Interface>
<InterfaceName>GLib.IWrapper</InterfaceName>
</Interface>
<Interface>
<InterfaceName>System.IDisposable</InterfaceName>
</Interface>
</Interfaces>
<Attributes />
<Members>
<Member MemberName="RefAccessibleChild">
<MemberSignature Language="C#" Value="public Atk.Object RefAccessibleChild (int i);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>Atk.Object</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="i" Type="System.Int32" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="i">To be added: an object of type 'int'</param>
<returns>To be added: an object of type 'Atk.Object'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="ConnectPropertyChangeHandler">
<MemberSignature Language="C#" Value="public uint ConnectPropertyChangeHandler (Atk.PropertyChangeHandler handler);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.UInt32</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="handler" Type="Atk.PropertyChangeHandler" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="handler">To be added: an object of type 'Atk.PropertyChangeHandler'</param>
<returns>To be added: an object of type 'uint'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Initialize">
<MemberSignature Language="C#" Value="public void Initialize (IntPtr data);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="data" Type="System.IntPtr" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="data">To be added: an object of type 'IntPtr'</param>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="RefRelationSet">
<MemberSignature Language="C#" Value="public Atk.RelationSet RefRelationSet ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>Atk.RelationSet</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<returns>To be added: an object of type 'Atk.RelationSet'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="RemovePropertyChangeHandler">
<MemberSignature Language="C#" Value="public void RemovePropertyChangeHandler (uint handler_id);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="handler_id" Type="System.UInt32" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="handler_id">To be added: an object of type 'uint'</param>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="NotifyStateChange">
<MemberSignature Language="C#" Value="public void NotifyStateChange (ulong state, bool value);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="state" Type="System.UInt64" />
<Parameter Name="value" Type="System.Boolean" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="state">To be added: an object of type 'ulong'</param>
<param name="value">To be added: an object of type 'bool'</param>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="RefStateSet">
<MemberSignature Language="C#" Value="public Atk.StateSet RefStateSet ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>Atk.StateSet</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<returns>To be added: an object of type 'Atk.StateSet'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Finalize">
<MemberSignature Language="C#" Value="protected virtual void Finalize ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Disposes the resources associated with the object.</summary>
<remarks />
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public Object (IntPtr raw);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="raw" Type="System.IntPtr" />
</Parameters>
<Docs>
<summary>Internal constructor</summary>
<param name="raw">Pointer to the C object.</param>
<returns>An instance of Object, wrapping the C object.</returns>
<remarks>
<para>This is an internal constructor, and should not be used by user code.</para>
</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected Object ();" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs>
<summary>To be added</summary>
<returns>To be added: an object of type 'Atk.Object'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="GType">
<MemberSignature Language="C#" Value="public static uint GType { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.UInt32</ReturnType>
</ReturnValue>
<Docs>
<summary>The GLib Type for Atk.Object</summary>
<returns>The GLib Type for the Atk.Object class.</returns>
<remarks />
</Docs>
</Member>
<Member MemberName="Parent">
<MemberSignature Language="C#" Value="public Atk.Object Parent { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Atk.Object</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="value">To be added: an object of type 'Atk.Object'</param>
<returns>To be added: an object of type 'Atk.Object'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Description">
<MemberSignature Language="C#" Value="public string Description { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="value">To be added: an object of type 'string'</param>
<returns>To be added: an object of type 'string'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="MdiZorder">
<MemberSignature Language="C#" Value="public int MdiZorder { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added</summary>
<returns>To be added: an object of type 'int'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="NAccessibleChildren">
<MemberSignature Language="C#" Value="public int NAccessibleChildren { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added</summary>
<returns>To be added: an object of type 'int'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Role">
<MemberSignature Language="C#" Value="public Atk.Role Role { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Atk.Role</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="value">To be added: an object of type 'Atk.Role'</param>
<returns>To be added: an object of type 'Atk.Role'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="IndexInParent">
<MemberSignature Language="C#" Value="public int IndexInParent { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added</summary>
<returns>To be added: an object of type 'int'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Layer">
<MemberSignature Language="C#" Value="public Atk.Layer Layer { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Atk.Layer</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added</summary>
<returns>To be added: an object of type 'Atk.Layer'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Name">
<MemberSignature Language="C#" Value="public string Name { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="value">To be added: an object of type 'string'</param>
<returns>To be added: an object of type 'string'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="AtkObjectNamePropertyName">
<MemberSignature Language="C#" Value="public string AtkObjectNamePropertyName { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="value">To be added: an object of type 'string'</param>
<returns>To be added: an object of type 'string'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="AtkObjectNamePropertyDescription">
<MemberSignature Language="C#" Value="public string AtkObjectNamePropertyDescription { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="value">To be added: an object of type 'string'</param>
<returns>To be added: an object of type 'string'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="AtkObjectNamePropertyComponentLayer">
<MemberSignature Language="C#" Value="public int AtkObjectNamePropertyComponentLayer { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added</summary>
<returns>To be added: an object of type 'int'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="AtkObjectNamePropertyTableColumnHeader">
<MemberSignature Language="C#" Value="public Atk.Object AtkObjectNamePropertyTableColumnHeader { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Atk.Object</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="value">To be added: an object of type 'Atk.Object'</param>
<returns>To be added: an object of type 'Atk.Object'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="AtkObjectNamePropertyValue">
<MemberSignature Language="C#" Value="public double AtkObjectNamePropertyValue { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Double</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="value">To be added: an object of type 'double'</param>
<returns>To be added: an object of type 'double'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="AtkObjectNamePropertyParent">
<MemberSignature Language="C#" Value="public Atk.Object AtkObjectNamePropertyParent { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Atk.Object</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="value">To be added: an object of type 'Atk.Object'</param>
<returns>To be added: an object of type 'Atk.Object'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="AtkObjectNamePropertyTableRowDescription">
<MemberSignature Language="C#" Value="public string AtkObjectNamePropertyTableRowDescription { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="value">To be added: an object of type 'string'</param>
<returns>To be added: an object of type 'string'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="AtkObjectNamePropertyRole">
<MemberSignature Language="C#" Value="public int AtkObjectNamePropertyRole { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="value">To be added: an object of type 'int'</param>
<returns>To be added: an object of type 'int'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="AtkObjectNamePropertyComponentMdiZorder">
<MemberSignature Language="C#" Value="public int AtkObjectNamePropertyComponentMdiZorder { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added</summary>
<returns>To be added: an object of type 'int'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="AtkObjectNamePropertyTableCaption">
<MemberSignature Language="C#" Value="public string AtkObjectNamePropertyTableCaption { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="value">To be added: an object of type 'string'</param>
<returns>To be added: an object of type 'string'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="AtkObjectNamePropertyTableSummary">
<MemberSignature Language="C#" Value="public Atk.Object AtkObjectNamePropertyTableSummary { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Atk.Object</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="value">To be added: an object of type 'Atk.Object'</param>
<returns>To be added: an object of type 'Atk.Object'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="AtkObjectNamePropertyTableColumnDescription">
<MemberSignature Language="C#" Value="public string AtkObjectNamePropertyTableColumnDescription { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="value">To be added: an object of type 'string'</param>
<returns>To be added: an object of type 'string'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="AtkObjectNamePropertyTableRowHeader">
<MemberSignature Language="C#" Value="public Atk.Object AtkObjectNamePropertyTableRowHeader { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Atk.Object</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="value">To be added: an object of type 'Atk.Object'</param>
<returns>To be added: an object of type 'Atk.Object'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="PropertyChange">
<MemberSignature Language="C#" Value="public event AtkSharp.PropertyChangeHandler PropertyChange;" />
<MemberType>Event</MemberType>
<ReturnValue><ReturnType>AtkSharp.PropertyChangeHandler</ReturnType></ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="StateChange">
<MemberSignature Language="C#" Value="public event AtkSharp.StateChangeHandler StateChange;" />
<MemberType>Event</MemberType>
<ReturnValue><ReturnType>AtkSharp.StateChangeHandler</ReturnType></ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="ChildrenChanged">
<MemberSignature Language="C#" Value="public event AtkSharp.ChildrenChangedHandler ChildrenChanged;" />
<MemberType>Event</MemberType>
<ReturnValue><ReturnType>AtkSharp.ChildrenChangedHandler</ReturnType></ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="VisibleDataChanged">
<MemberSignature Language="C#" Value="public event EventHandler VisibleDataChanged;" />
<MemberType>Event</MemberType>
<ReturnValue><ReturnType>System.EventHandler</ReturnType></ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="FocusEvent">
<MemberSignature Language="C#" Value="public event AtkSharp.FocusEventHandler FocusEvent;" />
<MemberType>Event</MemberType>
<ReturnValue><ReturnType>AtkSharp.FocusEventHandler</ReturnType></ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected Object (GLib.Type gtype);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="gtype" Type="GLib.Type" />
</Parameters>
<Docs>
<summary>Internal constructor</summary>
<param name="gtype">GLib type for the type</param>
<returns>Creates a new instance of Object, using the GLib-provided type</returns>
<remarks>
<para>This is a constructor used by derivative types of <see cref="T:Atk.Object" /> that would have their own GLib type assigned to it. This is not typically used by C# code.</para>
</remarks>
</Docs>
</Member>
<Member MemberName="ActiveDescendantChanged">
<MemberSignature Language="C#" Value="public event AtkSharp.ActiveDescendantChangedHandler ActiveDescendantChanged;" />
<MemberType>Event</MemberType>
<ReturnValue><ReturnType>AtkSharp.ActiveDescendantChangedHandler</ReturnType></ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="RemoveRelationship">
<MemberSignature Language="C#" Value="public bool RemoveRelationship (Atk.RelationType relationship, Atk.Object target);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="relationship" Type="Atk.RelationType" />
<Parameter Name="target" Type="Atk.Object" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="relationship">a <see cref="T:Atk.RelationType" /></param>
<param name="target">a <see cref="T:Atk.Object" /></param>
<returns>a <see cref="T:System.Boolean" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="AddRelationship">
<MemberSignature Language="C#" Value="public bool AddRelationship (Atk.RelationType relationship, Atk.Object target);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="relationship" Type="Atk.RelationType" />
<Parameter Name="target" Type="Atk.Object" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="relationship">a <see cref="T:Atk.RelationType" /></param>
<param name="target">a <see cref="T:Atk.Object" /></param>
<returns>a <see cref="T:System.Boolean" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
</Members>
</Type>