GtkSharp/sample/GtkDemo/DemoMenus.cs
Daniel Kornhauser Eisenberg b3a7fd2924 2003-10-30 Daniel Kornhauser Eisenberg <dkor@alum.mit.edu>
* sample/GtkDemo/DemoApplicationWindow.cs : New sample, Unfinished, 5%  Done
* sample/GtkDemo/DemoButtonBox.cs :      New sample,
* sample/GtkDemo/DemoColorSelection.cs : New sample,
* sample/GtkDemo/DemoDialog.cs :         New sample,
* sample/GtkDemo/DemoDrawingArea.cs :    New sample,
* sample/GtkDemo/DemoEditableCells.cs :  New sample, Needs clean up
* sample/GtkDemo/DemoImages.cs :         New sample, Unfinished, 75% Done
* sample/GtkDemo/DemoItemFactory.cs :    New sample, Unfinished, 5%  Done
* sample/GtkDemo/DemoListStore.cs :      New sample,
* sample/GtkDemo/DemoMain.cs :           New sample, Unifnished, 60% Done
* sample/GtkDemo/DemoMenus.cs :          New sample,
* sample/GtkDemo/DemoPanes.cs :          New sample,
* sample/GtkDemo/DemoPixbuf.cs :         New sample, Needs clean up
* sample/GtkDemo/DemoSizeGroup.cs :      New sample,
* sample/GtkDemo/DemoStockBrowser.cs :   New sample, Unfinished, 20% Done
* sample/GtkDemo/DemoTextView.cs :       New sample, Unfinished, 99% Done
* sample/GtkDemo/DemoTreeStore.cs :      New sample, Unfinished, 95% Done
* sample/GtkDemo/images : Several Images for the samples
* sample/GtkDemo/Makefile : Very simple Makefile
* sample/GtkDemo/README : Mentions explicitely unfinished state of port

svn path=/trunk/gtk-sharp/; revision=19489
2003-10-30 23:57:41 +00:00

178 lines
4.8 KiB
C#

//
// TestMenus.cs
//
// Author: Duncan Mak (duncan@ximian.com)
//
// Copyright (C) 2002, Duncan Mak, Ximian Inc.
//
/* Menus
*
* There are several widgets involved in displaying menus. The
* MenuBar widget is a horizontal menu bar, which normally appears
* at the top of an application. The Menu widget is the actual menu
* that pops up. Both MenuBar and Menu are subclasses of
* MenuShell; a MenuShell contains menu items
* (MenuItem). Each menu item contains text and/or images and can
* be selected by the user.
*
* There are several kinds of menu item, including plain MenuItem,
* CheckMenuItem which can be checked/unchecked, RadioMenuItem
* which is a check menu item that's in a mutually exclusive group,
* SeparatorMenuItem which is a separator bar, TearoffMenuItem
* which allows a Menu to be torn off, and ImageMenuItem which
* can place a Image or other widget next to the menu text.
*
* A MenuItem can have a submenu, which is simply a Menu to pop
* up when the menu item is selected. Typically, all menu items in a menu bar
* have submenus.
*
* The OptionMenu widget is a button that pops up a Menu when clicked.
* It's used inside dialogs and such.
*
* ItemFactory provides a higher-level interface for creating menu bars
* and menus; while you can construct menus manually, most people don't
* do that. There's a separate demo for ItemFactory.
*
*/
// TODO : window width is not exactly equal
// point on the right side
using System;
using Gtk;
using GtkSharp;
namespace GtkDemo
{
public class DemoMenus
{
private Gtk.Window window;
public DemoMenus ()
{
window = new Window ("Menus");
window.DeleteEvent += new DeleteEventHandler (WindowDelete);
AccelGroup accel_group = new AccelGroup ();
window.AddAccelGroup (accel_group);
VBox box1 = new VBox (false, 0);
window.Add (box1);
MenuBar menubar = new MenuBar ();
box1.PackStart (menubar, false, false, 0);
Menu menu = Create_Menu (2, true);
MenuItem menuitem = new MenuItem ("test\nline2");
menuitem.Submenu = menu;
menubar.Append (menuitem);
MenuItem menuitem1 = new MenuItem ("foo");
menuitem1.Submenu = Create_Menu (3, true);
menubar.Append (menuitem1);
menuitem = new MenuItem ("bar");
menuitem.Submenu = Create_Menu (4, true);
menuitem.RightJustified = true;
menubar.Append (menuitem);
menubar = new MenuBar ();
box1.PackStart (menubar, false, true, 0);
VBox box2 = new VBox (false, 10);
box2.BorderWidth = 10;
box1.PackStart (box2, true, true, 0);
menu = Create_Menu (1, false);
menu.AccelGroup = accel_group;
menu.Append (new SeparatorMenuItem ());
menuitem = new CheckMenuItem ("Accelerate Me");
menu.Append (menuitem);
menuitem.AddAccelerator ("activate", accel_group, 0xFFBE, 0, AccelFlags.Visible);
menuitem = new CheckMenuItem ("Accelerator locked");
menu.Append (menuitem);
menuitem.AddAccelerator ("activate", accel_group, 0xFFBF, 0, AccelFlags.Visible | AccelFlags.Locked);
menuitem = new CheckMenuItem ("Accelerator Frozen");
menu.Append (menuitem);
menuitem.AddAccelerator ("activate", accel_group, 0xFFBF, 0, AccelFlags.Visible);
menuitem.AddAccelerator ("activate", accel_group, 0xFFC0, 0, AccelFlags.Visible);
OptionMenu option_menu = new OptionMenu ();
option_menu.Menu = menu;
option_menu.SetHistory (3);
box2.PackStart (option_menu, true, true, 0);
box1.PackStart (new HSeparator (), false, false, 0);
box2 = new VBox (false, 10);
box2.BorderWidth = 10;
box1.PackStart (box2, false, true, 0);
Button close_button = new Button ("close");
close_button.Clicked += new EventHandler (Close_Button);
box2.PackStart (close_button, true, true, 0);
close_button.CanDefault = true;
close_button.GrabDefault ();
window.ShowAll ();
}
private Menu Create_Menu (int depth, bool tearoff)
{
if (depth < 1)
return null;
Menu menu = new Menu ();
MenuItem menuitem;
string label;
GLib.SList group = new GLib.SList (IntPtr.Zero);
if (tearoff)
{
menuitem = new TearoffMenuItem ();
menu.Append (menuitem);
menuitem.Show ();
}
for (int i = 0, j = 1; i < 5; i++, j++)
{
label = String.Format ("item {0} - {1}", depth, j);
menuitem = RadioMenuItem.NewWithLabel (group, label);
group = ((RadioMenuItem) menuitem).Group;
menuitem = new MenuItem (label);
menu.Append (menuitem);
if (i == 3)
menuitem.Sensitive = false;
Menu child = Create_Menu ((depth - 1), true);
if (child != null)
menuitem.Submenu = child;
}
return menu;
}
private void Close_Button (object o, EventArgs args)
{
window.Hide ();
window.Destroy ();
}
private void WindowDelete (object o, DeleteEventArgs args)
{
window.Hide ();
window.Destroy ();
}
}
}