<Type Name="ProgressBarStyle" FullName="Gtk.ProgressBarStyle">
  <TypeSignature Language="C#" Maintainer="John Luke" Value="public enum ProgressBarStyle;" />
  <AssemblyInfo>
    <AssemblyName>gtk-sharp</AssemblyName>
    <AssemblyVersion>0.0.0.0</AssemblyVersion>
    <Attributes />
  </AssemblyInfo>
  <ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
  <Docs>
    <summary>An enumeration representing the styles for drawing the <see cref="T:Gtk.ProgressBar" />.</summary>
    <remarks>An enumeration representing the styles for drawing the <see cref="T:Gtk.ProgressBar" />.</remarks>
  </Docs>
  <Base>
    <BaseTypeName>System.Enum</BaseTypeName>
  </Base>
  <Interfaces>
    <Interface>
      <InterfaceName>System.IComparable</InterfaceName>
    </Interface>
    <Interface>
      <InterfaceName>System.IConvertible</InterfaceName>
    </Interface>
    <Interface>
      <InterfaceName>System.IFormattable</InterfaceName>
    </Interface>
  </Interfaces>
  <Attributes />
  <Members>
    <Member MemberName="Continuous">
      <MemberSignature Language="C#" Value="Continuous" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>Gtk.ProgressBarStyle</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>The <see cref="T:Gtk.ProgressBar" /> grows in a smooth, continuous manner.</summary>
        <remarks>The <see cref="T:Gtk.ProgressBar" /> grows in a smooth, continuous manner.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Discrete">
      <MemberSignature Language="C#" Value="Discrete" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>Gtk.ProgressBarStyle</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>The <see cref="T:Gtk.ProgressBar" /> grows in discrete, visible blocks.</summary>
        <remarks>The <see cref="T:Gtk.ProgressBar" /> grows in discrete, visible blocks.</remarks>
      </Docs>
    </Member>
    <Member MemberName="value__">
      <MemberSignature Language="C#" Value="value__" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
    </Member>
  </Members>
</Type>