<Type Name="ProgressBarStyle" FullName="Gtk.ProgressBarStyle"> <TypeSignature Language="C#" Maintainer="John Luke" Value="public enum ProgressBarStyle;" /> <AssemblyInfo> <AssemblyName>gtk-sharp</AssemblyName> <AssemblyVersion>0.0.0.0</AssemblyVersion> <Attributes /> </AssemblyInfo> <ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement> <Docs> <summary>An enumeration representing the styles for drawing the <see cref="T:Gtk.ProgressBar" />.</summary> <remarks>An enumeration representing the styles for drawing the <see cref="T:Gtk.ProgressBar" />.</remarks> </Docs> <Base> <BaseTypeName>System.Enum</BaseTypeName> </Base> <Interfaces> <Interface> <InterfaceName>System.IComparable</InterfaceName> </Interface> <Interface> <InterfaceName>System.IConvertible</InterfaceName> </Interface> <Interface> <InterfaceName>System.IFormattable</InterfaceName> </Interface> </Interfaces> <Attributes /> <Members> <Member MemberName="Continuous"> <MemberSignature Language="C#" Value="Continuous" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>Gtk.ProgressBarStyle</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>The <see cref="T:Gtk.ProgressBar" /> grows in a smooth, continuous manner.</summary> <remarks>The <see cref="T:Gtk.ProgressBar" /> grows in a smooth, continuous manner.</remarks> </Docs> </Member> <Member MemberName="Discrete"> <MemberSignature Language="C#" Value="Discrete" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>Gtk.ProgressBarStyle</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>The <see cref="T:Gtk.ProgressBar" /> grows in discrete, visible blocks.</summary> <remarks>The <see cref="T:Gtk.ProgressBar" /> grows in discrete, visible blocks.</remarks> </Docs> </Member> <Member MemberName="value__"> <MemberSignature Language="C#" Value="value__" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>System.Int32</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> </Members> </Type>