// ActionGroup.custom - Syntactic C# sugar for easily defining Actions. // // Authors: Jeroen Zwartepoorte // // Copyright (c) 2004 Jeroen Zwartepoorte // // This program is free software; you can redistribute it and/or // modify it under the terms of version 2 of the Lesser GNU General // Public License as published by the Free Software Foundation. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this program; if not, write to the // Free Software Foundation, Inc., 59 Temple Place - Suite 330, // Boston, MA 02111-1307, USA. public void Add (ActionEntry[] entries) { foreach (ActionEntry entry in entries) { Action action = new Action (entry.name, entry.label, entry.tooltip, entry.stock_id); if (entry.activated != null) action.Activated += entry.activated; if (entry.accelerator == null) Add (action); else Add (action, entry.accelerator); } } public void Add (ToggleActionEntry[] entries) { foreach (ToggleActionEntry entry in entries) { ToggleAction action = new ToggleAction (entry.name, entry.label, entry.tooltip, entry.stock_id); action.Active = entry.active; if (entry.activated != null) action.Activated += entry.activated; if (entry.accelerator == null) Add (action); else Add (action, entry.accelerator); } } public void Add (RadioActionEntry[] entries, int value, ChangedHandler changed) { GLib.SList group = new GLib.SList (typeof (RadioAction)); RadioAction[] actions = new RadioAction[entries.Length]; for (int i = 0; i < entries.Length; i++) { actions[i] = new RadioAction (entries[i].name, entries[i].label, entries[i].tooltip, entries[i].stock_id, entries[i].value); actions[i].Group = group; group = actions[i].Group; actions[i].Active = value == entries[i].value; if (entries[i].accelerator == null) Add (actions[i]); else Add (actions[i], entries[i].accelerator); } // Add the ChangedHandler when we're done adding all the actions. // Otherwise, setting the Active property will trigger a premature event. if (changed != null) actions[0].Changed += changed; }