<Type Name="SVP" FullName="Art.SVP"> <TypeSignature Language="C#" Value="public sealed struct SVP" Maintainer="auto" /> <AssemblyInfo> <AssemblyName>art-sharp</AssemblyName> <AssemblyPublicKey> </AssemblyPublicKey> <AssemblyVersion>0.0.0.0</AssemblyVersion> <AssemblyCulture>neutral</AssemblyCulture> <Attributes /> </AssemblyInfo> <ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement> <Docs> <summary>Sorted Vector Path</summary> <remarks>To be added</remarks> </Docs> <Base> <BaseTypeName>System.ValueType</BaseTypeName> </Base> <Interfaces /> <Attributes /> <Members> <Member MemberName="Zero"> <MemberSignature Language="C#" Value="public static Art.SVP Zero;" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>Art.SVP</ReturnType> </ReturnValue> <Parameters> </Parameters> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="New"> <MemberSignature Language="C#" Value="public static Art.SVP New (IntPtr raw);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>Art.SVP</ReturnType> </ReturnValue> <Parameters> <Parameter Name="raw" Type="System.IntPtr" /> </Parameters> <Docs> <summary>To be added</summary> <param name="raw">a <see cref="T:System.IntPtr" /></param> <returns>a <see cref="T:Art.SVP" /></returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="FromVpath"> <MemberSignature Language="C#" Value="public static Art.SVP FromVpath (Art.Vpath vpath);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>Art.SVP</ReturnType> </ReturnValue> <Parameters> <Parameter Name="vpath" Type="Art.Vpath" /> </Parameters> <Docs> <summary>To be added</summary> <param name="vpath">a <see cref="T:Art.Vpath" /></param> <returns>a <see cref="T:Art.SVP" /></returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="VpathStrokeRaw"> <MemberSignature Language="C#" Value="public static Art.Vpath VpathStrokeRaw (Art.Vpath vpath, Art.PathStrokeJoinType join, Art.PathStrokeCapType cap, double line_width, double miter_limit, double flatness);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>Art.Vpath</ReturnType> </ReturnValue> <Parameters> <Parameter Name="vpath" Type="Art.Vpath" /> <Parameter Name="join" Type="Art.PathStrokeJoinType" /> <Parameter Name="cap" Type="Art.PathStrokeCapType" /> <Parameter Name="line_width" Type="System.Double" /> <Parameter Name="miter_limit" Type="System.Double" /> <Parameter Name="flatness" Type="System.Double" /> </Parameters> <Docs> <summary>To be added</summary> <param name="vpath">a <see cref="T:Art.Vpath" /></param> <param name="join">a <see cref="T:Art.PathStrokeJoinType" /></param> <param name="cap">a <see cref="T:Art.PathStrokeCapType" /></param> <param name="line_width">a <see cref="T:System.Double" /></param> <param name="miter_limit">a <see cref="T:System.Double" /></param> <param name="flatness">a <see cref="T:System.Double" /></param> <returns>a <see cref="T:Art.Vpath" /></returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="VpathStroke"> <MemberSignature Language="C#" Value="public static Art.SVP VpathStroke (Art.Vpath vpath, Art.PathStrokeJoinType join, Art.PathStrokeCapType cap, double line_width, double miter_limit, double flatness);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>Art.SVP</ReturnType> </ReturnValue> <Parameters> <Parameter Name="vpath" Type="Art.Vpath" /> <Parameter Name="join" Type="Art.PathStrokeJoinType" /> <Parameter Name="cap" Type="Art.PathStrokeCapType" /> <Parameter Name="line_width" Type="System.Double" /> <Parameter Name="miter_limit" Type="System.Double" /> <Parameter Name="flatness" Type="System.Double" /> </Parameters> <Docs> <summary>To be added</summary> <param name="vpath">a <see cref="T:Art.Vpath" /></param> <param name="join">a <see cref="T:Art.PathStrokeJoinType" /></param> <param name="cap">a <see cref="T:Art.PathStrokeCapType" /></param> <param name="line_width">a <see cref="T:System.Double" /></param> <param name="miter_limit">a <see cref="T:System.Double" /></param> <param name="flatness">a <see cref="T:System.Double" /></param> <returns>a <see cref="T:Art.SVP" /></returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="PointWind"> <MemberSignature Language="C#" Value="public int PointWind (double x, double y);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Int32</ReturnType> </ReturnValue> <Parameters> <Parameter Name="x" Type="System.Double" /> <Parameter Name="y" Type="System.Double" /> </Parameters> <Docs> <summary>To be added</summary> <param name="x">a <see cref="T:System.Double" /></param> <param name="y">a <see cref="T:System.Double" /></param> <returns>a <see cref="T:System.Int32" /></returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="Uncross"> <MemberSignature Language="C#" Value="public Art.SVP Uncross ();" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>Art.SVP</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <returns>a <see cref="T:Art.SVP" /></returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="PointDist"> <MemberSignature Language="C#" Value="public double PointDist (double x, double y);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Double</ReturnType> </ReturnValue> <Parameters> <Parameter Name="x" Type="System.Double" /> <Parameter Name="y" Type="System.Double" /> </Parameters> <Docs> <summary>To be added</summary> <param name="x">a <see cref="T:System.Double" /></param> <param name="y">a <see cref="T:System.Double" /></param> <returns>a <see cref="T:System.Double" /></returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="Minus"> <MemberSignature Language="C#" Value="public Art.SVP Minus (Art.SVP svp2);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>Art.SVP</ReturnType> </ReturnValue> <Parameters> <Parameter Name="svp2" Type="Art.SVP" /> </Parameters> <Docs> <summary>To be added</summary> <param name="svp2">a <see cref="T:Art.SVP" /></param> <returns>a <see cref="T:Art.SVP" /></returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="Union"> <MemberSignature Language="C#" Value="public Art.SVP Union (Art.SVP svp2);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>Art.SVP</ReturnType> </ReturnValue> <Parameters> <Parameter Name="svp2" Type="Art.SVP" /> </Parameters> <Docs> <summary>To be added</summary> <param name="svp2">a <see cref="T:Art.SVP" /></param> <returns>a <see cref="T:Art.SVP" /></returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="Intersect"> <MemberSignature Language="C#" Value="public Art.SVP Intersect (Art.SVP svp2);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>Art.SVP</ReturnType> </ReturnValue> <Parameters> <Parameter Name="svp2" Type="Art.SVP" /> </Parameters> <Docs> <summary>To be added</summary> <param name="svp2">a <see cref="T:Art.SVP" /></param> <returns>a <see cref="T:Art.SVP" /></returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="Diff"> <MemberSignature Language="C#" Value="public Art.SVP Diff (Art.SVP svp2);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>Art.SVP</ReturnType> </ReturnValue> <Parameters> <Parameter Name="svp2" Type="Art.SVP" /> </Parameters> <Docs> <summary>To be added</summary> <param name="svp2">a <see cref="T:Art.SVP" /></param> <returns>a <see cref="T:Art.SVP" /></returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="RenderAaIter"> <MemberSignature Language="C#" Value="public Art.SVPRenderAAIter RenderAaIter (int x0, int y0, int x1, int y1);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>Art.SVPRenderAAIter</ReturnType> </ReturnValue> <Parameters> <Parameter Name="x0" Type="System.Int32" /> <Parameter Name="y0" Type="System.Int32" /> <Parameter Name="x1" Type="System.Int32" /> <Parameter Name="y1" Type="System.Int32" /> </Parameters> <Docs> <summary>To be added</summary> <param name="x0">a <see cref="T:System.Int32" /></param> <param name="y0">a <see cref="T:System.Int32" /></param> <param name="x1">a <see cref="T:System.Int32" /></param> <param name="y1">a <see cref="T:System.Int32" /></param> <returns>a <see cref="T:Art.SVPRenderAAIter" /></returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="Intersector"> <MemberSignature Language="C#" Value="public void Intersector (Art.SvpWriter out_param);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters> <Parameter Name="out_param" Type="Art.SvpWriter" /> </Parameters> <Docs> <summary>To be added</summary> <param name="out_param">a <see cref="T:Art.SvpWriter" /></param> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="Free"> <MemberSignature Language="C#" Value="public void Free ();" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="RewindUncrossed"> <MemberSignature Language="C#" Value="public Art.SVP RewindUncrossed (Art.WindRule rule);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>Art.SVP</ReturnType> </ReturnValue> <Parameters> <Parameter Name="rule" Type="Art.WindRule" /> </Parameters> <Docs> <summary>To be added</summary> <param name="rule">a <see cref="T:Art.WindRule" /></param> <returns>a <see cref="T:Art.SVP" /></returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="RenderAa"> <MemberSignature Language="C#" Value="public void RenderAa (int x0, int y0, int x1, int y1, IntPtr callback_data);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters> <Parameter Name="x0" Type="System.Int32" /> <Parameter Name="y0" Type="System.Int32" /> <Parameter Name="x1" Type="System.Int32" /> <Parameter Name="y1" Type="System.Int32" /> <Parameter Name="callback_data" Type="System.IntPtr" /> </Parameters> <Docs> <summary>To be added</summary> <param name="x0">a <see cref="T:System.Int32" /></param> <param name="y0">a <see cref="T:System.Int32" /></param> <param name="x1">a <see cref="T:System.Int32" /></param> <param name="y1">a <see cref="T:System.Int32" /></param> <param name="callback_data">a <see cref="T:System.IntPtr" /></param> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="AddSegment"> <MemberSignature Language="C#" Value="public int AddSegment (out int pn_segs_max, out int pn_points_max, int n_points, int dir, Art.Point points, Art.DRect bbox);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Int32</ReturnType> </ReturnValue> <Parameters> <Parameter Name="pn_segs_max" Type="System.Int32&" RefType="out" /> <Parameter Name="pn_points_max" Type="System.Int32&" RefType="out" /> <Parameter Name="n_points" Type="System.Int32" /> <Parameter Name="dir" Type="System.Int32" /> <Parameter Name="points" Type="Art.Point" /> <Parameter Name="bbox" Type="Art.DRect" /> </Parameters> <Docs> <summary>To be added</summary> <param name="pn_segs_max">a <see cref="T:System.Int32&" /></param> <param name="pn_points_max">a <see cref="T:System.Int32&" /></param> <param name="n_points">a <see cref="T:System.Int32" /></param> <param name="dir">a <see cref="T:System.Int32" /></param> <param name="points">a <see cref="T:Art.Point" /></param> <param name="bbox">a <see cref="T:Art.DRect" /></param> <returns>a <see cref="T:System.Int32" /></returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="NSegs"> <MemberSignature Language="C#" Value="public int NSegs;" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>System.Int32</ReturnType> </ReturnValue> <Parameters> </Parameters> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="Segs"> <MemberSignature Language="C#" Value="public Art.SVPSeg[] Segs;" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>Art.SVPSeg[]</ReturnType> </ReturnValue> <Parameters> </Parameters> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> </Members> </Type>