<Type Name="Global" FullName="Art.Global"> <TypeSignature Language="C#" Value="public class Global" Maintainer="auto" /> <AssemblyInfo> <AssemblyName>art-sharp</AssemblyName> <AssemblyPublicKey> </AssemblyPublicKey> <AssemblyVersion>2.8.0.0</AssemblyVersion> </AssemblyInfo> <ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement> <Docs> <summary>Global API elements for <see cref="N:Art" /></summary> <remarks /> </Docs> <Base> <BaseTypeName>System.Object</BaseTypeName> </Base> <Interfaces /> <Members> <Member MemberName="BezierToVec"> <MemberSignature Language="C#" Value="public static Art.Point BezierToVec (double x0, double y0, double x1, double y1, double x2, double y2, double x3, double y3, Art.Point p, int level);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>Art.Point</ReturnType> </ReturnValue> <Parameters> <Parameter Name="x0" Type="System.Double" /> <Parameter Name="y0" Type="System.Double" /> <Parameter Name="x1" Type="System.Double" /> <Parameter Name="y1" Type="System.Double" /> <Parameter Name="x2" Type="System.Double" /> <Parameter Name="y2" Type="System.Double" /> <Parameter Name="x3" Type="System.Double" /> <Parameter Name="y3" Type="System.Double" /> <Parameter Name="p" Type="Art.Point" /> <Parameter Name="level" Type="System.Int32" /> </Parameters> <Docs> <summary>To be added</summary> <param name="x0">a <see cref="T:System.Double" /></param> <param name="y0">a <see cref="T:System.Double" /></param> <param name="x1">a <see cref="T:System.Double" /></param> <param name="y1">a <see cref="T:System.Double" /></param> <param name="x2">a <see cref="T:System.Double" /></param> <param name="y2">a <see cref="T:System.Double" /></param> <param name="x3">a <see cref="T:System.Double" /></param> <param name="y3">a <see cref="T:System.Double" /></param> <param name="p">a <see cref="T:Art.Point" /></param> <param name="level">a <see cref="T:System.Int32" /></param> <returns>a <see cref="T:Art.Point" /></returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="BezPathToVec"> <MemberSignature Language="C#" Value="public static Art.Vpath BezPathToVec (Art.Bpath bez, double flatness);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>Art.Vpath</ReturnType> </ReturnValue> <Parameters> <Parameter Name="bez" Type="Art.Bpath" /> <Parameter Name="flatness" Type="System.Double" /> </Parameters> <Docs> <summary>To be added</summary> <param name="bez">a <see cref="T:Art.Bpath" /></param> <param name="flatness">a <see cref="T:System.Double" /></param> <returns>a <see cref="T:Art.Vpath" /></returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="public Global ();" /> <MemberType>Constructor</MemberType> <ReturnValue /> <Parameters /> <Docs> <summary>Default constructor</summary> <remarks /> </Docs> </Member> <Member MemberName="RectListFromUta"> <MemberSignature Language="C#" Value="public static Art.IRect RectListFromUta (Art.Uta uta, int max_width, int max_height, out int p_nrects);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>Art.IRect</ReturnType> </ReturnValue> <Parameters> <Parameter Name="uta" Type="Art.Uta" /> <Parameter Name="max_width" Type="System.Int32" /> <Parameter Name="max_height" Type="System.Int32" /> <Parameter Name="p_nrects" Type="System.Int32&" RefType="out" /> </Parameters> <Docs> <summary>Decomposes a UTA into a list of rectangles.</summary> <param name="uta">The given UTA.</param> <param name="max_width">The maximum width of the resulting rectangles.</param> <param name="max_height">The maximum height of the resulting rectangles.</param> <param name="p_nrects">The number of rectangles generated. Should be an out. Its unnecessary.</param> <returns>It should return a IRect[]. Yup, a bug. </returns> <remarks>This routine provides a precise implementation, meaning that the rectangles cover exactly the same are as the uta.</remarks> </Docs> </Member> <Member MemberName="GraySvpAa"> <MemberSignature Language="C#" Value="public static byte GraySvpAa (Art.SVP svp, int x0, int y0, int x1, int y1, int rowstride);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Byte</ReturnType> </ReturnValue> <Parameters> <Parameter Name="svp" Type="Art.SVP" /> <Parameter Name="x0" Type="System.Int32" /> <Parameter Name="y0" Type="System.Int32" /> <Parameter Name="x1" Type="System.Int32" /> <Parameter Name="y1" Type="System.Int32" /> <Parameter Name="rowstride" Type="System.Int32" /> </Parameters> <Docs> <summary>Renders the Sorted Vector Path into the given byte[].</summary> <param name="svp">The given Sorted Vector Path.</param> <param name="x0">The left coordinate of the viewport.</param> <param name="y0">The top coordinate of the viewport.</param> <param name="x1">The right coordinate of the viewport.</param> <param name="y1">The bottom coordinate of the viewport.</param> <param name="rowstride">The row stride of the pixel buffer.</param> <returns>The function is void, it should get the byte[] were to render... Its a bug.</returns> <remarks>Is only renders inside the area of the viewport.</remarks> </Docs> </Member> </Members> </Type>