<Type Name="ValueArray" FullName="GLib.ValueArray"> <TypeSignature Language="C#" Maintainer="auto" Value="public class ValueArray : GLib.IWrapper, System.Collections.ICollection, System.ICloneable, System.IDisposable" /> <AssemblyInfo> <AssemblyName>glib-sharp</AssemblyName> <AssemblyPublicKey>[00 24 00 00 04 80 00 00 94 00 00 00 06 02 00 00 00 24 00 00 52 53 41 31 00 04 00 00 01 00 01 00 71 EB 6C 55 75 52 9C BF 72 44 F7 A6 EA 05 62 84 F9 EA E0 3B CF F2 CC 13 2C 9C 49 0A B3 09 EA B0 B5 6B CE 44 9D F5 03 D9 C0 A8 1E 52 05 85 CD BE 70 E2 FB 90 43 4B AC 04 FA 62 22 A8 00 98 B7 A1 A7 B3 AF 99 1A 41 23 24 BB 43 25 F6 B8 65 BB 64 EB F6 D1 C2 06 D5 73 2D DF BC 70 A7 38 9E E5 3E 0C 24 6E 32 79 74 1A D0 05 03 E4 98 42 E1 9B F3 7B 19 8B 40 21 26 CB 36 89 C2 EA 64 96 A4 7C B4]</AssemblyPublicKey> <AssemblyVersion>2.8.0.0</AssemblyVersion> </AssemblyInfo> <ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> <Base> <BaseTypeName>System.Object</BaseTypeName> </Base> <Interfaces> <Interface> <InterfaceName>GLib.IWrapper</InterfaceName> </Interface> <Interface> <InterfaceName>System.Collections.ICollection</InterfaceName> </Interface> <Interface> <InterfaceName>System.ICloneable</InterfaceName> </Interface> <Interface> <InterfaceName>System.IDisposable</InterfaceName> </Interface> </Interfaces> <Attributes> <Attribute> <AttributeName>System.Reflection.DefaultMember(MemberName="Item")</AttributeName> </Attribute> </Attributes> <Members> <Member MemberName="Dispose"> <MemberSignature Language="C#" Value="public void Dispose ();" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="Append"> <MemberSignature Language="C#" Value="public void Append (GLib.Value val);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters> <Parameter Name="val" Type="GLib.Value" /> </Parameters> <Docs> <summary>To be added</summary> <param name="val">a <see cref="T:GLib.Value" /></param> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="Insert"> <MemberSignature Language="C#" Value="public void Insert (uint idx, GLib.Value val);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters> <Parameter Name="idx" Type="System.UInt32" /> <Parameter Name="val" Type="GLib.Value" /> </Parameters> <Docs> <summary>To be added</summary> <param name="idx">a <see cref="T:System.UInt32" /></param> <param name="val">a <see cref="T:GLib.Value" /></param> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="Prepend"> <MemberSignature Language="C#" Value="public void Prepend (GLib.Value val);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters> <Parameter Name="val" Type="GLib.Value" /> </Parameters> <Docs> <summary>To be added</summary> <param name="val">a <see cref="T:GLib.Value" /></param> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="Remove"> <MemberSignature Language="C#" Value="public void Remove (uint idx);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters> <Parameter Name="idx" Type="System.UInt32" /> </Parameters> <Docs> <summary>To be added</summary> <param name="idx">a <see cref="T:System.UInt32" /></param> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="CopyTo"> <MemberSignature Language="C#" Value="public void CopyTo (Array array, int index);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters> <Parameter Name="array" Type="System.Array" /> <Parameter Name="index" Type="System.Int32" /> </Parameters> <Docs> <summary>To be added</summary> <param name="array">a <see cref="T:System.Array" /></param> <param name="index">a <see cref="T:System.Int32" /></param> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="GetEnumerator"> <MemberSignature Language="C#" Value="public System.Collections.IEnumerator GetEnumerator ();" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Collections.IEnumerator</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <returns>a <see cref="T:System.Collections.IEnumerator" /></returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="Clone"> <MemberSignature Language="C#" Value="public object Clone ();" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Object</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <returns>a <see cref="T:System.Object" /></returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="public ValueArray (uint n_preallocs);" /> <MemberType>Constructor</MemberType> <ReturnValue /> <Parameters> <Parameter Name="n_preallocs" Type="System.UInt32" /> </Parameters> <Docs> <summary>To be added</summary> <param name="n_preallocs">a <see cref="T:System.UInt32" /></param> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="Handle"> <MemberSignature Language="C#" Value="public IntPtr Handle { get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.IntPtr</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <value>a <see cref="T:System.IntPtr" /></value> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="ArrayPtr"> <MemberSignature Language="C#" Value="public IntPtr ArrayPtr { get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.IntPtr</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <value>a <see cref="T:System.IntPtr" /></value> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="Count"> <MemberSignature Language="C#" Value="public int Count { get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.Int32</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <value>a <see cref="T:System.Int32" /></value> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="IsSynchronized"> <MemberSignature Language="C#" Value="public bool IsSynchronized { get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.Boolean</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <value>a <see cref="T:System.Boolean" /></value> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="SyncRoot"> <MemberSignature Language="C#" Value="public object SyncRoot { get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.Object</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <value>a <see cref="T:System.Object" /></value> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="Item"> <MemberSignature Language="C#" Value="public object Item[int index] { get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.Object</ReturnType> </ReturnValue> <Parameters> <Parameter Name="index" Type="System.Int32" /> </Parameters> <Docs> <summary>To be added</summary> <param name="index">a <see cref="T:System.Int32" /></param> <value>a <see cref="T:System.Object" /></value> <remarks>To be added</remarks> </Docs> </Member> </Members> </Type>