<Type Name="CharSizeChangedArgs" FullName="Vte.CharSizeChangedArgs"> <TypeSignature Language="C#" Value="public class CharSizeChangedArgs : GLib.SignalArgs" Maintainer="auto" /> <AssemblyInfo> <AssemblyName>vte-sharp</AssemblyName> <AssemblyPublicKey> </AssemblyPublicKey> <AssemblyVersion>2.8.0.0</AssemblyVersion> </AssemblyInfo> <ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement> <Docs> <summary>Event data.</summary> <remarks> <para>The <see cref="M:Vte.Terminal.CharSizeChanged" /> event invokes <see cref="T:Vte.CharSizeChangedHandler" /> delegates which pass event data via this class.</para> </remarks> </Docs> <Base> <BaseTypeName>GLib.SignalArgs</BaseTypeName> </Base> <Interfaces /> <Members> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="public CharSizeChangedArgs ();" /> <MemberType>Constructor</MemberType> <ReturnValue /> <Parameters /> <Docs> <summary>Public Constructor.</summary> <remarks>Create a new <see cref="T:Vte.CharSizeChangedArgs" /> instance with this constructor if you need to invoke a <see cref="T:Vte.CharSizeChangedHandler" /> delegate.</remarks> </Docs> </Member> <Member MemberName="P0"> <MemberSignature Language="C#" Value="public uint P0 { get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.UInt32</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <value>a <see cref="T:System.UInt32" /></value> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="P1"> <MemberSignature Language="C#" Value="public uint P1 { get; };" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.UInt32</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <value>a <see cref="T:System.UInt32" /></value> <remarks>To be added</remarks> </Docs> </Member> </Members> </Type>