<Type Name="EngineShape" FullName="Pango.EngineShape"> <TypeSignature Language="C#" Maintainer="auto" Value="public class EngineShape : GLib.Opaque" /> <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit EngineShape extends GLib.Opaque" /> <AssemblyInfo> <AssemblyName>pango-sharp</AssemblyName> <AssemblyPublicKey> </AssemblyPublicKey> </AssemblyInfo> <ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement> <Base> <BaseTypeName>GLib.Opaque</BaseTypeName> </Base> <Interfaces /> <Docs> <summary> Rendering-system dependent script engines</summary> <remarks>The <see cref="T:Pango.EngineShape" /> class is implemented by engines that customize the rendering-system dependent part of the Pango pipeline for a particular script or language. A <see cref="T:Pango.EngineShape" /> implementation is then specific to both a particular rendering system or group of rendering systems and to a particular script. For instance, there is one <see cref="T:Pango.EngineShape" /> implementation to handling shaping Arabic for Fontconfig-based backends.</remarks> </Docs> <Members> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="public EngineShape (IntPtr raw);" /> <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(native int raw) cil managed" /> <MemberType>Constructor</MemberType> <ReturnValue /> <Parameters> <Parameter Name="raw" Type="System.IntPtr" /> </Parameters> <Docs> <param name="raw">a <see cref="T:System.IntPtr" /></param> <summary>Internal constructor</summary> <remarks>This is an internal constructor, and should not be used by user code.</remarks> </Docs> </Member> </Members> </Type>