<Type Name="StateChangeArgs" FullName="Atk.StateChangeArgs"> <TypeSignature Language="C#" Value="public class StateChangeArgs : GLib.SignalArgs" Maintainer="auto" /> <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit StateChangeArgs extends GLib.SignalArgs" /> <AssemblyInfo> <AssemblyName>atk-sharp</AssemblyName> <AssemblyPublicKey> </AssemblyPublicKey> </AssemblyInfo> <ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement> <Base> <BaseTypeName>GLib.SignalArgs</BaseTypeName> </Base> <Interfaces /> <Docs> <summary>Event data.</summary> <remarks> <para>The <see cref="M:Atk.Object.StateChange" /> event invokes <see cref="T:Atk.StateChangeHandler" /> delegates which pass event data via this class.</para> </remarks> </Docs> <Members> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="public StateChangeArgs ();" /> <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor() cil managed" /> <MemberType>Constructor</MemberType> <ReturnValue /> <Parameters /> <Docs> <summary>Public Constructor.</summary> <remarks>Create a new <see cref="T:Atk.StateChangeArgs" /> instance with this constructor if you need to invoke a <see cref="T:Atk.StateChangeHandler" /> delegate.</remarks> </Docs> </Member> <Member MemberName="Name"> <MemberSignature Language="C#" Value="public string Name { get; }" /> <MemberSignature Language="ILAsm" Value=".property instance string Name" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.String</ReturnType> </ReturnValue> <Docs> <summary>To be added</summary> <value>To be added: an object of type 'string'</value> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="StateSet"> <MemberSignature Language="C#" Value="public bool StateSet { get; }" /> <MemberSignature Language="ILAsm" Value=".property instance bool StateSet" /> <MemberType>Property</MemberType> <ReturnValue> <ReturnType>System.Boolean</ReturnType> </ReturnValue> <Docs> <summary>To be added</summary> <value>To be added: an object of type 'bool'</value> <remarks>To be added</remarks> </Docs> </Member> </Members> </Type>