<Type Name="Uta" FullName="Art.Uta"> <TypeSignature Language="C#" Value="public sealed struct Uta" Maintainer="auto" /> <AssemblyInfo> <AssemblyName>art-sharp</AssemblyName> <AssemblyPublicKey> </AssemblyPublicKey> <AssemblyVersion>0.0.0.0</AssemblyVersion> <AssemblyCulture>neutral</AssemblyCulture> <Attributes /> </AssemblyInfo> <ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> <Base> <BaseTypeName>System.ValueType</BaseTypeName> </Base> <Interfaces /> <Attributes /> <Members> <Member MemberName="Zero"> <MemberSignature Language="C#" Value="public static Art.Uta Zero;" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>Art.Uta</ReturnType> </ReturnValue> <Parameters> </Parameters> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="x0"> <MemberSignature Language="C#" Value="public int x0;" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>System.Int32</ReturnType> </ReturnValue> <Parameters> </Parameters> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="y0"> <MemberSignature Language="C#" Value="public int y0;" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>System.Int32</ReturnType> </ReturnValue> <Parameters> </Parameters> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="width"> <MemberSignature Language="C#" Value="public int width;" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>System.Int32</ReturnType> </ReturnValue> <Parameters> </Parameters> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="height"> <MemberSignature Language="C#" Value="public int height;" /> <MemberType>Field</MemberType> <ReturnValue> <ReturnType>System.Int32</ReturnType> </ReturnValue> <Parameters> </Parameters> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="New"> <MemberSignature Language="C#" Value="public static Art.Uta New (IntPtr raw);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>Art.Uta</ReturnType> </ReturnValue> <Parameters> <Parameter Name="raw" Type="System.IntPtr" /> </Parameters> <Docs> <summary>To be added</summary> <param name="raw">a <see cref="T:System.IntPtr" /></param> <returns>a <see cref="T:Art.Uta" /></returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="New"> <MemberSignature Language="C#" Value="public static Art.Uta New (int x0, int y0, int x1, int y1);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>Art.Uta</ReturnType> </ReturnValue> <Parameters> <Parameter Name="x0" Type="System.Int32" /> <Parameter Name="y0" Type="System.Int32" /> <Parameter Name="x1" Type="System.Int32" /> <Parameter Name="y1" Type="System.Int32" /> </Parameters> <Docs> <summary>To be added</summary> <param name="x0">a <see cref="T:System.Int32" /></param> <param name="y0">a <see cref="T:System.Int32" /></param> <param name="x1">a <see cref="T:System.Int32" /></param> <param name="y1">a <see cref="T:System.Int32" /></param> <returns>a <see cref="T:Art.Uta" /></returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="NewCoords"> <MemberSignature Language="C#" Value="public static Art.Uta NewCoords (int x0, int y0, int x1, int y1);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>Art.Uta</ReturnType> </ReturnValue> <Parameters> <Parameter Name="x0" Type="System.Int32" /> <Parameter Name="y0" Type="System.Int32" /> <Parameter Name="x1" Type="System.Int32" /> <Parameter Name="y1" Type="System.Int32" /> </Parameters> <Docs> <summary>To be added</summary> <param name="x0">a <see cref="T:System.Int32" /></param> <param name="y0">a <see cref="T:System.Int32" /></param> <param name="x1">a <see cref="T:System.Int32" /></param> <param name="y1">a <see cref="T:System.Int32" /></param> <returns>a <see cref="T:Art.Uta" /></returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="FromIrect"> <MemberSignature Language="C#" Value="public static Art.Uta FromIrect (Art.IRect bbox);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>Art.Uta</ReturnType> </ReturnValue> <Parameters> <Parameter Name="bbox" Type="Art.IRect" /> </Parameters> <Docs> <summary>To be added</summary> <param name="bbox">a <see cref="T:Art.IRect" /></param> <returns>a <see cref="T:Art.Uta" /></returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="FromSvp"> <MemberSignature Language="C#" Value="public static Art.Uta FromSvp (Art.SVP svp);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>Art.Uta</ReturnType> </ReturnValue> <Parameters> <Parameter Name="svp" Type="Art.SVP" /> </Parameters> <Docs> <summary>To be added</summary> <param name="svp">a <see cref="T:Art.SVP" /></param> <returns>a <see cref="T:Art.Uta" /></returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="FromVpath"> <MemberSignature Language="C#" Value="public static Art.Uta FromVpath (Art.Vpath vec);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>Art.Uta</ReturnType> </ReturnValue> <Parameters> <Parameter Name="vec" Type="Art.Vpath" /> </Parameters> <Docs> <summary>To be added</summary> <param name="vec">a <see cref="T:Art.Vpath" /></param> <returns>a <see cref="T:Art.Uta" /></returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="Free"> <MemberSignature Language="C#" Value="public void Free ();" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="Union"> <MemberSignature Language="C#" Value="public Art.Uta Union (Art.Uta uta2);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>Art.Uta</ReturnType> </ReturnValue> <Parameters> <Parameter Name="uta2" Type="Art.Uta" /> </Parameters> <Docs> <summary>To be added</summary> <param name="uta2">a <see cref="T:Art.Uta" /></param> <returns>a <see cref="T:Art.Uta" /></returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="AddLine"> <MemberSignature Language="C#" Value="public void AddLine (double x0, double y0, double x1, double y1, out int rbuf, int rbuf_rowstride);" /> <MemberType>Method</MemberType> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters> <Parameter Name="x0" Type="System.Double" /> <Parameter Name="y0" Type="System.Double" /> <Parameter Name="x1" Type="System.Double" /> <Parameter Name="y1" Type="System.Double" /> <Parameter Name="rbuf" Type="System.Int32&" RefType="out" /> <Parameter Name="rbuf_rowstride" Type="System.Int32" /> </Parameters> <Docs> <summary>To be added</summary> <param name="x0">a <see cref="T:System.Double" /></param> <param name="y0">a <see cref="T:System.Double" /></param> <param name="x1">a <see cref="T:System.Double" /></param> <param name="y1">a <see cref="T:System.Double" /></param> <param name="rbuf">a <see cref="T:System.Int32&" /></param> <param name="rbuf_rowstride">a <see cref="T:System.Int32" /></param> <remarks>To be added</remarks> </Docs> </Member> </Members> </Type>